Search found 4098 matches
- Fri Feb 15, 2013 3:27 pm
- Forum: General Discussion
- Topic: The OHR open source sprite/tilemap database.
- Replies: 82
- Views: 28362
- Fri Feb 15, 2013 3:26 pm
- Forum: General Discussion
- Topic: Hello all
- Replies: 15
- Views: 4205
Hi, welcome. I think it's nice to have someone around who's tried so many of the popular languages and engines for creating games. I wonder how many more MZX/ZZT users we have around here? I never tried making anything with MegaZeux, but really liked it. I should try some more of the games. And I've...
- Fri Feb 15, 2013 3:05 pm
- Forum: General Discussion
- Topic: The OHR open source sprite/tilemap database.
- Replies: 82
- Views: 28362
Cool! Those are nice tilesets! Very generous of you. I also like that mimic chest. Yes, it would be great if you put them on the wiki. It would be nice to have a gallery of previews (like the screenshots page). Personally I think applying software licenses (especially the GPL) to art doesn't make a ...
- Fri Feb 15, 2013 2:26 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
Willy Elektrix, if you start from the beginning of the game, instead of playing from a save, do you see the problem then? That's not the problem. The stock amounts are all correct when I view them in the Shop Editor in a nightly, but they are infinite in-game. Actually, I thought I saw one shop wit...
- Sun Feb 03, 2013 9:21 am
- Forum: Game Discussion
- Topic: Custom Palettes
- Replies: 8
- Views: 2079
It's probably not the smartest way to do things, but it's worked so far. It's a lot smarter than what I did last time: started with the default palette and overwrote bits of it that I apparently wasn't using with new ramps as I went. Anyone is welcome to offer suitable master palettes to be be incl...
- Sun Feb 03, 2013 12:34 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335949
Wow Val, those are amazing. So Fenrir, how come you shrunk down that backdrop-instruction-sheet to 50% of the original size? It's easier to see the brush strokes/detailing in the original. I just want to note that drawing stuff at double resolution and shrinking it to 320x200 was a significant part ...
- Fri Feb 01, 2013 1:31 pm
- Forum: Front Page
- Topic: The Littlest Game contest
- Replies: 74
- Views: 46362
Custom builds are a big pain, I'm through with them. As for voting, I'm planning on assigning scores without giving points for restrictions observed, since the score multipliers will very heavily favour people who do. --- I've only just started playing Jumpman. Pretty nice! Good use of a single butt...
- Wed Jan 30, 2013 8:13 am
- Forum: Front Page
- Topic: The Littlest Game contest
- Replies: 74
- Views: 46362
- Tue Jan 29, 2013 9:27 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
I may have spoken too quickly in saying that it was a bug in nightlies; that was just an assumption. But don't worry about investigating it, I'm doing so. I wish you guys would've used the version of game.exe that came in the zip file. I think you would find the whole game to be much more balanced. ...
- Tue Jan 29, 2013 2:47 am
- Forum: Front Page
- Topic: The Littlest Game contest
- Replies: 74
- Views: 46362
Starting to consider entering more seriously again. Rules clarification request. Can I use map layers to get more out of my maptile set/16 map tiles? Can I use all of frames of my X walkabout sets for different things? What are the limits on in-battle hero sprite sets? Can I simulate a zoomed viewpo...
- Mon Jan 28, 2013 7:15 am
- Forum: Game Discussion
- Topic: Woryurs of Woberyun High Score Challenge
- Replies: 30
- Views: 7507
I'm not sure I understand. I tried to duplicate this, but wasn't able to figure out what you mean. Please explain and I'll make sure to fix it. It appears to be another bug in nightlies. Well, that explains why there is that delay in the first place. Looking into it. EDIT: I just realised that Dreg...
- Mon Jan 28, 2013 6:41 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
I don't know if I would be happy with being able to defeat bosses by running away. It will turn the story nonsensical, won't it? Well, it'll be equivalent to some kind of attack that has a 33% chance to suck the enemy fleet into a wormhole or something of the sort. Also, if used as a method of defea...
- Sun Jan 27, 2013 1:41 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2012
- Replies: 532
- Views: 103341
Dreg Sector: The Tract I even put off writing up feedback after actually playing games! I've probably started to forget things about this game which I would have mentioned. I quite liked this game; it has great atmosphere, especially writing and music (startled to discover Hawk has been an unexploi...
- Sun Jan 27, 2013 12:59 pm
- Forum: Front Page
- Topic: The Littlest Game contest
- Replies: 74
- Views: 46362
I played Questicle. I didn't find it hard (was using the harder version); won on my second attempt, though I guess the difficulty level is fairly good. It's pretty simple, maybe it could do with a score? You have questbegin and buttpress calling each other, as well as other scripts ending by calling...
- Sun Jan 27, 2013 6:27 am
- Forum: Game Discussion
- Topic: Woryurs of Woberyun High Score Challenge
- Replies: 30
- Views: 7507