Search found 4098 matches

by TMC
Sat Apr 06, 2013 3:43 am
Forum: Game Discussion
Topic: bugfixin blueballgame
Replies: 7
Views: 1839

Sounds good.
by TMC
Fri Apr 05, 2013 3:41 am
Forum: Game Discussion
Topic: bugfixin blueballgame
Replies: 7
Views: 1839

I've never seen an error when pressing Esc either. I thought the game was nearly bug free. In fact the only bug I noticed was that it's possible to overlap the right hand side wall by one pixel without dying. I found the beginning of the All Out mode really slow. It would be nice if you could skip f...
by TMC
Fri Apr 05, 2013 1:59 am
Forum: Game Discussion
Topic: OHR Pal (Tool)
Replies: 7
Views: 2572

If you're willing to draw with an emulated mouse you might just as well use GrafX2, since its keyboard support is at least as good as that. Much more complex than MS Paint; admittedly scary at first (but you can press F1 for help anywhere) The sprite editor is slated for a rewrite for Cacodemomania ...
by TMC
Wed Apr 03, 2013 2:23 pm
Forum: Game Discussion
Topic: OHR Pal (Tool)
Replies: 7
Views: 2572

Wow, this is awesome! You've clearly put a lot of work into this. It's still definitely useful even if you use an external graphics editor with animation support, if just for the attack animations. I expect to use it in future; thanks! The GUI is very well done, and I think you have a first here. Lo...
by TMC
Wed Apr 03, 2013 7:48 am
Forum: Front Page
Topic: Motrya Give Away Contest
Replies: 9
Views: 8134

Hahah. I didn't realise it was an April Fools, what with being posted on the 2nd of April.

I've been looking into it, but I couldn't figure out what feature/bugfix JSH ended up requesting as his contest prize, if any. Same story for Harlock and Shiz in 2012.
by TMC
Mon Apr 01, 2013 7:57 am
Forum: Game Discussion
Topic: Hamster Burrow high score challenge #1!
Replies: 36
Views: 7529

I would suggest The Wizard's Bomb which I think would be a great choice, except that when it was released we already had an informal competition trying to beat each other's scores. So the winning strategy may already be posted on the forum somewhere... But wasn't there another very similar game rele...
by TMC
Mon Apr 01, 2013 7:48 am
Forum: Game Discussion
Topic: Help with script please!
Replies: 22
Views: 7821

In order to update string 4, do $4="Spider Health:" append number(4, spidermobhealth) Why do you have lots of unnecessary (though harmless) brackets around lines, such as "(append number (4,spidermobhealth)) ". Also, I recommend using "wait(1)" i...
by TMC
Sat Mar 30, 2013 10:23 pm
Forum: Game Discussion
Topic: Galya: Legend of Hell Castle
Replies: 13
Views: 4966

I like this a lot. This is going to be a great soundtrack!
by TMC
Fri Mar 29, 2013 11:22 am
Forum: Game Discussion
Topic: switching officially to a plotscripted battle engine...
Replies: 16
Views: 5086

Whoa, this isn't a feature request thread. The Plotscripting Dictionary used to have a copy on the wiki, one page per command, but they were labouriously deleted because they had become out of date. We didn't have any decent way to copy changes made on the wiki back to the main copy. If you want to ...
by TMC
Fri Mar 29, 2013 10:01 am
Forum: Game Discussion
Topic: Beelzebufo release candidate testing
Replies: 28
Views: 6360

If anyone here has a Mac I request that they try out the nighty build, in particular full screening, using it normally, and the usual things likely to break: Test Game, importing scripts or music/sound effects, and the Distribute Game menu. The Mac version can do with lots of testing as it has very ...
by TMC
Thu Mar 28, 2013 1:42 pm
Forum: Game Discussion
Topic: switching officially to a plotscripted battle engine...
Replies: 16
Views: 5086

Yes, I do hope to add "immediate mode" scripts in the next version (scripts like attack damage, which are called like a function and must return a result immediately without waiting), while more general battle scripting (including commands to manipulate stuff in-battle) is much more work. ...
by TMC
Wed Mar 27, 2013 10:18 am
Forum: Game Discussion
Topic: switching officially to a plotscripted battle engine...
Replies: 16
Views: 5086

Yes, reproducing the battle system in HamsterSpeak as it is now is obviously a non-starter. We can never build enough options into the engine to make possible everything that anyone is likely to request; we should not even try. Greater scriptability is a must. The plan in the medium-term is to add b...
by TMC
Wed Mar 27, 2013 9:53 am
Forum: General Discussion
Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
Replies: 601
Views: 105714

Heh, I had been been forward to the Duck tales review since you mentioned it. Sounds nice. I am surprised that it stars only Scrooge McDuck.
by TMC
Wed Mar 27, 2013 9:24 am
Forum: Game Discussion
Topic: Beelzebufo release candidate testing
Replies: 28
Views: 6360

Ah, yes, I was going to warn you about your SoJ Mac package. When you create a Mac distribution of a game from a Windows machine (Mac or Linux are OK) using a nightly build it creates a package using an out of date copy of Game. This isn't actually an engine bug, it's due to an out of date file host...
by TMC
Tue Mar 26, 2013 1:14 am
Forum: Game Discussion
Topic: Legacy roadmap
Replies: 261
Views: 45069

What is the usecase for reading pixels from the screen anyway? The only one I can think of is to script your own screen transitions, to replace fades. Which is something I'd love to support. I think it will probably be best to add a command which takes a screenshot and turns it into a sprite slice w...