Search found 4098 matches

by TMC
Wed May 01, 2013 7:24 am
Forum: Game Discussion
Topic: Why does mapmaking suck?
Replies: 39
Views: 10156

Wait, that actually works? I didn't think it would. You missed me saying so earlier in the thread. You need to make sure when saving the map state, that you only save the tilemap, not the NPCs and other data. Actually there's no need to do that. Save everything and anything as long as it includes t...
by TMC
Wed May 01, 2013 6:46 am
Forum: Game Discussion
Topic: "Simple Mode" for CUSTOM.EXE
Replies: 6
Views: 2123

I do agree that the menus in Custom becoming more cluttered and more features available which can overwhelm someone is a problem so I like to hear ideas. (But to be fair I've never watched a new user learning the engine, so the scale of the problem is just assumed.) Back when I learned the engine, a...
by TMC
Wed May 01, 2013 5:35 am
Forum: Game Discussion
Topic: DOORS
Replies: 11
Views: 3143

Doors which are larger than a single tile seems to be something that's requested quite a lot, so I think it could be a good feature to have built-in (though it's pretty low priority since it's so easy to do with a script). Then there wouldn't be a need for a separate edge-of-map-doors option. I quit...
by TMC
Wed May 01, 2013 5:26 am
Forum: General Discussion
Topic: A great read on Pixel art design in jRPG from the late 90s
Replies: 6
Views: 2171

That is an old version of that tutorial; it was recently (6 years ago) updated; the official version is http://www.yarrninja.com/pixeltutorial/ We have links to many more tutorials on the wiki at How do I learn to draw better graphics? though it looks like we're missing links to many other tutorials...
by TMC
Sun Apr 28, 2013 6:22 am
Forum: Game Discussion
Topic: Bob the Hamster Dirt Dig Playtesting Thread
Replies: 36
Views: 10458

I'm still waiting for a Linux build or source code!
by TMC
Sun Apr 28, 2013 6:15 am
Forum: Game Discussion
Topic: Why does mapmaking suck?
Replies: 39
Views: 10156

Ugh, I've delayed replying to this thread for too long Question though, how would TileStudio handle layers? I've read some of the documentation, and from what I've seen it only does three layers. Yes, exported maps will always have 3 layers. It's not a great fit for the OHR. Regarding more map layer...
by TMC
Tue Apr 16, 2013 9:33 pm
Forum: Game Discussion
Topic: Question about placing NPCs
Replies: 10
Views: 2658

There is a debug key that isn't well known that may help: Ctrl+F11 shows the positions of all NPC instances, including NPCs that have been disabled due to either tag conditions or one-time-used tags (they show up with negative ID numbers). Top numbers are IDs, bottom are (negated) references.
by TMC
Sat Apr 13, 2013 7:43 am
Forum: General Discussion
Topic: A metaphor for programming
Replies: 2
Views: 806

Re: A metaphor for programming

Bob the Hamster wrote:I was thinking about the kind of programming I do at work, ..., and then I realized it is pretty much the same kind of programming that I do for the OHRRPGCE
This is the scariest part!
by TMC
Sat Apr 13, 2013 4:24 am
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

When you press "+" on the numpad inside the layer editor the program crashes, or at least says it will. Layermenu resetpt broken it says. :( Whoops. This happens when you press + when no layer is selected. The error message is harmless, you can ignore it. However I feel this is something ...
by TMC
Thu Apr 11, 2013 2:41 am
Forum: Front Page
Topic: 2013-04-10 Beelzebufo stable release
Replies: 45
Views: 36036

I'm really pleased that we finally got this release out of the door. Originally slated for late 2012, the release date have been "a week or two from now" for two months. The new attack interface is meant to be self-documenting. What's changed is that some things got shifted to different me...
by TMC
Wed Apr 10, 2013 1:18 pm
Forum: Game Discussion
Topic: THE 2013 WEEK LONG OHR RANDOM COLAB CONTEST
Replies: 132
Views: 37156

Charbile is the boy who cried `Fox'. When has he ever not delivered the goods?

I would have loved to have entered this contest if I had had the time. But it's also plenty of fun to watch. Keep posting those journals!
by TMC
Wed Apr 10, 2013 12:39 pm
Forum: General Discussion
Topic: Where did I go?
Replies: 5
Views: 2378

That's wonderful, congrats! I used to be a bit concerned about getting into NLP with little knowledge of linguists or even grammar, but I'm feeling more confident now. What do you you think about that? It's something that really fascinates me. I was even considering setting aside a few weeks and hav...
by TMC
Sun Apr 07, 2013 6:17 am
Forum: Game Discussion
Topic: Help with script please!
Replies: 22
Views: 7821

OK, if you want to make "check for player hit" take those two arguments, that's fine. But make sure you specified the arguments correctly in the header of the script/plotscript. Sounds like you copy pasted that header from another script so it has an extra argument. I suggest reading Makin...
by TMC
Sun Apr 07, 2013 4:34 am
Forum: Game Discussion
Topic: Help with script please!
Replies: 22
Views: 7821

A solution at last!
by TMC
Sun Apr 07, 2013 3:19 am
Forum: Game Discussion
Topic: Help with script please!
Replies: 22
Views: 7821

Firstly, BULLETTIMER and MOBBULLETTIMER need to be converted into global variables, because values of local "variable"s are remembered when a script is run again. You should set the initial value of the global variable in the appropriate "start X" script. Also you should use &quo...