Search found 4098 matches
- Mon Mar 16, 2020 1:00 am
- Forum: Game Discussion
- Topic: Android google-play compat status thread
- Replies: 73
- Views: 10976
- Sun Mar 15, 2020 3:00 pm
- Forum: General Discussion
- Topic: Indent tool for HSpeak
- Replies: 71
- Views: 7580
- Sun Mar 15, 2020 1:08 pm
- Forum: Game Discussion
- Topic: OHRRPGCE buglists migrated to GitHub
- Replies: 2
- Views: 700
- Sat Mar 14, 2020 4:49 pm
- Forum: Game Discussion
- Topic: OHRRPGCE buglists migrated to GitHub
- Replies: 2
- Views: 700
OHRRPGCE buglists migrated to GitHub
All existing bug reports have finally been migrated to a replacement issue tracker on GitHub from our previous SourceForge and Bugzilla bug trackers (Bugzilla has been offline since 2014). File your bugs and feature requests there instead of SourceForge (see Buglist for more information). From now o...
- Sat Mar 14, 2020 12:34 pm
- Forum: General Discussion
- Topic: Indent tool for HSpeak
- Replies: 71
- Views: 7580
- Fri Mar 13, 2020 2:18 pm
- Forum: General Discussion
- Topic: Indent tool for HSpeak
- Replies: 71
- Views: 7580
Wow. So now you have little to do but play around with this. Until you run out of food. Please don't turn. I'm in favour of adding the ternary operator to HS, but I don't know what syntax to use; maybe iif(condition, a, b) like FB uses. I see you added a 'none' symbol, something that returns nothing...
- Thu Mar 12, 2020 11:46 am
- Forum: General Discussion
- Topic: Indent tool for HSpeak
- Replies: 71
- Views: 7580
- Thu Mar 12, 2020 8:12 am
- Forum: Q&A Discussion
- Topic: How does the Hits stat work?
- Replies: 1
- Views: 460
It picks the number of hits uniformly at random. E.g. if it's 2-5 hits because the Hits stat is 3 and the attack adds one extra hit, then it's a 1/4 chance of 2, 3, 4 or 5 hits. So not hard to calculate how it affects damage. At the bottom of the Damage Settings screen it'll tell you what the possib...
- Thu Mar 12, 2020 2:35 am
- Forum: Q&A Discussion
- Topic: Where is located the bitset pause available outside battle?
- Replies: 50
- Views: 6548
Select a slice and press Shift+Right to make it a child of the slice above it; Shift-Left does the opposite. Shift-Up/Down change the order of a slice. You can also press Ctrl-Up/Down to change the selected slice while skipping over children. Press F1 and read the controls for the editor. Remember t...
- Wed Mar 11, 2020 2:33 pm
- Forum: Q&A Discussion
- Topic: Where is located the bitset pause available outside battle?
- Replies: 50
- Views: 6548
Look again at the first screenshot I posted. The menu items need to be children of the scroll slice, which should be the size of that rectangle slice - you probably want to make it a child of the rect slice and set the scroll scroll to Fill Parent. And the scroll slice should be the one to Clip Chil...
- Tue Mar 10, 2020 3:34 pm
- Forum: Q&A Discussion
- Topic: Layered Walkabout / Visible Equippment / Could use a hand
- Replies: 24
- Views: 2611
That's a beautiful menu! The syntax of HamsterSpeak is highly unusual; unfortunately you probably won't find any other language supported by your code editor of choice that is whitespace-insensitive. One solution is to write all names in your scripts in camelCase, like other languages. I wrote a HS ...
- Tue Mar 10, 2020 8:33 am
- Forum: Q&A Discussion
- Topic: Where is located the bitset pause available outside battle?
- Replies: 50
- Views: 6548
- Mon Mar 09, 2020 4:33 pm
- Forum: Q&A Discussion
- Topic: Layered Walkabout / Visible Equippment / Could use a hand
- Replies: 24
- Views: 2611
- Mon Mar 09, 2020 3:03 pm
- Forum: Q&A Discussion
- Topic: Where is located the bitset pause available outside battle?
- Replies: 50
- Views: 6548
- Sun Mar 08, 2020 8:14 pm
- Forum: Game Discussion
- Topic: 7DRL entry: Slumber [devlog]
- Replies: 10
- Views: 1454
08-09/03/2020 Day 7.5: 1.5DRL ( Crossposed ) https://img.itch.zone/aW1hZ2UvNTc5OTUwLzMwNzc3MTEucG5n/original/Qv8283.png Success! ... if you want to be charitable. We've released a game . It's not really the 30DRL we were working on for the last week, but rather a new 1.5DRL we built by re-purposing...