Search found 4098 matches

by TMC
Mon Nov 18, 2013 3:23 pm
Forum: Game Discussion
Topic: Stampo!
Replies: 6
Views: 1328

Can't NPC's be saved in the games data? NPCs are not saved in save games either. We've had this fancy new save file format for years that will allow us to save whatever we want, but so far we haven't really used it for much yet. We've debated aboutsaving NPCs, but it was hard to decide exactly how ...
by TMC
Thu Nov 14, 2013 2:44 pm
Forum: General Discussion
Topic: Yo Ghost (Or, what does the OHR mean to you?)
Replies: 17
Views: 4510

I've always missed the old Zant forums too. I'm sure everyone involved is probably embarassed to remember by now, but there were some great philosophical debates and some good shitposting too. Somehow, the community has never felt quite as fun as it did back then, though maybe not being 12 helps. Y...
by TMC
Thu Nov 14, 2013 2:29 pm
Forum: Game Discussion
Topic: Hi! I made a (non-OHR) game and I'm looking for feedback.
Replies: 7
Views: 1554

When I tried to download the game (latest version) the download page I got redirected to gives me 403 Forbidden error. Both SS and CP welcome non-OHR games, they both explicitly say so. Some of the people here understandably aren't aware of that. That should work on the vast majority of Linux comput...
by TMC
Mon Nov 11, 2013 7:24 am
Forum: Game Discussion
Topic: Attacks that only succeed against low health targets?
Replies: 10
Views: 1872

Yes, the next stable version will have it. Compatibility problems between nightly builds aren't really more common than between two stable releases; incompatible changes between nightlies are almost never made intentionally. It's bugs that you have to worry about. If there's a problem or we're force...
by TMC
Sun Nov 10, 2013 12:34 pm
Forum: Game Discussion
Topic: Attacks that only succeed against low health targets?
Replies: 10
Views: 1872

Oh, it's only available in nightlies; I didn't realise. (Get them from the Downloads page).
by TMC
Sun Nov 10, 2013 6:16 am
Forum: Game Discussion
Topic: Attacks that only succeed against low health targets?
Replies: 10
Views: 1872

Re: Attacks that only succeed against low health targets?

Heh, it must be shocking to someone who's been away 12 years that we still don't have battle scripting. I did notice there's a "% attacker stat </>" field in attack chains, but unfortunately the idea I have would need to use the target's HP as a conditional, not the attacker's. Actually, y...
by TMC
Sat Nov 09, 2013 2:03 pm
Forum: General Discussion
Topic: I learned something today...
Replies: 160
Views: 32262

RMSephy wrote:Today, I learned that your computer runs faster if you reduce its paging file size or even disable it altogether.
Win XP, eh? (Vista supposedly fixed that sort of nonsense, not that I consider Vista an improvement)
by TMC
Sat Nov 09, 2013 12:43 pm
Forum: Game Discussion
Topic: What your favorite item auto-sort styles?
Replies: 12
Views: 2029

(Seriously, there should be an option to leave out anything but standard alphabet/numbers when exporting .hsi files... having half of your item icons turn up in the .hsi as some random symbol from the new expanded font is annoying.) Opps! I admit I was aware of this problem, but I forgot about it b...
by TMC
Sat Nov 09, 2013 7:57 am
Forum: Game Discussion
Topic: I just had an idea and I encourage anyone to steal it!
Replies: 21
Views: 3429

I've heard this suggested years ago; I think someone even created a mockup of the system, or even started working on a game (I have the vague idea that it was BlastedEarth). I'm not going to look for a screenshot as it must have been at least 5 years ago. In that version the projective was first per...
by TMC
Fri Nov 08, 2013 11:21 am
Forum: Game Discussion
Topic: Can a slice be rotated?
Replies: 7
Views: 1391

We already have code for rotating sprites (separate to what James mentioned) so I thought would this would be simple to add, and started doing so. Then I realised that rotating a sprite changes its width and height (unlike flipping), which is quite a large complication. I think I would like the posi...
by TMC
Fri Nov 08, 2013 7:43 am
Forum: General Discussion
Topic: Problem with fullscreen mode (Program crashing)...
Replies: 10
Views: 2310

I've updated to the latest SDL 1.2 version, which should fix this problem, however I haven't tested it. Please wait at least 14 hours (I think) before downloading the nightly build (http://hamsterrepublic.com/ohrrpgce/nightly/OHRRPGCE-wip.dmg). The Cmd+1, etc, are shortcuts to the Zoom items in the ...
by TMC
Tue Nov 05, 2013 11:02 am
Forum: Game Discussion
Topic: Back to Basics Collection
Replies: 46
Views: 15924

Oh boy. Giz's captivating stories remind me of a couple of playtesting disasters I've had as well. My answer to the question is: I've never actually realised anything except contest games, so they are always rushed. The most extreme case was the sidescroller Fall be Kind which I made with Blue Train...
by TMC
Sun Nov 03, 2013 7:23 am
Forum: Game Discussion
Topic: A question about Music/SFX polyphony... and music questions
Replies: 11
Views: 2730

Well I meant that those are features which I'm keen to add to the engine at some point, but there are dozens of other features with the same status, so... It kills me that this stuff is easy to add, but there's so much else to do and I'm really busy at the moment, and yet here I am annoying people b...
by TMC
Sun Nov 03, 2013 6:53 am
Forum: Game Discussion
Topic: I need help tracking down a game
Replies: 4
Views: 938

The .zip file on Op:OHR works fine for me. http://www.castleparadox.com/archive/operationohr/gamelist/Krapper/krapper.zip EDIT: I see that the link to the zip file on Op:OHR points to Krapper.zip, and that doesn't work. Odd. I wonder how many other games on Op:OHR appear to be gone but are really st...
by TMC
Fri Nov 01, 2013 11:36 am
Forum: Game Discussion
Topic: A question about Music/SFX polyphony... and music questions
Replies: 11
Views: 2730

See http://rpg.hamsterrepublic.com/ohrrpgce/Backends , which I've just expanded. To use another backend you either have to download a nightly built with an alternative backend from here , or compile the engine yourself. It sounds like your idea could also benefit from being able to play the same sou...