Search found 4098 matches
- Mon Nov 18, 2013 3:23 pm
- Forum: Game Discussion
- Topic: Stampo!
- Replies: 6
- Views: 1328
Can't NPC's be saved in the games data? NPCs are not saved in save games either. We've had this fancy new save file format for years that will allow us to save whatever we want, but so far we haven't really used it for much yet. We've debated aboutsaving NPCs, but it was hard to decide exactly how ...
- Thu Nov 14, 2013 2:44 pm
- Forum: General Discussion
- Topic: Yo Ghost (Or, what does the OHR mean to you?)
- Replies: 17
- Views: 4510
I've always missed the old Zant forums too. I'm sure everyone involved is probably embarassed to remember by now, but there were some great philosophical debates and some good shitposting too. Somehow, the community has never felt quite as fun as it did back then, though maybe not being 12 helps. Y...
- Thu Nov 14, 2013 2:29 pm
- Forum: Game Discussion
- Topic: Hi! I made a (non-OHR) game and I'm looking for feedback.
- Replies: 7
- Views: 1554
When I tried to download the game (latest version) the download page I got redirected to gives me 403 Forbidden error. Both SS and CP welcome non-OHR games, they both explicitly say so. Some of the people here understandably aren't aware of that. That should work on the vast majority of Linux comput...
- Mon Nov 11, 2013 7:24 am
- Forum: Game Discussion
- Topic: Attacks that only succeed against low health targets?
- Replies: 10
- Views: 1872
Yes, the next stable version will have it. Compatibility problems between nightly builds aren't really more common than between two stable releases; incompatible changes between nightlies are almost never made intentionally. It's bugs that you have to worry about. If there's a problem or we're force...
- Sun Nov 10, 2013 12:34 pm
- Forum: Game Discussion
- Topic: Attacks that only succeed against low health targets?
- Replies: 10
- Views: 1872
Oh, it's only available in nightlies; I didn't realise. (Get them from the Downloads page).
- Sun Nov 10, 2013 6:16 am
- Forum: Game Discussion
- Topic: Attacks that only succeed against low health targets?
- Replies: 10
- Views: 1872
Re: Attacks that only succeed against low health targets?
Heh, it must be shocking to someone who's been away 12 years that we still don't have battle scripting. I did notice there's a "% attacker stat </>" field in attack chains, but unfortunately the idea I have would need to use the target's HP as a conditional, not the attacker's. Actually, y...
- Sat Nov 09, 2013 2:03 pm
- Forum: General Discussion
- Topic: I learned something today...
- Replies: 160
- Views: 32262
- Sat Nov 09, 2013 12:43 pm
- Forum: Game Discussion
- Topic: What your favorite item auto-sort styles?
- Replies: 12
- Views: 2029
(Seriously, there should be an option to leave out anything but standard alphabet/numbers when exporting .hsi files... having half of your item icons turn up in the .hsi as some random symbol from the new expanded font is annoying.) Opps! I admit I was aware of this problem, but I forgot about it b...
- Sat Nov 09, 2013 7:57 am
- Forum: Game Discussion
- Topic: I just had an idea and I encourage anyone to steal it!
- Replies: 21
- Views: 3429
I've heard this suggested years ago; I think someone even created a mockup of the system, or even started working on a game (I have the vague idea that it was BlastedEarth). I'm not going to look for a screenshot as it must have been at least 5 years ago. In that version the projective was first per...
- Fri Nov 08, 2013 11:21 am
- Forum: Game Discussion
- Topic: Can a slice be rotated?
- Replies: 7
- Views: 1391
We already have code for rotating sprites (separate to what James mentioned) so I thought would this would be simple to add, and started doing so. Then I realised that rotating a sprite changes its width and height (unlike flipping), which is quite a large complication. I think I would like the posi...
- Fri Nov 08, 2013 7:43 am
- Forum: General Discussion
- Topic: Problem with fullscreen mode (Program crashing)...
- Replies: 10
- Views: 2310
I've updated to the latest SDL 1.2 version, which should fix this problem, however I haven't tested it. Please wait at least 14 hours (I think) before downloading the nightly build (http://hamsterrepublic.com/ohrrpgce/nightly/OHRRPGCE-wip.dmg). The Cmd+1, etc, are shortcuts to the Zoom items in the ...
- Tue Nov 05, 2013 11:02 am
- Forum: Game Discussion
- Topic: Back to Basics Collection
- Replies: 46
- Views: 15924
Oh boy. Giz's captivating stories remind me of a couple of playtesting disasters I've had as well. My answer to the question is: I've never actually realised anything except contest games, so they are always rushed. The most extreme case was the sidescroller Fall be Kind which I made with Blue Train...
- Sun Nov 03, 2013 7:23 am
- Forum: Game Discussion
- Topic: A question about Music/SFX polyphony... and music questions
- Replies: 11
- Views: 2730
Well I meant that those are features which I'm keen to add to the engine at some point, but there are dozens of other features with the same status, so... It kills me that this stuff is easy to add, but there's so much else to do and I'm really busy at the moment, and yet here I am annoying people b...
- Sun Nov 03, 2013 6:53 am
- Forum: Game Discussion
- Topic: I need help tracking down a game
- Replies: 4
- Views: 938
The .zip file on Op:OHR works fine for me. http://www.castleparadox.com/archive/operationohr/gamelist/Krapper/krapper.zip EDIT: I see that the link to the zip file on Op:OHR points to Krapper.zip, and that doesn't work. Odd. I wonder how many other games on Op:OHR appear to be gone but are really st...
- Fri Nov 01, 2013 11:36 am
- Forum: Game Discussion
- Topic: A question about Music/SFX polyphony... and music questions
- Replies: 11
- Views: 2730
See http://rpg.hamsterrepublic.com/ohrrpgce/Backends , which I've just expanded. To use another backend you either have to download a nightly built with an alternative backend from here , or compile the engine yourself. It sounds like your idea could also benefit from being able to play the same sou...