Search found 4098 matches

by TMC
Thu Jan 02, 2014 10:04 am
Forum: Game Discussion
Topic: Help with shadow casting algorithm
Replies: 7
Views: 2998

Well, I wasn't planning on supporting round columns at first, but since you've got them, I guess I should; I think it won't be more complex, just more shadow tiles and drawing patterns. But really it's only a difference of a few pixels for the position of the shadow, assuming the columns are 20 pixe...
by TMC
Wed Jan 01, 2014 5:25 pm
Forum: Game Discussion
Topic: Help with shadow casting algorithm
Replies: 7
Views: 2998

After writing that post here, I decided to actually implement the shadow casting algorithm inspired by Cyberdogs which I mentioned. I had wanted to put together a (mere tech) demo to join in with the spirit of the impressive games released for Christmas. Well, that didn't work out. It turned out to ...
by TMC
Wed Dec 25, 2013 9:34 am
Forum: Game Discussion
Topic: Pixel-by-pixel movement?
Replies: 8
Views: 1842

That's what I came here to say! http://www.slimesalad.com/forum/viewgame.php?t=5459

I think Mogri might have had diagonal walls in one of his games as well...

I would start with slipping around corners as well, but maybe that wouldn't as nice a final result
by TMC
Sun Dec 22, 2013 6:09 am
Forum: Game Discussion
Topic: Help with shadow casting algorithm
Replies: 7
Views: 2998

Line of sight and shadow casting aka field of view are two different things. LoS determines whether two points (eg the player and a guard) can see each other. FoV determines which points/tiles are visible from a single point. LoS and FoV may also take into account the direction you're facing. If you...
by TMC
Mon Dec 16, 2013 3:18 pm
Forum: Game Discussion
Topic: Doing donations/purchases withing your game (Nightly WIP)
Replies: 15
Views: 2559

I'll see if I can fix it so that it is not needed. Terminal_Wrapper.sh should only be used to bring up a Terminal window for the user to see. I would guess that running open on a URL (via SHELL or our wrapper) would open a web browser in OSX; failing that an AppleScript script could be used to tell...
by TMC
Mon Dec 16, 2013 3:07 pm
Forum: Game Discussion
Topic: Meowskivich elemental absorbtion question
Replies: 4
Views: 834

This sounds like two completely different questions. If you want heroes to absorb 100% of the heal element most of the time (-100% damage), but have equipment that changes that to a positive value, then you either need to use the "Combine resistances by addition" hero elemental resistance ...
by TMC
Sun Dec 15, 2013 6:09 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361490

Cool!
Now has a "good ending" and a "bad ending" depending on whether you save-scum
Huh, I thought that the original version of the game had this too. It asked for confirmation before save scumming, didn't it?
by TMC
Sun Dec 15, 2013 6:05 am
Forum: General Discussion
Topic: Fallout series is free on gog.com
Replies: 8
Views: 2037

Cool, thanks for the tip. I'll throw those onto the bottom of a long, long list of games to play.
by TMC
Tue Dec 10, 2013 7:31 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37763

More nice stuff, but difficult to critique. I couldn't so I asked my sister. She suggested much stronger shading. I agree that the highlight colour you used is so close to the main pink/red that it'll be almost indistinguishable when zoomed out. (Nice hue though.) Consider that you're using a lot of...
by TMC
Sun Dec 08, 2013 6:27 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37763

Cool. Was that an event mainly for professionals, or more inclusive? There was a game developers conference here recently, but the talks didn't sound appealling and didn't justify the price (looking back over the programme, mostly F2P, mobile or post mortems).
by TMC
Tue Dec 03, 2013 8:17 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336245

Looking again, I guess I must have misread the image again, and those non-ice covered tiles at the top really are a wall (afterall, snow collected on flats, not on walls). I suppose they're also a wall at the bottom, which I assumed was an area of ground because the pillars look like they're standin...
by TMC
Tue Dec 03, 2013 6:52 am
Forum: Game Discussion
Topic: Longbow (Sidescroller / Shooter project)
Replies: 9
Views: 3326

I'm in the same boat as James as I don't have a working Windows installation (even my VMs died!), but wow, those graphics are very nice! (The tail rotor on the helicopter seems to be missing though, and the main rotor looks rather small) But I wonder whether you wouldn't be better off with a larger ...
by TMC
Tue Dec 03, 2013 6:44 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend!
Replies: 177
Views: 37763

Sound effects that all seem to be equal in volume when recorded, equal in volume when played back, and then equal in volume when tested inside of the Import Sounds menu are suddenly vastly different in-game. Some sounds barely make any noise at all! Are you using Windows and the default audio backe...
by TMC
Mon Dec 02, 2013 12:48 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336245

Dang Pheonix! You're a heroic spriter! I have to admit to some confusion though. The square tiles at the bottom look like a floor, while the same tile used near the top o the image looks like a wall. I didn't even realise that they were the same tile at first. Assuming the bit at the top is actually...
by TMC
Sun Dec 01, 2013 1:44 pm
Forum: Front Page
Topic: Mega Tact v1.0
Replies: 6
Views: 6520

Awesome. I haven't tried this yet, but I should. I've never played FFT, so it's been a bit intimidating, but these instructions should be sufficient to do something.