Search found 4098 matches

by TMC
Mon Feb 17, 2014 4:33 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day Three: Ugh, I take back everything I said about 2 weeks being a long time. It's really only dawned on me that this is another one of my ridiculously ambitious projects. Luckily there are things that can be cut. I spent a lot of today mucking around with my script preprocessor (which I didn't or...
by TMC
Mon Feb 17, 2014 9:15 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336276

Spare file? What do you mean by that? You're starting over on the graphic you were drawing?
by TMC
Sun Feb 16, 2014 12:13 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day two: I didn't work on the game directly today. Instead I finished a couple script commands I wanted, which will make things easier. I got quite side tracked improving documentation. Master K on the other hand drew lots of textures, sprites, and other graphics. We also had plenty of fruitful disc...
by TMC
Sat Feb 15, 2014 5:27 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

He started a day early?! Geez, there was no need for me to rush then. Actually it looks like two weeks will be far more than needed. Maybe we'll actually aim to finish early. Even finishing would be rather odd. That wasn't really all of day one. The rest of day one was spent on further boasting and ...
by TMC
Sat Feb 15, 2014 9:41 am
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day one was productively spent in a mudslinging war against Giz in IRC. I was surprised when he finally admitted he was actually in contact in Momoka and not just ploughing on ahead, and even more so to see he's remaking PSTUTOR.RPG. Well, Master K and I also sorted out the basics of the game design...
by TMC
Sat Feb 15, 2014 8:47 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336276

Those are awesome; thanks for that. It's nice to see a drawing method that's a little bit different.
by TMC
Fri Feb 14, 2014 4:31 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Deciding whether to take part has been difficult...
But with a whole two weeks, a few hours a day should go quite far. Sign me up.
by TMC
Wed Feb 12, 2014 4:27 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336276

Like this? Is the grey stuff snow? If so, I think it should definitely have much less texture. I actually like the sidewalk tiles, while random-noise textured tiles are a little dull. One thing you can do to improve the look of such grass tiles is to create several alternative tiles and place them ...
by TMC
Wed Feb 12, 2014 4:21 pm
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend 2014
Replies: 182
Views: 32787

Limiting your palette seems to mean making things less colourful. I can't choose between any of the incarnations though. But one thing that I do notice is that the shadows are very subtle and easy to miss; I would make them a little darker.
by TMC
Wed Feb 12, 2014 11:58 am
Forum: Game Discussion
Topic: Is there a way to invert the color of a map?
Replies: 9
Views: 1605

Fades are fairly slow (the speed isn't adjustable yet), so you would probably not want to use them. readcolor and writecolor lose some precision (they use values from 0-63 instead of 0-255). If you called Sephy's script twice it would slightly modify the palette, so instead do the following: plotscr...
by TMC
Tue Feb 11, 2014 8:30 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336276

Use the link icon at the top of the photobucket page to get a direct link to an image for embedding: <img src="http://i161.photobucket.com/albums/t202/Kris_Knox/Drakenmoorsmallenemy0_zpsa07dd000.png" height="78"></img> The upper body is good, but I suggest copying it into a large...
by TMC
Tue Feb 11, 2014 8:24 am
Forum: General Discussion
Topic: The OHR open source sprite/tilemap database.
Replies: 82
Views: 28365

I meant the ones at the right hand side of the top right tileset. They look like they could be coastlines.
by TMC
Mon Feb 10, 2014 6:30 pm
Forum: Game Discussion
Topic: Is there a comprehensive tutorial for making games?
Replies: 17
Views: 2904

Also, the HOWTO doesn't touch scripting at all. There's a separate Plotscripting Tutorial, which only covers the basics of writing and importing scripts and a few commands, but you should definitely know all of that before moving on to other things. After that you can skim parts of the plotscripting...
by TMC
Mon Feb 10, 2014 6:25 pm
Forum: General Discussion
Topic: Beginning Pixels - All About Colors
Replies: 6
Views: 2560

Very nice tutorial!

To me changing saturation looks like it affects hue as well; largely I blame the green background.
by TMC
Mon Feb 10, 2014 4:28 pm
Forum: Game Discussion
Topic: Is there a comprehensive tutorial for making games?
Replies: 17
Views: 2904

You're going to have to follow the old HOWTO as the new one is mostly incomplete. The Old HOWTO is complete, but it's old and doesn't cover a lot new features. It never did cover everything, but it did and still does cover all the basics so is a good introduction.