Search found 4098 matches
- Sun Feb 23, 2014 1:24 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
- Sun Feb 23, 2014 5:28 am
- Forum: Game Discussion
- Topic: New Game: Ramble Planet
- Replies: 65
- Views: 14345
If you want to do something like that, don't place thousands of NPCs (you'll quickly hit the 300 NPC limit anyway). Use an each-step script and check the coordinates (or check for a zone).sheamkennedy wrote: If you are looking for a workaround to this in the future, I believe I have happened upon one.
- Sun Feb 23, 2014 12:06 am
- Forum: Game Discussion
- Topic: New Game: Ramble Planet
- Replies: 65
- Views: 14345
I'm really looking forward to playing this game after the Random Collab contest ends (too much of a panic right now); it looks great. The walkabout flickering on wrap around was a bug introduced a few years ago when we changed everything over to slices. We should get around to fixing it. (I think it...
- Sat Feb 22, 2014 8:07 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
- Fri Feb 21, 2014 4:09 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
- Thu Feb 20, 2014 7:09 pm
- Forum: Game Discussion
- Topic: No post mode specified: Let's fix the upload problems
- Replies: 15
- Views: 2729
- Thu Feb 20, 2014 2:52 am
- Forum: Game Discussion
- Topic: No post mode specified: Let's fix the upload problems
- Replies: 15
- Views: 2729
- Wed Feb 19, 2014 5:10 am
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
- Wed Feb 19, 2014 2:48 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
By data overlay, I mean a separate map editing mode where you define the elevations, as you said. I was thinking about moving the tiles up or down by the elevation too. I guess that would be doable if each map layer had a setting for whether they should be affected by the elevation. This is all far ...
- Tue Feb 18, 2014 4:54 pm
- Forum: Game Discussion
- Topic: Made another song! And something CRAZY happened!
- Replies: 4
- Views: 920
Nice track! So does this .wav corrupt when importing into Custom? If so I'll like to try it out myself. SDL_mixer, which is used by the default music_sdl backend, does actually have trouble with bitrates other than a couple of the most common ones. (eg it doesn't like 48kHz). But tracks with other b...
- Tue Feb 18, 2014 4:49 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
Oh, that would make a great built in feature. If you could set the map height in the zone data editor, then it could automatically smoothly move heroes and npcs up and down between the height levels as they move between different tiles, making ramps easy. Unfortunately there are complications: - Wha...
- Tue Feb 18, 2014 2:27 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
Day Four: I said I wasn't going to work on the game, but I ended up brainstorming ideas for mechanics and adding to the design doc anyway. I think properly prioritising stuff is critical so we end up with something playable when inevitably we don't finish. Guess we really should be trying to strip t...
- Tue Feb 18, 2014 7:43 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend 2014
- Replies: 182
- Views: 32787
Cool. I think it would look more realistic if each character took a short run (even just half a tile, which you can probably fit in without having to move them back from the edge first) before jumping. You could also switch to the stepping frame in the walkabout set where the character has their leg...
- Tue Feb 18, 2014 6:48 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336279
- Tue Feb 18, 2014 6:41 am
- Forum: Game Discussion
- Topic: refresh_map_slice message in g_debug.txt
- Replies: 4
- Views: 817