Search found 4098 matches
- Tue Mar 11, 2014 3:03 am
- Forum: Game Discussion
- Topic: This is a strange question, I'll explain as best I can...
- Replies: 14
- Views: 2011
Of course doubling the resolution does not scale anything, unless you reduce the zoom of the window to compensate. Scaling slices including sprites and maps is something I would like to do, but considering how few people would actually make use of it it's got to be given a very low priority. Scaling...
- Mon Mar 10, 2014 9:57 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336279
Well yes, death is failure is rebirth as a monster. Looks nice! Is it going to be entirely client side js? Yes, as with Brood. High score table?? There are lots of JS RLs and from the sounds of it plenty of code available out there. Sort of interesting walls you've got. I've got a suggestion for imp...
- Mon Mar 10, 2014 5:35 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336279
- Mon Mar 10, 2014 5:32 am
- Forum: Game Discussion
- Topic: "too many save onetime tags"
- Replies: 6
- Views: 1093
- Mon Mar 10, 2014 1:00 am
- Forum: Game Discussion
- Topic: "too many save onetime tags"
- Replies: 6
- Views: 1093
Yes, this message is printed every time you load any game, and has been for about a year. We haven't gotten around to fixing it yet. It's an off-by-one error in the saving or loading code, and the solution is probably to just not print that message. Some thigns in the OHR start at 1 rather than 0. P...
- Wed Mar 05, 2014 6:09 am
- Forum: Game Discussion
- Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 26
- Views: 6548
Strange, it appears that the Mac nightly is getting built nightly as normal. (I don't think anyone has done this, but I may as well mention that if you use the Distribute Menu export as Mac app from Windows, it won't use the latest nightly) I object to ANY changes/balance/bugfixes during the voting ...
- Tue Mar 04, 2014 4:14 pm
- Forum: Game Discussion
- Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 26
- Views: 6548
Better days late than a no show? Sorry for exploiting our host's leniency. I feel pretty bad about that. However at least it is quite complete (though unfortunately I didn't get to use a bunch of graphics Master K drew). We're not going to do any large revisions during the voting window, aside from ...
- Tue Mar 04, 2014 3:55 pm
- Forum: Games
- Topic: Carcere Vicis
- Replies: 1
- Views: 3697
Carcere Vicis
Carcere Vicis - version 0.13 (17-03-2014) Copyright (C) 2014 TMC & Master K A roguelike created for the 2014 Random Collaboration Contest. 'Complete' in the start-to-end sense, but probably highly unbalanced and still buggy. Help available in-game. You don't need to read any of this. If you play...
- Sun Mar 02, 2014 6:22 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
Day Sixteen: Didn't even consult the priorities list today; just did whatever I felt like. Wrote two map generators and added a bunch of stuff that was supposedly cut. And yet some core stuff like random generation of items and enemies is still not done. K drew a bunch of graphics and defined a long...
- Sat Mar 01, 2014 12:37 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
Day Fifteen (I think): Spent a lot of today chasing bugs in the combat code, and later, mucking around with tilesets, as we only had templates for the walls. Meanwhile Mas. K leapt into action, drawing graphics and writing a bunch of enemy definitions; I actually ran out of stuff to get him to do. I...
- Fri Feb 28, 2014 9:51 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
- Fri Feb 28, 2014 6:18 am
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
Boy that was an exhausting day. I sure am looking forward to <s>going to bed immediately and catching up on sleep</s> working nonstop until the deadline. To put it plainly, games are expected to be uploaded before march 2nd. And by March 2nd, I mean the very last second of March 2nd in the very late...
- Thu Feb 27, 2014 10:38 am
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
Day Twelve: K drew and sent me a bunch of enemy graphics and a bunch of text which sets up some background. I think he's still in denial about this thing not getting finished. Meanwhile, even though I had intended to steer clear of the game that day, I added something I had already cut from the game...
- Tue Feb 25, 2014 10:22 am
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
Day Eleven: Didn't do much on the game today, and what I did was rather wasted on something that turned out to take far longer than expected, and should have been cut instead. I don't really know what K's up to. There are a bunch of different things he could work on, most notably enemy graphics. Did...
- Mon Feb 24, 2014 8:10 pm
- Forum: Game Discussion
- Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
- Replies: 91
- Views: 25306
Day Ten (yesterday): Lots more work (far too much) on it today resulted in actual gameplay, which was fun to add. It's time to stop hiding behind rumours about working on an FPS; that means screenshots. http://tmc.castleparadox.com/pics/tmcmask1.png http://tmc.castleparadox.com/pics/tmcmask2.png Fea...