Search found 4098 matches

by TMC
Tue Mar 11, 2014 3:03 am
Forum: Game Discussion
Topic: This is a strange question, I'll explain as best I can...
Replies: 14
Views: 2011

Of course doubling the resolution does not scale anything, unless you reduce the zoom of the window to compensate. Scaling slices including sprites and maps is something I would like to do, but considering how few people would actually make use of it it's got to be given a very low priority. Scaling...
by TMC
Mon Mar 10, 2014 9:57 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336279

Well yes, death is failure is rebirth as a monster. Looks nice! Is it going to be entirely client side js? Yes, as with Brood. High score table?? There are lots of JS RLs and from the sounds of it plenty of code available out there. Sort of interesting walls you've got. I've got a suggestion for imp...
by TMC
Mon Mar 10, 2014 5:35 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336279

Looks nice! Is it going to be entirely client side js?

Gosh, the 7drl challenge seems to get more popular every year...
by TMC
Mon Mar 10, 2014 5:32 am
Forum: Game Discussion
Topic: "too many save onetime tags"
Replies: 6
Views: 1093

I've heard that story. IIRC the error was generated by the memory extender, so they patched the memory extender to change the error message.
by TMC
Mon Mar 10, 2014 1:00 am
Forum: Game Discussion
Topic: "too many save onetime tags"
Replies: 6
Views: 1093

Yes, this message is printed every time you load any game, and has been for about a year. We haven't gotten around to fixing it yet. It's an off-by-one error in the saving or loading code, and the solution is probably to just not print that message. Some thigns in the OHR start at 1 rather than 0. P...
by TMC
Wed Mar 05, 2014 6:09 am
Forum: Game Discussion
Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 26
Views: 6548

Strange, it appears that the Mac nightly is getting built nightly as normal. (I don't think anyone has done this, but I may as well mention that if you use the Distribute Menu export as Mac app from Windows, it won't use the latest nightly) I object to ANY changes/balance/bugfixes during the voting ...
by TMC
Tue Mar 04, 2014 4:14 pm
Forum: Game Discussion
Topic: Voting for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 26
Views: 6548

Better days late than a no show? Sorry for exploiting our host's leniency. I feel pretty bad about that. However at least it is quite complete (though unfortunately I didn't get to use a bunch of graphics Master K drew). We're not going to do any large revisions during the voting window, aside from ...
by TMC
Tue Mar 04, 2014 3:55 pm
Forum: Games
Topic: Carcere Vicis
Replies: 1
Views: 3697

Carcere Vicis

Carcere Vicis - version 0.13 (17-03-2014) Copyright (C) 2014 TMC & Master K A roguelike created for the 2014 Random Collaboration Contest. 'Complete' in the start-to-end sense, but probably highly unbalanced and still buggy. Help available in-game. You don't need to read any of this. If you play...
by TMC
Sun Mar 02, 2014 6:22 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day Sixteen: Didn't even consult the priorities list today; just did whatever I felt like. Wrote two map generators and added a bunch of stuff that was supposedly cut. And yet some core stuff like random generation of items and enemies is still not done. K drew a bunch of graphics and defined a long...
by TMC
Sat Mar 01, 2014 12:37 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day Fifteen (I think): Spent a lot of today chasing bugs in the combat code, and later, mucking around with tilesets, as we only had templates for the walls. Meanwhile Mas. K leapt into action, drawing graphics and writing a bunch of enemy definitions; I actually ran out of stuff to get him to do. I...
by TMC
Fri Feb 28, 2014 9:51 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day Fourteen (yesterday):

I only spent half an hour starting on the map gen on the train home. But K has been Getting Stuff Done, so that's good.

(As of yesterday) Features done: 27.5/60 Bonus features done: 2.5/17
by TMC
Fri Feb 28, 2014 6:18 am
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Boy that was an exhausting day. I sure am looking forward to <s>going to bed immediately and catching up on sleep</s> working nonstop until the deadline. To put it plainly, games are expected to be uploaded before march 2nd. And by March 2nd, I mean the very last second of March 2nd in the very late...
by TMC
Thu Feb 27, 2014 10:38 am
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day Twelve: K drew and sent me a bunch of enemy graphics and a bunch of text which sets up some background. I think he's still in denial about this thing not getting finished. Meanwhile, even though I had intended to steer clear of the game that day, I added something I had already cut from the game...
by TMC
Tue Feb 25, 2014 10:22 am
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day Eleven: Didn't do much on the game today, and what I did was rather wasted on something that turned out to take far longer than expected, and should have been cut instead. I don't really know what K's up to. There are a bunch of different things he could work on, most notably enemy graphics. Did...
by TMC
Mon Feb 24, 2014 8:10 pm
Forum: Game Discussion
Topic: OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 91
Views: 25306

Day Ten (yesterday): Lots more work (far too much) on it today resulted in actual gameplay, which was fun to add. It's time to stop hiding behind rumours about working on an FPS; that means screenshots. http://tmc.castleparadox.com/pics/tmcmask1.png http://tmc.castleparadox.com/pics/tmcmask2.png Fea...