Search found 4098 matches

by TMC
Fri Apr 04, 2014 12:22 am
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

Oh right. Very similar to image denoising using Potts models. Wonder if there are other uses of computer vision for mapgen...
by TMC
Thu Apr 03, 2014 11:07 pm
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

It's a random walk with uniform chance of each direction. I suggested using a randomised floodfill.

If you used cellular automata would they have a depth state and mostly ensure smoothness?
by TMC
Thu Apr 03, 2014 11:02 pm
Forum: General Discussion
Topic: ANIMATED GIF THREAD!
Replies: 23
Views: 6704

Oh neat, a water bear.
by TMC
Thu Apr 03, 2014 8:37 am
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

More Pepsi Ranger madness. Neat to see quite a bit of variety in the map generation already. I'm not sure how you'd do this, but it would be neat if say: the lakes stayed with laketiles, the ground stayed with ground tiles, the streams stayed with stream tiles, the trees stayed with tree tiles. I do...
by TMC
Thu Apr 03, 2014 8:32 am
Forum: Game Discussion
Topic: Results for 2014's OFFICIAL OHRRPGCE RANDOM COLAB CONTEST
Replies: 5
Views: 1386

What a bunch of evil-doers!
by TMC
Thu Apr 03, 2014 8:29 am
Forum: General Discussion
Topic: Expanding the Community
Replies: 63
Views: 11528

We hold a contest like that and it's kind of shaming the new people in a way, is there really anyone who wants to volunteer to be "tutored" on the big stage? Well Direwolf did explicitly ask for that multiple times, though I guess that's a bit unusual. Also, bump this: http://www.slimesal...
by TMC
Tue Apr 01, 2014 7:26 pm
Forum: Game Discussion
Topic: Two Things
Replies: 5
Views: 1015

I didn't notice anything reversed aside from the logo, though now I see some of the buttons are too.

Hint: use the wall constants.
write pass block (x,y,11)
is
write pass block (x,y,northwall+eastwall+westwall)
by TMC
Tue Apr 01, 2014 12:19 am
Forum: General Discussion
Topic: Expanding the Community
Replies: 63
Views: 11528

I don't personally care about seeing things here expand beyond OHR because there are already hundreds of bigger communities focused on general Indie game work. I like these forums/contests for focusing on one specific engine and being the definitive source for that. Can't argue against that. I'm no...
by TMC
Mon Mar 31, 2014 7:00 pm
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend 2014
Replies: 182
Views: 32787

That's a good way to put it. I like the variety in the trees. Are those dead vines on the castle walls? I think adding a couple branches going to the sides would help.
by TMC
Mon Mar 31, 2014 4:50 pm
Forum: General Discussion
Topic: Expanding the Community
Replies: 63
Views: 11528

If you want to attract people from outside the community by hosting game contests, then those contests need to accept games made with any engine. "The community" doesn't necessarily mean OHRRPGCE users; I think slimesalad.com users is a better description. I'd like to see non-OHR games acc...
by TMC
Mon Mar 31, 2014 4:03 pm
Forum: General Discussion
Topic: Dubs thread
Replies: 27
Views: 5640

Heh. But McCartney should be wearing a dark grey suit, and that scene looks more like my street than an English road: exaggerated amounts of green.
by TMC
Mon Mar 31, 2014 3:42 pm
Forum: Game Discussion
Topic: Request:Artists, scripters PROJECT: HOMESTEAD
Replies: 26
Views: 3807

Have a look at http://rpg.hamsterrepublic.com/ohrrpgce/Community_Graphics_Resources for graphics -- you can use them either as placeholders or even use them permanently if they fit well enough. Also, I actually thought the idea could be promising, if you flesh it out enough. But what I'm imagining w...
by TMC
Sun Mar 30, 2014 8:12 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336286

You might also notice that the mountains and trees -- the contents of tile layer 1 in the OHR version -- have a slight offset relative to the parent layer (and a slightly different offset than the hero sprite). This would actually be a handy feature to support, since the end result is a much more n...
by TMC
Sun Mar 30, 2014 7:55 am
Forum: Game Discussion
Topic: Work-On-Your-Game-Weekend 2014
Replies: 182
Views: 32787

How much of that scribble is actually functional? Like this Shadow Complex map.
by TMC
Wed Mar 26, 2014 3:34 pm
Forum: Game Discussion
Topic: Programs similar to OHR?
Replies: 22
Views: 5945

Thread about it here: http://www.slimesalad.com/forum/viewtopic.php?t=5728 It's not necessary to package a game into a self-contained app to play it on Android; you only need to do that if you want to distribute it. To play .rpg files, instead use this (few weeks old): http://hamsterrepublic.com/tmp...