Search found 4098 matches

by TMC
Sun Aug 10, 2014 9:00 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361538

Any chance of joystick support?

I ask this on behalf of the joystick lobby; I don't actually have one.
by TMC
Sat Aug 09, 2014 12:14 pm
Forum: General Discussion
Topic: Pixel Art Book Progress
Replies: 79
Views: 13135

Tantalising. I'm already looking forward to obtaining a copy (a physical piece of OHR history).
by TMC
Thu Aug 07, 2014 9:12 am
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361538

Oooooohhh sweet! I wonder whether higher resolution or framerate would be any benefit to it? Almost time for the high score contest part 2. Can any dethrone me? I do still want to finish my Ultimate Challenge game (haven't touched it in months, admittedly)'. But since it's not an OHR game it might n...
by TMC
Thu Aug 07, 2014 9:07 am
Forum: Game Discussion
Topic: plotscript problem, solution and question
Replies: 2
Views: 854

The problem is that HamsterSpeak doesn't have the negation operator, -. Negative numbers are a special case, they're not actually the negation operator applied to a positive number (which is technically the case in most other programming languages). You can either write 0 -- x or -1 * x instead of -...
by TMC
Wed Aug 06, 2014 10:56 am
Forum: General Discussion
Topic: in what silly world...
Replies: 14
Views: 3105

That might be, but it's under no obligation to accept your pennies in exchanges for lemons, bricks, mangos, at least a few good years of life, or any other trinkets.
by TMC
Tue Aug 05, 2014 6:54 am
Forum: General Discussion
Topic: in what silly world...
Replies: 14
Views: 3105

A commentary on life. Fair, it ain't.
by TMC
Sat Aug 02, 2014 11:36 am
Forum: Game Discussion
Topic: What are the limits?
Replies: 12
Views: 2621

Would there be a way to do it from an out of battle spell as opposed to an item? I've used the run key in a game before, but I wanted to bump it up a notch and as the hero gets more powerful from his travels be able to do things that are godlike. Unfortunately it's not possible yet. Not only has it...
by TMC
Sat Aug 02, 2014 7:48 am
Forum: Game Discussion
Topic: Floyd-Steinberg dithering experiments
Replies: 10
Views: 3193

'fraid I don't know how to import a palette in Photoshop. I didn't realise a trial was available, but I still don't with a Windows box (had a VM with XP, but it complained I'd changed the hardware too many times and revoked the key and locked down). Error-diffusion is probably Floyd-Steinberg, or a ...
by TMC
Sat Aug 02, 2014 7:31 am
Forum: Game Discussion
Topic: What are the limits?
Replies: 12
Views: 2621

What do you mean, "already got over 9200"? Are you seriously suggesting that Powerstick Man is less than a third complete? If somehow you manage it, by the time you get there I expect it will be trivial to raise (textbox and item data format replacements). Back when the 100 map limit was r...
by TMC
Sat Aug 02, 2014 2:30 am
Forum: Game Discussion
Topic: What are the limits?
Replies: 12
Views: 2621

The limit on the number of shops would be very easy to remove; it's just a matter of someone hitting that limit and asking to have it removed. I think you're more likely to hit the limit on 50 items per shop though. You would want to script that. You can trigger a script from an item by having the i...
by TMC
Sat Aug 02, 2014 12:12 am
Forum: Game Discussion
Topic: What are the limits?
Replies: 12
Views: 2621

by TMC
Sat Aug 02, 2014 12:00 am
Forum: Game Discussion
Topic: Floyd-Steinberg dithering experiments
Replies: 10
Views: 3193

Like it would iterate through the tileset tile-by-tile and dither them each one-by one? Yes. Also, pngquant uses a variety which tries not to bleed colour over edges (and to preserve edges), which might be sufficient. However pngquant is going to need some significant patching in order to be useabl...
by TMC
Fri Aug 01, 2014 11:53 pm
Forum: Game Discussion
Topic: What are the limits?
Replies: 12
Views: 2621

by TMC
Fri Aug 01, 2014 4:03 pm
Forum: Game Discussion
Topic: Floyd-Steinberg dithering experiments
Replies: 10
Views: 3193

The suspect that the reason that the GIMP does worse on some cases but better on others (when using web216, mostly (which actually appears to contain 256 colours...)) is that it computes colour distance based on HSV or at least weighted RGB, whereas I'm still using simple unweighted RGB. I would lik...
by TMC
Fri Aug 01, 2014 12:40 pm
Forum: Game Discussion
Topic: Floyd-Steinberg dithering experiments
Replies: 10
Views: 3193

Floyd-Steinberg dithering experiments

I figured I might as well dump this here instead of on the dev mailing list. A while ago I started work on implementing Floyd-Steinberg dithering in the OHR when importing backdrops/tilesets, which is an algorithm to reduce an image to a palette by dithering when there's no exact match to the desire...