Search found 4098 matches

by TMC
Thu Apr 30, 2020 4:44 am
Forum: Game Discussion
Topic: Sub-Pixel-Walker v0.1: Testers not needed
Replies: 16
Views: 2469

OK, thanks. Sorry, this time I actually studied the code, needn't have bothered you for an explanation. I'm surprised that you used the L_1 norm for the distance (diamond shaped hitbox) instead of circular. Did you do that just to justify diagonal normals/bounce/repulsion angles? I don't think there...
by TMC
Tue Apr 28, 2020 4:00 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21889

Whoa! Blindsighted. Impressive. I mustn't be watching discord at the right time of day, because I saw nothing.
Am I king?
Yes, OK, you can have your pathfinding improvements for tactical combat. Just as long as it's not military purpose.
by TMC
Tue Apr 28, 2020 3:54 pm
Forum: Game Discussion
Topic: Sub-Pixel-Walker v0.1: Testers not needed
Replies: 16
Views: 2469

Oh, nice. Very smooth. Sub-pixel velocity really does help for physics, otherwise the minimum possible acceleration 1px/tick^2 is pretty high. It would be possible to use the "check wall collision x/y" commands to do the wallchecking instead of having to script it, however that results in ...
by TMC
Tue Apr 28, 2020 2:05 am
Forum: Q&A Discussion
Topic: Re:Tags. I'm about ready to post my game.
Replies: 8
Views: 940

Yes, I view SS slightly zoomed in. The text size is pretty small.
by TMC
Thu Apr 23, 2020 5:14 pm
Forum: Q&A Discussion
Topic: Re:Tags. I'm about ready to post my game.
Replies: 8
Views: 940

That's a nice way to re-announce your presense :) There's no standard for the tags. Years ago when tags were introduced there was a bit of discussion about how certain tags should be used, but not too much was decided (and the fact that I've entirely forgotten it shows it's now moot). Consistency is...
by TMC
Wed Apr 22, 2020 3:36 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103171

'Strike' is an attacker animation. What you do mean by playing backwards? You mean otherwise same as Strike but the hero and weapon attack frames are played B, A instead of A, B? I really hope to switch over to the new animation system in the next release, which would make custom animation patterns ...
by TMC
Mon Apr 20, 2020 5:25 am
Forum: Q&A Discussion
Topic: Import/export globals scripts not working properly
Replies: 9
Views: 972

"while (find menu id (0) <> true) " isn't right (it will almost always be true), you should write "while (find menu id (0) <> false)" instead (which is exactly equivalent to "while (find menu id (0))"). But I'm not sure why you wrote that script like that, what the whil...
by TMC
Sun Apr 19, 2020 1:25 pm
Forum: Game Discussion
Topic: Release Candidate for the gorgonzola stable release
Replies: 34
Views: 4472

There's lots of different variants of shaking and different ways you might want to combine it with dissolve effects, so I think it would be better if it's not a dissolve but a sprite animation, which you can define yourself. I want to get customisable sprite animations into the next version. Bena fo...
by TMC
Sun Apr 19, 2020 10:23 am
Forum: Q&A Discussion
Topic: Import/export globals scripts not working properly
Replies: 9
Views: 972

Running scripts in menus is unfortunately something the OHR makes difficult. I so want to overhaul it. "main menu" isn't a constant, it opens the main menu. The main menu always has ID 0. You should just write "if (find menu ID(0))". If menu 0 isn't open, that returns zero (false...
by TMC
Sun Apr 19, 2020 1:10 am
Forum: Game Discussion
Topic: Release Candidate for the gorgonzola stable release
Replies: 34
Views: 4472

The intention was always to add "Fade to color", but I was planning to add dissolve parameters to customise the colour (which would be editable anywhere you can use a dissolve). I didn't think of adding a UI colour for the default. I could do that, and rename it to "Fade to color"
by TMC
Sat Apr 18, 2020 3:15 pm
Forum: Game Discussion
Topic: Release Candidate for the gorgonzola stable release
Replies: 34
Views: 4472

"Def pal" jumping like that is due to a problem with how slice positions are computed, specifically a new "Cover Children" setting which is still a bit buggy, which is why it's not available yet. Thirdly, when are setup programs needed? I'm not sure what the question is? Our Wind...
by TMC
Sat Apr 18, 2020 3:07 pm
Forum: Q&A Discussion
Topic: Import/export globals scripts not working properly
Replies: 9
Views: 972

Hello! Wow, I see you haven't posted here for 9 years! When is "exporting globals" run? When the main menu exits? If the settings menu is a submenu of the main menu (from which the player can quit) then you need to get your script to run earlier somehow. You could do what Bird suggested (b...
by TMC
Thu Apr 16, 2020 2:43 pm
Forum: Game Discussion
Topic: Release Candidate for the gorgonzola stable release
Replies: 34
Views: 4472

I also want to fix the regression Fnrrf reported, that I broke targetting for jumping heroes. Another regression is that the innosetup download apparently didn't work (at least on one occasion; you randomly get redirected to different mirrors, which causes random failures on Win 9X). Plus the new In...
by TMC
Wed Apr 15, 2020 4:23 pm
Forum: Game Discussion
Topic: Release Candidate for the gorgonzola stable release
Replies: 34
Views: 4472

I've added "get opacity", "set opacity", "get blend mode", "set blend mode", "get blending enabled", and "set blending enabled". I've also fixed various problems that happened when you dissolved a transparent/blended sprite. All combination...
by TMC
Wed Apr 15, 2020 11:16 am
Forum: Game Discussion
Topic: Ridiculous Games Contest 2020 - The 1998 one
Replies: 71
Views: 9751

I didn't realize voting was ending tomorrow so I played all the submissions in one sitting. Whaaaat?? Sorry, I'm as tardy as ever. Don't try waiting for my votes/feedback. And my mystery game hasn't seen any progress either. I guess it will be released once everyone's forgotten about this contest. ...