Search found 4098 matches
- Thu Apr 30, 2020 4:44 am
- Forum: Game Discussion
- Topic: Sub-Pixel-Walker v0.1: Testers not needed
- Replies: 16
- Views: 2469
OK, thanks. Sorry, this time I actually studied the code, needn't have bothered you for an explanation. I'm surprised that you used the L_1 norm for the distance (diamond shaped hitbox) instead of circular. Did you do that just to justify diagonal normals/bounce/repulsion angles? I don't think there...
- Tue Apr 28, 2020 4:00 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21889
- Tue Apr 28, 2020 3:54 pm
- Forum: Game Discussion
- Topic: Sub-Pixel-Walker v0.1: Testers not needed
- Replies: 16
- Views: 2469
- Tue Apr 28, 2020 2:05 am
- Forum: Q&A Discussion
- Topic: Re:Tags. I'm about ready to post my game.
- Replies: 8
- Views: 940
- Thu Apr 23, 2020 5:14 pm
- Forum: Q&A Discussion
- Topic: Re:Tags. I'm about ready to post my game.
- Replies: 8
- Views: 940
That's a nice way to re-announce your presense :) There's no standard for the tags. Years ago when tags were introduced there was a bit of discussion about how certain tags should be used, but not too much was decided (and the fact that I've entirely forgotten it shows it's now moot). Consistency is...
- Wed Apr 22, 2020 3:36 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103171
'Strike' is an attacker animation. What you do mean by playing backwards? You mean otherwise same as Strike but the hero and weapon attack frames are played B, A instead of A, B? I really hope to switch over to the new animation system in the next release, which would make custom animation patterns ...
- Mon Apr 20, 2020 5:25 am
- Forum: Q&A Discussion
- Topic: Import/export globals scripts not working properly
- Replies: 9
- Views: 972
- Sun Apr 19, 2020 1:25 pm
- Forum: Game Discussion
- Topic: Release Candidate for the gorgonzola stable release
- Replies: 34
- Views: 4472
There's lots of different variants of shaking and different ways you might want to combine it with dissolve effects, so I think it would be better if it's not a dissolve but a sprite animation, which you can define yourself. I want to get customisable sprite animations into the next version. Bena fo...
- Sun Apr 19, 2020 10:23 am
- Forum: Q&A Discussion
- Topic: Import/export globals scripts not working properly
- Replies: 9
- Views: 972
- Sun Apr 19, 2020 1:10 am
- Forum: Game Discussion
- Topic: Release Candidate for the gorgonzola stable release
- Replies: 34
- Views: 4472
- Sat Apr 18, 2020 3:15 pm
- Forum: Game Discussion
- Topic: Release Candidate for the gorgonzola stable release
- Replies: 34
- Views: 4472
- Sat Apr 18, 2020 3:07 pm
- Forum: Q&A Discussion
- Topic: Import/export globals scripts not working properly
- Replies: 9
- Views: 972
- Thu Apr 16, 2020 2:43 pm
- Forum: Game Discussion
- Topic: Release Candidate for the gorgonzola stable release
- Replies: 34
- Views: 4472
I also want to fix the regression Fnrrf reported, that I broke targetting for jumping heroes. Another regression is that the innosetup download apparently didn't work (at least on one occasion; you randomly get redirected to different mirrors, which causes random failures on Win 9X). Plus the new In...
- Wed Apr 15, 2020 4:23 pm
- Forum: Game Discussion
- Topic: Release Candidate for the gorgonzola stable release
- Replies: 34
- Views: 4472
- Wed Apr 15, 2020 11:16 am
- Forum: Game Discussion
- Topic: Ridiculous Games Contest 2020 - The 1998 one
- Replies: 71
- Views: 9751
I didn't realize voting was ending tomorrow so I played all the submissions in one sitting. Whaaaat?? Sorry, I'm as tardy as ever. Don't try waiting for my votes/feedback. And my mystery game hasn't seen any progress either. I guess it will be released once everyone's forgotten about this contest. ...