Search found 4098 matches
- Thu Oct 09, 2014 2:58 am
- Forum: Game Discussion
- Topic: Manipulating Text Slices
- Replies: 9
- Views: 2134
I could never figure out how to set parents in the slice editor. Now I know! That will be incredibly helpful in the future. Thank you, I will fix this. EDIT: I want to set the numbers as parents because the number of digits will potentially change as the players HP increases or decreases. I assumed...
- Wed Oct 08, 2014 9:44 pm
- Forum: Game Discussion
- Topic: Best practices for working on a game with a group of people
- Replies: 8
- Views: 1793
This question comes up quite a lot! We should definitely put up an FAQ page, and maybe think about how we can make things easier. With git, it's possible to specify special diff or merge tools for certain files, so I've set mine up to display RELOAD (one of the file formats we use) files as human re...
- Wed Oct 08, 2014 9:24 pm
- Forum: Game Discussion
- Topic: Manipulating Text Slices
- Replies: 9
- Views: 2134
To the Script dump!
- Wed Oct 08, 2014 6:10 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64189
I'm going to grab this opportune moment and drop out of the contest as well. I have a deadline in a week which I certainly won't make, and this stay-up-all-night routine is killing me. So I'm going to take eight weeks off to recover. I really hope they don't give me an extension. Oh, and I was never...
- Wed Oct 08, 2014 6:02 am
- Forum: Game Discussion
- Topic: Manipulating Text Slices
- Replies: 9
- Views: 2134
I had a brief look. The battle system is a cool project. Why are you triyng to parent the text slices to one another? Is it get them to appear end-to-end? (Assume you just haven't set the anchor positions yet in the slice editor.) That will work, If you want to do that, just set up the parenting in ...
- Wed Oct 08, 2014 5:49 am
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
- Tue Oct 07, 2014 10:13 am
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
- Sat Oct 04, 2014 9:49 am
- Forum: General Discussion
- Topic: I'm going Linux... I think...
- Replies: 9
- Views: 2025
- Sat Oct 04, 2014 9:46 am
- Forum: Game Discussion
- Topic: Okédoké! La Leyenda Mexicana
- Replies: 116
- Views: 28237
- Sat Oct 04, 2014 9:39 am
- Forum: Game Discussion
- Topic: Halloween Contest 2014!
- Replies: 66
- Views: 15615
- Fri Oct 03, 2014 5:23 am
- Forum: Game Discussion
- Topic: Okédoké! La Leyenda Mexicana
- Replies: 116
- Views: 28237
Cap'n Crunch have never sued Cap'n Crunch for use of the name, so you will be alright. Controls don't vanish automatically when custscenes happen, but in all the games I have played on android so far, that has not been a problem. So we still don't have a script command for that? I still think the on...
- Thu Oct 02, 2014 6:53 am
- Forum: Game Discussion
- Topic: Manipulating Text Slices
- Replies: 9
- Views: 2134
- Wed Oct 01, 2014 7:42 am
- Forum: Game Discussion
- Topic: Can't Find Source of Problem (Scripting)
- Replies: 12
- Views: 1542
- Wed Oct 01, 2014 7:34 am
- Forum: Game Discussion
- Topic: Can enemy death animations be used for other things?
- Replies: 15
- Views: 4892
- Wed Oct 01, 2014 7:30 am
- Forum: Game Discussion
- Topic: Halloween Contest 2014!
- Replies: 66
- Views: 15615
I like the palette and low-contrast, soft floor tiles. I think that's going to loop really nice. --- Ah, I forgot about all of those games. I guess there are also a few others that did decently at creating a spooky atmosphere, like Pitch Black 1/2 and Project `C'. EDIT: And ESPECIALLY Vampire's Curs...