Search found 4098 matches

by TMC
Tue Oct 21, 2014 2:51 pm
Forum: Game Discussion
Topic: Line of sight not working while my guard NPC is in motion...
Replies: 6
Views: 1048

If you don't have any waits anywhere, then there's no problem and timers aren't needed. Aside from the commented out debug stuff and the wait at the end of the while loop which I said shouldn't be there, there are no waits. Personally I would just loop through all the guards each tick, checking thei...
by TMC
Mon Oct 20, 2014 12:07 pm
Forum: Game Discussion
Topic: Monster Lot - Google Play
Replies: 2
Views: 706

At last! It took me a long time to free enough internal storage space on my phone to be able to install this. For some reason it refused to install it directly onto the SD card even after I used the Android dev tools to make that the default. I never played the original so I might as well see what t...
by TMC
Mon Oct 20, 2014 12:03 pm
Forum: General Discussion
Topic: The Pumpkin Warriors - Web Comic series
Replies: 10
Views: 2761

Golly! I hadn't noticed that you had put up a demo and screenshots for your game before now. Both the webcomic and your game's graphics are very nicely drawn. I also played the alpha demo. You've definitely made a good start on the game. But the biggest problem with the game is the writing: there ar...
by TMC
Mon Oct 20, 2014 10:13 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64189

Yes, that workaround for items exists, but it's awkward.

Don't go implementing a custom spell menu just yet; this is a very doable request.
by TMC
Mon Oct 20, 2014 10:11 am
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31068

That is fantastic! The instrument samples are far better than I imagined and really let you whip up great sounding tracks.
by TMC
Mon Oct 20, 2014 9:39 am
Forum: Game Discussion
Topic: Line of sight not working while my guard NPC is in motion...
Replies: 6
Views: 1048

I suggested moving the repeated block into a script because the cleanest way to write that kind of flow control (what you want is basically a goto past all the logic, if HamsterSpeak had it) is to break out of a script early. In this case where you have a whole chain of scripts that should be aborte...
by TMC
Sun Oct 19, 2014 9:44 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64189

Welcome back. That skill learning system looks very nice! I'm requesting the ability to trigger a script when uskill learning system loks very sing a spell outside of battle. Basically, I'd like to be able to use a warp spell to teleport everyone out of a dungeon. That's a great request and long ove...
by TMC
Sun Oct 19, 2014 6:51 am
Forum: Game Discussion
Topic: Linking a sound effect to a door?
Replies: 7
Views: 1465

Welcome! Actually, I believe that using a zone on the same tile as the door and an each-step script won't work, while using a step-on NPC linked to a script will work. The reason is that when the player completes a step, the engine first checks whether there's an NPC there to be triggered, then whet...
by TMC
Sun Oct 19, 2014 6:43 am
Forum: Game Discussion
Topic: Line of sight not working while my guard NPC is in motion...
Replies: 6
Views: 1048

Re: Line of sight not working while my guard NPC is in motio

x := hero x (find hero (0)) This is wrong: hero x takes position in the caterpillar party, but find hero returns a party slot number. create NPC (1, xNPC+1, yNPC, west) If ((read zone (11, xNPC+1, yNPC) == true&...
by TMC
Sat Oct 18, 2014 1:16 pm
Forum: General Discussion
Topic: Project Zomboid Multiplayer
Replies: 7
Views: 2069

Ah, this game. I thought it was on KS or Indiegogo but apparently not. I watched a Let's Play. It's a cool game. But I have to agree with one of the comments to that video: it seems like a game that's fun to watch let's plays of, but probably not so fun to play by yourself. There just doesn't seem t...
by TMC
Fri Oct 17, 2014 6:30 pm
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

It's possible to get around the 50MB limit, it simply involves the app downloading the needed data when it runs. The SDL android port we're building on has that as built-in functionality, but we haven't worked on using it yet. (And we will want to support games larger than 50MB anyway). Really, the ...
by TMC
Fri Oct 17, 2014 6:20 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31068

Great tribute!

I'm keen to find out how well that minigame works. Pretty neat!
by TMC
Fri Oct 17, 2014 2:36 pm
Forum: General Discussion
Topic: Hey, scrubs. Play this game with me.
Replies: 2
Views: 1471

I still haven't tried out DDA, but I know I must.

Also, I see Cataclysm 2 was put up on github at some point. Has anyone tried it out? It has a completely different focus to C1.
by TMC
Fri Oct 17, 2014 1:05 pm
Forum: Game Discussion
Topic: Programs similar to OHR?
Replies: 22
Views: 5945

Well ok, permission might be a strong way to put it. However, think of it this way. A lot of OHR people have started to branch into possibly selling their games on android. If you made a free way to get their games on android it might affect that. I had honestly forgotten about that. You're right, ...
by TMC
Fri Oct 17, 2014 9:52 am
Forum: Game Discussion
Topic: Need help for items wich are usable on the map
Replies: 43
Views: 6292

Yes! I would love improvements to the layout of the dictionary. The problem is that I don't know a think about XSL, or HTML for that matter. I think the commands could also do with recategorisation, or the addition of subcategories. Tag would also be nice. For example "suspend npcs" relate...