Search found 4098 matches
- Mon Oct 27, 2014 3:31 am
- Forum: Game Discussion
- Topic: Taco Bot's Confused Scripting Questions Thread
- Replies: 18
- Views: 4206
I have to disagree there, creating lots of duplicate NPCs is not a trivial amount of work. The script you need is short, and you can reuse it for all battle-triggering NPCs. plotscript, npc battle, formation, npcref, begin # Prevent the NPC from immediately re-triggering and showing another textbox ...
- Sun Oct 26, 2014 8:34 am
- Forum: Game Discussion
- Topic: First Major OHR Project: pH
- Replies: 7
- Views: 1545
- Sun Oct 26, 2014 8:17 am
- Forum: Game Discussion
- Topic: Quick scripting question.
- Replies: 4
- Views: 982
Re: Quick scripting question.
I think there's a good chance you want to just swap Vate out of the active party and lock (hide) him rather than deleting. What's the difference? Deleting them is permanent (all equip is also deleted), and you'll have to create a new copy of the hero to re-add them. See also: How do I prevent a her...
- Sun Oct 26, 2014 4:22 am
- Forum: Game Discussion
- Topic: Quick scripting question.
- Replies: 4
- Views: 982
Re: Quick scripting question.
I think there's a good chance you want to just swap Vate out of the active party and lock (hide) him rather than deleting. (Like taking everything in a computer apart and then finding out that the battery just wasn't charged...) I've done exactly that. Being an ancient laptop with a probably bad bat...
- Sun Oct 26, 2014 4:18 am
- Forum: Game Discussion
- Topic: Questions for human beans.
- Replies: 17
- Views: 3610
Comparing against other features we could be implementing instead, I think reading/writing text files doesn't compare that badly, though it's certainly not a priority. I disagree that you can always just use save slots instead. Being able to importing graphics at run time is admittedly much less use...
- Sat Oct 25, 2014 2:36 pm
- Forum: General Discussion
- Topic: Game translations
- Replies: 25
- Views: 8031
- Sat Oct 25, 2014 2:32 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31069
I was actually thinking today about starting on that soon. I did have a little code for a map data import/export menu, but not for .bmp export.Bob the Hamster wrote:Exporting a full map to a BMP file was Pheonix's Heart of the OHR Request.
I also think TMC said he has some half finished code to do it.
- Sat Oct 25, 2014 2:23 pm
- Forum: Game Discussion
- Topic: Questions for human beans.
- Replies: 17
- Views: 3610
To expand on Mystic's answer, you can store data in a hidden save slot (script commands can access up to 33 save slots regardless of the number visible on the save/load menu) by using the importglobals and exportglobals commands. However, it would be nice if you can read and write text files especia...
- Fri Oct 24, 2014 3:17 pm
- Forum: General Discussion
- Topic: Game translations
- Replies: 25
- Views: 8031
Cool! This is very nice of you :) (The following is intended mostly for Bob the Hamster, not Translations) It would be nice if it weren't necessary to create a separate RPG file for a translation. It seems to me that adding a feature to import and export major pieces of text in the game file, includ...
- Fri Oct 24, 2014 2:18 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Adventure
- Replies: 105
- Views: 31069
- Fri Oct 24, 2014 2:15 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361567
Neat cameo. Yes, the on-screen keyboard should work with any program. (Though we ought to make the keys remappable... especially since the keys are all wrong on a non-US keyboard.) You've only just started on Stand?! It sure looked like a game already! It's nice to see you have plenty planned for it...
- Fri Oct 24, 2014 12:13 pm
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
Yes, I thought being completely was going to be a requirement, excluding Wandering Hamster and Bell of Chaos. Is Dungeonmen complete yet? It was missing portraits and other details. How about... Curse of Vampire OH! it's only for google? Well that should be fine to ignore then considering this is a ...
- Fri Oct 24, 2014 10:26 am
- Forum: Game Discussion
- Topic: Questions for human beans.
- Replies: 17
- Views: 3610
- Thu Oct 23, 2014 3:43 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336305
- Thu Oct 23, 2014 2:04 pm
- Forum: Game Discussion
- Topic: Drawing Stickmen for Dummies
- Replies: 5
- Views: 1143