Search found 4098 matches

by TMC
Mon Oct 27, 2014 3:31 am
Forum: Game Discussion
Topic: Taco Bot's Confused Scripting Questions Thread
Replies: 18
Views: 4206

I have to disagree there, creating lots of duplicate NPCs is not a trivial amount of work. The script you need is short, and you can reuse it for all battle-triggering NPCs. plotscript, npc battle, formation, npcref, begin # Prevent the NPC from immediately re-triggering and showing another textbox ...
by TMC
Sun Oct 26, 2014 8:34 am
Forum: Game Discussion
Topic: First Major OHR Project: pH
Replies: 7
Views: 1545

Hmm, cool. So there will be a lot of boulder pushing puzzles? Nice initiative in actually trying to promote it elsewhere.
by TMC
Sun Oct 26, 2014 8:17 am
Forum: Game Discussion
Topic: Quick scripting question.
Replies: 4
Views: 982

Re: Quick scripting question.

I think there's a good chance you want to just swap Vate out of the active party and lock (hide) him rather than deleting. What's the difference? Deleting them is permanent (all equip is also deleted), and you'll have to create a new copy of the hero to re-add them. See also: How do I prevent a her...
by TMC
Sun Oct 26, 2014 4:22 am
Forum: Game Discussion
Topic: Quick scripting question.
Replies: 4
Views: 982

Re: Quick scripting question.

I think there's a good chance you want to just swap Vate out of the active party and lock (hide) him rather than deleting. (Like taking everything in a computer apart and then finding out that the battery just wasn't charged...) I've done exactly that. Being an ancient laptop with a probably bad bat...
by TMC
Sun Oct 26, 2014 4:18 am
Forum: Game Discussion
Topic: Questions for human beans.
Replies: 17
Views: 3610

Comparing against other features we could be implementing instead, I think reading/writing text files doesn't compare that badly, though it's certainly not a priority. I disagree that you can always just use save slots instead. Being able to importing graphics at run time is admittedly much less use...
by TMC
Sat Oct 25, 2014 2:36 pm
Forum: General Discussion
Topic: Game translations
Replies: 25
Views: 8031

Would it be very preferable if all the text was provided directly as a text file you can edit? And do you have any experience with .po files (GNU gettext), XLIFF, or any other file format/tool for translating software; if so, would something like that be preferable to plain text files?
by TMC
Sat Oct 25, 2014 2:32 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31069

Bob the Hamster wrote:Exporting a full map to a BMP file was Pheonix's Heart of the OHR Request.

I also think TMC said he has some half finished code to do it.
I was actually thinking today about starting on that soon. I did have a little code for a map data import/export menu, but not for .bmp export.
by TMC
Sat Oct 25, 2014 2:23 pm
Forum: Game Discussion
Topic: Questions for human beans.
Replies: 17
Views: 3610

To expand on Mystic's answer, you can store data in a hidden save slot (script commands can access up to 33 save slots regardless of the number visible on the save/load menu) by using the importglobals and exportglobals commands. However, it would be nice if you can read and write text files especia...
by TMC
Fri Oct 24, 2014 3:17 pm
Forum: General Discussion
Topic: Game translations
Replies: 25
Views: 8031

Cool! This is very nice of you :) (The following is intended mostly for Bob the Hamster, not Translations) It would be nice if it weren't necessary to create a separate RPG file for a translation. It seems to me that adding a feature to import and export major pieces of text in the game file, includ...
by TMC
Fri Oct 24, 2014 2:18 pm
Forum: Game Discussion
Topic: Mr. Triangle's Adventure
Replies: 105
Views: 31069

On closer inspection (with a better shot), the Gary sculpture in particular is really nice. And I'm always pleased when someone makes the effort to polish a game.
by TMC
Fri Oct 24, 2014 2:15 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361567

Neat cameo. Yes, the on-screen keyboard should work with any program. (Though we ought to make the keys remappable... especially since the keys are all wrong on a non-US keyboard.) You've only just started on Stand?! It sure looked like a game already! It's nice to see you have plenty planned for it...
by TMC
Fri Oct 24, 2014 12:13 pm
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

Yes, I thought being completely was going to be a requirement, excluding Wandering Hamster and Bell of Chaos. Is Dungeonmen complete yet? It was missing portraits and other details. How about... Curse of Vampire OH! it's only for google? Well that should be fine to ignore then considering this is a ...
by TMC
Fri Oct 24, 2014 10:26 am
Forum: Game Discussion
Topic: Questions for human beans.
Replies: 17
Views: 3610

What were you hoping to use that for?
by TMC
Thu Oct 23, 2014 3:43 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

Modular? What do you mean? Is it related to the graphics? Interesting that you're using dithering rather than darker shades... I guess you're using a 'shadow' layer for that and that's what you meant.
by TMC
Thu Oct 23, 2014 2:04 pm
Forum: Game Discussion
Topic: Drawing Stickmen for Dummies
Replies: 5
Views: 1143

You don't need to recompile Game to change the icon. As that page states, on Windows you can use a tool to do that. On Mac it's simpler, you just open the .app (control-click and select "Show Package Contents") and replace the Contents/Resources/game.icns file within it. The tricky part is...