Search found 4098 matches

by TMC
Thu May 07, 2020 2:57 pm
Forum: General Discussion
Topic: Why is it that every day is a sale and every sale is a win?
Replies: 4
Views: 677

Charbile, you say? [Yoko Taro] is keen in experimenting with the video game format, feeling that many conventions of the video game market inhibit developers' creative freedom. Many of his games reflect his own feelings about death and his socratic questioning of the concept. ... Because the concept...
by TMC
Thu May 07, 2020 2:45 pm
Forum: General Discussion
Topic: Hey guys, coming out as trans...
Replies: 20
Views: 3313

I don't think I need to say much except to say it's great to hear you've turned things around like that. Stay positive and at peace (don't self-deprecate) at the low times in life too; you've now seen just how much you can improve your lot and reinvent yourself.
by TMC
Thu May 07, 2020 2:52 am
Forum: Front Page
Topic: OHRRPGCE stable release (Gorgonzola)
Replies: 81
Views: 12540

Yes, that's a lot higher priority than TTF support (which I'm not actually working on at the moment, though I do want to work on font stuff soon). Try: set opacity(lookup slice(sl:map layer2), 50) where the "sl:map layer2" constant is the map layer y...
by TMC
Wed May 06, 2020 10:55 am
Forum: Front Page
Topic: OHRRPGCE stable release (Gorgonzola)
Replies: 81
Views: 12540

I'm amused that there's a game called "Hamsterok", but that takes it out of the running. "Heuristic" might be the first codename ever suggested that appears in the engine itself. (It's not obscure.) With system font support? System font support: never (that's not portable), TTF s...
by TMC
Tue May 05, 2020 2:12 pm
Forum: Front Page
Topic: OHRRPGCE stable release (Gorgonzola)
Replies: 81
Views: 12540

Yes, if "true to Latin" were a criterion, nihilipilify/nihilipilification is more of an actual-made-up word :) Should that be "Hurdygurdy" or "Hurdy-gurdy"? And why haven't I heard of these before? I was hoping that Fenrir would turn up and make a suggestion... tmc: soo...
by TMC
Mon May 04, 2020 2:10 pm
Forum: Game Discussion
Topic: Walthros: Renewal - Demo 2.1 Now Available
Replies: 384
Views: 39500

Always great stuff posted here! I went back and replayed Don't Eat Soap. Are there any new enemy movements/types in Burpin' Bros? I remember that Eat Soap used to slow down a lot with about 20-30 bubbles on-screen, but the engine has gotten faster. The fog looks nice. Is that two map layers or one? ...
by TMC
Sun May 03, 2020 3:26 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21889

Ah, you did some more on that crazy thing, whatever it is! (A description maybe?)
It looks intriguing but I'm not sure whether it's aiming to be a game, or a Dwarf Fortress-level simulation.
by TMC
Sun May 03, 2020 3:06 pm
Forum: Front Page
Topic: OHRRPGCE stable release (Gorgonzola)
Replies: 81
Views: 12540

Can transparent map-layers be moved around? (Charbile used something like that to make water tiles for something) Yes. for all purposes they behave normally. You're thinking of Char's lovely home , which had two scrolling wrapping map layers moving in different directions, underneath the "grou...
by TMC
Sun May 03, 2020 12:18 pm
Forum: Front Page
Topic: OHRRPGCE stable release (Gorgonzola)
Replies: 81
Views: 12540

OHRRPGCE stable release (Gorgonzola)

Time for another stable release! We are once again attempting a release every three months, which means this one is a mere month late! Gorgonzola has more bug-fixes than features, but it's notable nonetheless :) Download links are here Highlights: * An impossible dream in the DOS days, transparency!...
by TMC
Sat May 02, 2020 3:18 am
Forum: Game Discussion
Topic: Prize Pool 2020
Replies: 11
Views: 1590

Well they need to start by declaring that they're entering, which they should do in the main thread!
But it doesn't matter to me where they make the request. Up to you. I think I got a number of requests in Discord last time too.
by TMC
Sat May 02, 2020 3:14 am
Forum: Game Discussion
Topic: Release Candidate for the gorgonzola stable release
Replies: 34
Views: 4472

Yes, that's the release-blocker bug I mentioned in my last post, which is fixed in yesterday's nightly.
by TMC
Fri May 01, 2020 4:33 pm
Forum: Game Discussion
Topic: Prize Pool 2020
Replies: 11
Views: 1590

I'm going to offer HeartBug feature requests or bugfixes again, since James can't. But I still haven't done the huge majority of requests from last time (oh, don't look! It's embarrassing!), so I feel bad about making the offer again. However I still intend to implement the 2018 ones, and soon (exce...
by TMC
Fri May 01, 2020 8:35 am
Forum: Q&A Discussion
Topic: Make Extra Hits stat always trigger (without chains)
Replies: 4
Views: 622

Wow, there's a surprise. Either an attack bitset or global bitset "Don't randomize Extra Hits" would be simple to add. In fact we already have both global and attack bitsets "Attacks ignore extra hits stat". So for consistency two new bitsets ought to be placed next to both of th...
by TMC
Fri May 01, 2020 4:05 am
Forum: Game Discussion
Topic: Release Candidate for the gorgonzola stable release
Replies: 34
Views: 4472

I don't know when it'll be, but I think the only thing holding up a release is an Android build problem, and James not having time on weekdays. Since the release candidate was declared I've fixed approx 41 "bugs" (quotes because the majority are trivial, but I fixed a bunch of crashes too)...
by TMC
Thu Apr 30, 2020 5:33 pm
Forum: Game Discussion
Topic: Sub-Pixel-Walker v0.1: Testers not needed
Replies: 16
Views: 2469

Ah, sinc. I've never used it for anything myself. Now I'm keen to try out Lanczos (or other finite filter) on pixel art and see how it actually performs for that. But I'm still concerned that while you admittedly need interpolation for shifting, it's not really want you want for scaling or rotating....