Search found 4098 matches

by TMC
Fri Dec 05, 2014 4:28 am
Forum: Game Discussion
Topic: Pre-Signup for 2015's OHRRPGCE RANDOM COLLAB CONTEST
Replies: 15
Views: 4752

I think that requiring some concrete up front commitment is a good idea. However transferring/collecting money could easily be problematic and turn people away. Maybe something else can be thought of. E.g. people have to donate something to the prize pool, NOT just a promise to do something like dra...
by TMC
Mon Dec 01, 2014 3:59 pm
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

The gamelist is fine for uploading examples and tech demos. You could even upload that sort of thing to the OHR wiki.
by TMC
Sat Nov 29, 2014 10:45 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2014
Replies: 284
Views: 64191

Gizmog wrote:Where did you post this game?
Here! Zero: Secret Pasts Collide It's that one with the interesting gradual skill learning system.

(By coincidence when I went to CP to find it, the "Random Game" on the front page was the previous version (prequel?) of the same game!)
by TMC
Sat Nov 29, 2014 2:09 pm
Forum: Game Discussion
Topic: Froginator's scripting questions
Replies: 38
Views: 8214

Vehicles are just NPCs, and you can change their walkabout slices exactly like a normal NPC. It seems to me that this question is identical to your last question, about whether you can use walkabout sprites which are larger than 32x40. Since it's a giant bird, I think that the 1-tick lag I talked ab...
by TMC
Sat Nov 29, 2014 1:26 am
Forum: Game Discussion
Topic: OHR tilemap exporting tool
Replies: 33
Views: 7979

Really? Under Linux it gets created in the current working directory. If you drag-drop someone onto an .exe under Windows does that set the working directory to that file's location?
by TMC
Fri Nov 28, 2014 8:37 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

Hahah, I appreciate that picture!

If the board gets reset regardless of whether the recipe is correct does that mean that the reset isn't actually inside the 'else' block?
by TMC
Thu Nov 27, 2014 8:57 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

I warned you that you must not call "destroy npc (npc at spot(hero x, hero y))" without checking that the npc actually exists, otherwise it will delete some copy of NPC 0. I think that's what's happening here.You can delete all the "surplus" NPCs on the map; create NPC definitely...
by TMC
Wed Nov 26, 2014 5:08 am
Forum: General Discussion
Topic: Happy birthday
Replies: 44
Views: 11119

Congrats.
No rumor. Andrew Duff is married to Claire Belton, and she is primarily responsible for Pusheen.
Wow. Small world.
by TMC
Wed Nov 26, 2014 4:39 am
Forum: Game Discussion
Topic: Competitive Collab Contest
Replies: 36
Views: 15132

As per Mogri's last post, yes. I'm sure anything will be accepted until the start of the second half of the collab. It's too bad this didn't get much attention, but I'm hoping it happens eventually. If I feel like doodling and remember, I might contribute something terrible.
by TMC
Wed Nov 26, 2014 4:28 am
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

Cool. You seemed like someone who's capable of working things out for yourself and improving, but just lacked experience with HamsterSpeak and programming. It'll be nice to have your scripts available to point other people to. As for commas, there's a simple rule of thumb: you only need them to sepa...
by TMC
Tue Nov 25, 2014 3:10 pm
Forum: Game Discussion
Topic: OHR tilemap exporting tool
Replies: 33
Views: 7979

Here is the biggest glitch. It may or may not have to do with the map being numbered 101: Have a look at the minimap for that map in the map editor. You will see that it looks just like the image you posted. The problem is that the map has several layers which are disabled but contain garbage, but ...
by TMC
Tue Nov 25, 2014 3:04 pm
Forum: Game Discussion
Topic: Visual crafting mechanics
Replies: 37
Views: 6170

The way to avoid a keydown event from repeating every tick is to write "if(keyval(key:X) > 1)" instead of "if(keyispressed(key:X))" (I've been meaning to add a more obvious command for that for years). However the former still starts repeating every tick after a delay, so you sti...
by TMC
Tue Nov 25, 2014 2:50 am
Forum: Game Discussion
Topic: OHR tilemap exporting tool
Replies: 33
Views: 7979

Ah yes, I noticed that the tool always uses master palette 0 instead of using the active one, which is easy enough to pull out of .GEN. Currently, the tool doesn't support games older than Ubersetzung (2007) because that's when the .MAP file format switched to a variable record length stored in bins...
by TMC
Mon Nov 24, 2014 5:19 am
Forum: Game Discussion
Topic: The Not So Humble OHR Bundle!
Replies: 58
Views: 12400

And I was hoping that the people whose games are included would actually be actively participating. That seems not to be the case. Have they even all agreed to be included? Linking to the reviews is an interesting idea. But I guess that either way you would be linking to the pages on SS (or elsewher...
by TMC
Sun Nov 23, 2014 8:03 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336308

If I compared those graphics to those in other games, I would be comparing them to the best commercial ones... AnalogousGumdropDecoder: I think a game with very minimalist graphics can still look pretty nice, and you've put in some details to keep things from being boring. One option is to consider ...