Search found 4098 matches
- Fri Dec 05, 2014 4:28 am
- Forum: Game Discussion
- Topic: Pre-Signup for 2015's OHRRPGCE RANDOM COLLAB CONTEST
- Replies: 15
- Views: 4752
I think that requiring some concrete up front commitment is a good idea. However transferring/collecting money could easily be problematic and turn people away. Maybe something else can be thought of. E.g. people have to donate something to the prize pool, NOT just a promise to do something like dra...
- Mon Dec 01, 2014 3:59 pm
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
- Sat Nov 29, 2014 10:45 pm
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2014
- Replies: 284
- Views: 64191
Here! Zero: Secret Pasts Collide It's that one with the interesting gradual skill learning system.Gizmog wrote:Where did you post this game?
(By coincidence when I went to CP to find it, the "Random Game" on the front page was the previous version (prequel?) of the same game!)
- Sat Nov 29, 2014 2:09 pm
- Forum: Game Discussion
- Topic: Froginator's scripting questions
- Replies: 38
- Views: 8214
Vehicles are just NPCs, and you can change their walkabout slices exactly like a normal NPC. It seems to me that this question is identical to your last question, about whether you can use walkabout sprites which are larger than 32x40. Since it's a giant bird, I think that the 1-tick lag I talked ab...
- Sat Nov 29, 2014 1:26 am
- Forum: Game Discussion
- Topic: OHR tilemap exporting tool
- Replies: 33
- Views: 7979
- Fri Nov 28, 2014 8:37 am
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
- Thu Nov 27, 2014 8:57 am
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
- Wed Nov 26, 2014 5:08 am
- Forum: General Discussion
- Topic: Happy birthday
- Replies: 44
- Views: 11119
- Wed Nov 26, 2014 4:39 am
- Forum: Game Discussion
- Topic: Competitive Collab Contest
- Replies: 36
- Views: 15132
- Wed Nov 26, 2014 4:28 am
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
Cool. You seemed like someone who's capable of working things out for yourself and improving, but just lacked experience with HamsterSpeak and programming. It'll be nice to have your scripts available to point other people to. As for commas, there's a simple rule of thumb: you only need them to sepa...
- Tue Nov 25, 2014 3:10 pm
- Forum: Game Discussion
- Topic: OHR tilemap exporting tool
- Replies: 33
- Views: 7979
Here is the biggest glitch. It may or may not have to do with the map being numbered 101: Have a look at the minimap for that map in the map editor. You will see that it looks just like the image you posted. The problem is that the map has several layers which are disabled but contain garbage, but ...
- Tue Nov 25, 2014 3:04 pm
- Forum: Game Discussion
- Topic: Visual crafting mechanics
- Replies: 37
- Views: 6170
- Tue Nov 25, 2014 2:50 am
- Forum: Game Discussion
- Topic: OHR tilemap exporting tool
- Replies: 33
- Views: 7979
Ah yes, I noticed that the tool always uses master palette 0 instead of using the active one, which is easy enough to pull out of .GEN. Currently, the tool doesn't support games older than Ubersetzung (2007) because that's when the .MAP file format switched to a variable record length stored in bins...
- Mon Nov 24, 2014 5:19 am
- Forum: Game Discussion
- Topic: The Not So Humble OHR Bundle!
- Replies: 58
- Views: 12400
And I was hoping that the people whose games are included would actually be actively participating. That seems not to be the case. Have they even all agreed to be included? Linking to the reviews is an interesting idea. But I guess that either way you would be linking to the pages on SS (or elsewher...
- Sun Nov 23, 2014 8:03 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336308
If I compared those graphics to those in other games, I would be comparing them to the best commercial ones... AnalogousGumdropDecoder: I think a game with very minimalist graphics can still look pretty nice, and you've put in some details to keep things from being boring. One option is to consider ...