Search found 4098 matches

by TMC
Mon Feb 09, 2015 4:00 pm
Forum: Q&A Discussion
Topic: Intro animation problem
Replies: 14
Views: 2765

Yes, you can: "set parent(SLbus, get npc slice(npc))", where npc is an id or reference. In fact you can just change the NPC's sprite to another one of your choice directly: variable (sprite) # The slice returned by getnpcslice isn't the walkabout sprite, but a container sli...
by TMC
Mon Feb 09, 2015 5:09 am
Forum: Game Discussion
Topic: The 2014 In Review Contest [Reviews: 97]
Replies: 211
Views: 65326

You should do something you find fun instead, it's way better and much more cool. I'm worried about you Spoons. I just want you to be OK. If someone finds it fun to play bad games and say they suck that's cool! That can be fun too. Suffering isn't fun though it's really bad. Next time: The Great 19...
by TMC
Mon Feb 09, 2015 4:57 am
Forum: Q&A Discussion
Topic: Intro animation problem
Replies: 14
Views: 2765

But what is happening is tha the camera still on the screen while the textboxes show on the screen. This part didn't make sense. I doubt that you want the bus to stay at a fixed position on the screen while the camera moves about. It's more logical to "place" the bus on the map, move it a...
by TMC
Mon Feb 09, 2015 4:51 am
Forum: Q&A Discussion
Topic: Importing Textboxes
Replies: 1
Views: 909

The best way to proceed would be to export the existing textboxes out of the game from the Edit Textboxes menu, if any, and have a look at the format it uses. It's a plain text file. Then tack the additional textboxes onto the end following the same format. Actually, you can just put the new textbox...
by TMC
Mon Feb 09, 2015 2:34 am
Forum: Game Discussion
Topic: Void Crypt - testers wanted
Replies: 33
Views: 7958

I know I can expect great things from a Willy Electrix and sheamkennedy team-up. Although only an hour, I think I'll pass on playtesting since I did promise to finish playing and reviewing all these HotOHR games, and I assume you won't have trouble finding playtesters (correct me if wrong).
by TMC
Mon Feb 09, 2015 1:18 am
Forum: Game Discussion
Topic: I made a song
Replies: 11
Views: 2240

I like it! I think the deep tones and the overlying melody both are pretty good and fit together, although they seem to have different paces. (I'm definitely not suggesting that they're mismatched, as I know nothing about music.) Of course, it's very short, which is the main criticism :)
by TMC
Sun Feb 08, 2015 2:55 pm
Forum: General Discussion
Topic: BMR's 100 Creature Challenge
Replies: 14
Views: 4054

Wow! Great Shogoth and great ambition!

I wonder, what would you do with a menagerie of 100 mystic beasts?
by TMC
Sun Feb 08, 2015 2:43 pm
Forum: General Discussion
Topic: Minecraft Thread
Replies: 802
Views: 160164

Fresh blood! There is a map of the server here, but it hasn't been updated in a very long time (probably well over a year by now). I think the main thing that's changed is that Wallachia is many times bigger now, with a huge wall around it. http://minecraft.hamsterrepublic.com/ohrss/ IM told me he w...
by TMC
Sun Feb 08, 2015 5:15 am
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

You know what, rather than scripting it, I'll just finally add a new script command to do A* on a grid. Waiting for arrays or objects before adding that is just unnecessary delay. Ha! You can't get [me] out of this now!
by TMC
Sun Feb 08, 2015 2:18 am
Forum: Game Discussion
Topic: Minecraft-like World Generation in OHR
Replies: 9
Views: 2408

Heh, with the biomes it looks a lot like Minecraft now. Minecraft has pretty simplicist map generation at a large scale. So did you add large square shapes? I now notice large blobs on the maps.
by TMC
Sun Feb 08, 2015 1:55 am
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

The problem is that that script will walk straight into dead ends, while it sounds like Pepsi wants something that will work over long distances with randomly generated obstacles in the way.
by TMC
Sun Feb 08, 2015 1:50 am
Forum: Game Discussion
Topic: Downward: Lost within a 3D labyrinth.
Replies: 26
Views: 7729

Incidentally, how are drawing those prefabs? A long list of writemapblocks? There's much nicer ways of doing it. The most flexible is to draw the prefabs on a spare map in the map editor, and then use a script which reads those tiles into an array (I would just use globals), like so: # array is the ...
by TMC
Sun Feb 08, 2015 1:05 am
Forum: Game Discussion
Topic: My Latest Distraction
Replies: 42
Views: 13951

Egads, you're still stuck on that? I'll script the pathfinding for you.
by TMC
Sat Feb 07, 2015 4:25 pm
Forum: Game Discussion
Topic: Minecraft-like World Generation in OHR
Replies: 9
Views: 2408

Well, you should post screenshots of the latest version, at least! So the pictures with rivers that you posted previously were just ones placed with pathfinding to the edges (plus a heightmap smoothing step I suppose)? And the erosion produces larger canyons instead? That previous thread got pretty ...
by TMC
Sat Feb 07, 2015 4:08 pm
Forum: Game Discussion
Topic: Minecraft-like World Generation in OHR
Replies: 9
Views: 2408

Oh, I forgot that you were doing erosion! Are you using that map generation for anything? It's always interesting how you can get quite similar (but typically worse and 'illogical') results from doing something a (semi-)'proper' way, like erosion simulation, or through some simpler but completely no...