Search found 4098 matches

by TMC
Thu May 21, 2020 2:10 am
Forum: Q&A Discussion
Topic: Victory dance logic
Replies: 5
Views: 843

Yes, I make promises because then I feel obliged to follow through. ...It also means I break a lot of my promises...

Edit, also:
Pepsi Ranger wrote:If the "next version" was Fufluns, then all of your assurances balance out. ;)
Haha! You have me there.
by TMC
Wed May 20, 2020 4:57 pm
Forum: Q&A Discussion
Topic: Victory dance logic
Replies: 5
Views: 843

Re: Victory dance logic

Welcome! Thanks for the report. I had a look at the code and can see the problem, and fixed it. If a hero is in the walking state when the battle ends two bits of code both try to toggle the hero frame on alternating frames, causing a double-speed stand-step toggle. An interesting bug. [s]and when a...
by TMC
Wed May 20, 2020 4:45 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103120

Death animation request: Disappear instantly Set the death ticks to one tick. arrays 2D arrays :v: OK. Stay tuned. Add jump/land to death animations, but also allow all death animations to be used as attacker animations in place of jump/land. eg, attacker vanishes for a turn, then rematerializes to...
by TMC
Sun May 17, 2020 9:51 am
Forum: Game Discussion
Topic: Let's talk about battlescripting.
Replies: 35
Views: 3806

Hate to say it, but that's something we've been meaning to implement for <s>9</s> 19 years. There is another thread around here that made the same proposal in detail. From seven years ago: We can never build enough options into the engine to make possible everything that anyone is likely to request;...
by TMC
Fri May 15, 2020 3:07 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2020
Replies: 203
Views: 27078

Whoops, sorry for missing this. How would a setting to not run off the screen work? You hold down ESC and after a random period of time the battle ends immediately? Should the heroes still turn to face the right and walk in place? I assume you're only talking about heroes, not enemies, since you can...
by TMC
Wed May 13, 2020 3:16 pm
Forum: Q&A Discussion
Topic: Extracting values
Replies: 3
Views: 566

Yes, there is a tool for that: https://rpg.hamsterrepublic.com/ohrrpgce/Tabulate.py I've just updated it so that it works with Gorgonzola. It requires Python2. I ought to build a new .exe file. Installing and running it is probably quite difficult to work out for most people, but anyone is welcome t...
by TMC
Tue May 12, 2020 3:53 pm
Forum: Game Discussion
Topic: itch.io OHRRPGCE game jam
Replies: 13
Views: 1760

Speaking of Itch, you might want to add the engine via their suggest a tool feature. I'd have done it myself, but apparently there's something special for being the creator/curator of it. I saw that recently, and... my memory is so bad, I can't remember whether I actually submitted the OHRRPGCE or ...
by TMC
Tue May 12, 2020 3:51 pm
Forum: General Discussion
Topic: National TMC Appreciation Day
Replies: 20
Views: 2411

Alas, if I had some wholemeal flour, could bake some banana and apple cake or apple muffins. But haven't been able to buy any!
by TMC
Tue May 12, 2020 9:40 am
Forum: General Discussion
Topic: Why is it that every day is a sale and every sale is a win?
Replies: 4
Views: 667

Char is killing it.
by TMC
Tue May 12, 2020 3:45 am
Forum: General Discussion
Topic: Hey guys, coming out as trans...
Replies: 20
Views: 3312

Chenzi wrote:I think everyone, to some degree looks at themselves in their past and can see the cringe.
Yes.

Except James? He's been making games, drawing comics and writing stories that are entirely ageless in their silliness since the rest of us were in internet-diapers starting flame wars.
by TMC
Tue May 12, 2020 3:00 am
Forum: Q&A Discussion
Topic: Spells based on items equipped
Replies: 11
Views: 1313

You might see "add hero" get slower if you upgrade the .rpg using Custom. game.exe now actually use far more work loading the hero data than before, but won't close and reopen the data files every time you call "get item" or "add hero", so Windows itself is doing much l...
by TMC
Fri May 08, 2020 3:31 pm
Forum: Q&A Discussion
Topic: Spells based on items equipped
Replies: 11
Views: 1313

There is a bug in the script: it does "teach spell (a, b + 1)" but b is not set! I fixed that below. Hmm. Calling "check equipment" 3000 times is trivial, even on a very old computer. But Bird is right that "teach spell" is a slow command, since it reads (all!) hero dat...
by TMC
Fri May 08, 2020 3:05 pm
Forum: Q&A Discussion
Topic: Palette bug when importing hero sprites
Replies: 7
Views: 787

Ah yes, I was testing bmps; I can reproduce that Well that's good, it localises the bug to a very small area. Will try fix it tomorrow. You're right, image attachments aren't visible if you're logged out. They do show in the Games and Reviews forums though. I never noticed before. I asked Mogri if i...
by TMC
Thu May 07, 2020 3:59 pm
Forum: Q&A Discussion
Topic: Palette bug when importing hero sprites
Replies: 7
Views: 787

Thanks for the report. However I can't reproduce this, but if it is some kind of memory error, having varying and unreliable symptoms would be typical. Is the image you're importing a .png or .bmp file? What bitdepth is it? (It tells you in the OHR's file browser) Does it happen with all spritesets ...
by TMC
Thu May 07, 2020 3:06 pm
Forum: Game Discussion
Topic: What kind of art? What kind of future? What kind of engine?
Replies: 83
Views: 21875

Well if you pulled that off, it sounds like it'd be great. I heard some other people didn't pull it off (but I wouldn't know). But, really, it's a promising concept and wide-open for invention. You're so unconstrained by conventions set by games that have come before. That kind of (necessity of) inv...