Search found 4098 matches
- Thu Mar 26, 2015 4:14 pm
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
(In your example does the server actually need to verify anything? It sounds like the opponent can do that.) Exposing RELOAD to scripting would be neat for defining and editing data in Custom, using the reload editor and editedit, or a tabular interface. But plain dicts, arrays, and objects (class i...
- Thu Mar 26, 2015 3:38 pm
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
Thinking more about it, the third option probably isn't useful in practice and I wouldn't spend time adding it. It would only be useful if you could reduce the CPU load significantly by skipping whole ticks instead of just rendering frames. That's easily true if you're trying to run at 300 fps becau...
- Thu Mar 26, 2015 2:29 pm
- Forum: Game Discussion
- Topic: Thinking of implementing socket support into Plotscript
- Replies: 18
- Views: 5992
I definitely want to see network support too. This is one feature though that especially deserves careful planning of interface and implementation. However I think that rapid prototyping is a great/the best way to plan something, as we can then play around with it (not publically exposed) and make c...
- Thu Mar 26, 2015 7:18 am
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
We should probably think about the issue of how to handle unexpected tick lengths. If you ask for 60 fps you're also at a much higher risk of getting less than that if running on a slow computer or if your game is script heavy, in addition to large differences when vsync is disabled or enabled. We s...
- Wed Mar 25, 2015 1:36 pm
- Forum: Game Discussion
- Topic: Scripter Needed for Sidescroller
- Replies: 22
- Views: 4296
- Tue Mar 24, 2015 1:26 pm
- Forum: Game Discussion
- Topic: Ohr racing game?
- Replies: 27
- Views: 7078
The technique described by James and that article (thanks, very interesting ivnestigation of old racing games) works very well; you can even easily texture the road and grass by using sprite slices instead of rectangles (see the article). I've been working on something very similar; will post a demo.
- Mon Mar 23, 2015 11:36 am
- Forum: Game Discussion
- Topic: Back to Basics Collection
- Replies: 46
- Views: 15924
- Sun Mar 22, 2015 10:44 pm
- Forum: Game Discussion
- Topic: Ohr racing game?
- Replies: 27
- Views: 7078
You forgot the classic DONKEY.BAS! Now there's a racing game suitable for the original 4.77MHz IBM PC or PC-wannabes such as the OHRRPGCE entertainment system.


- Sun Mar 22, 2015 10:40 pm
- Forum: Game Discussion
- Topic: Back to Basics Collection
- Replies: 46
- Views: 15924
A defend action should definitely be defined in the attack editor rather than something builtin; there aren't any other built-in attacks. But it would be nice if it were easier to define such an attack; the attack editor is pretty intimidating. And there's always the option to provide default attack...
- Sun Mar 22, 2015 1:30 pm
- Forum: Game Discussion
- Topic: Back to Basics Collection
- Replies: 46
- Views: 15924
- Thu Mar 19, 2015 8:41 am
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19786
- Wed Mar 18, 2015 2:38 pm
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19786
Wait a moment, not everyone has a pile of unspent slimebucks. If the intent is to use it as a mechanism to assign magnets since they're in short supply then wouldn't it be fair to just hand them out evenly? I would suggest just taking requests for a while (several days?) and based on the demand deci...
- Wed Mar 18, 2015 10:38 am
- Forum: General Discussion
- Topic: OHRRPGCE Magnets! for EVERYONE!
- Replies: 84
- Views: 19786
As an alternative to the 2 dollar cost, I've decided to accept 2000 slimesbucks as payment for a magnet as well. I'm rich! I don't mind sending a few dollars if there's an easy way and if you prefer (is that $2 for shipping, for multiple magnets? How many?) otherwise I guess I'll pay in slimebucks ...
- Wed Mar 18, 2015 10:31 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361588
- Tue Mar 17, 2015 9:58 am
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361588