Search found 4098 matches
- Sat May 09, 2015 8:43 am
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160174
Oh, I forgot about that; y for height actually makes perfect sense to 3D graphics programmers, because z is forwards into the screen in screen coordinates, so z upwards on the map would be a confusing rotation; I even chose to do it that way myself recently. So these overhangs are just the extreme h...
- Sat May 09, 2015 7:57 am
- Forum: Q&A Discussion
- Topic: % Based Poison/Regen Attacks
- Replies: 15
- Views: 3932
- Fri May 08, 2015 6:05 pm
- Forum: General Discussion
- Topic: Minecraft Thread
- Replies: 802
- Views: 160174
- Thu May 07, 2015 7:30 pm
- Forum: Q&A Discussion
- Topic: Arcing Projectiles
- Replies: 24
- Views: 6580
It's easy to use the parabola equation if the ground isn't level, just replace the for loop with a while loop and add a test for hitting the ground as sheamkennedy said. The easiest way to solve the problem of fast moving projectiles moving through targets is simply to calculate the position and do ...
- Thu May 07, 2015 10:51 am
- Forum: Q&A Discussion
- Topic: Arcing Projectiles
- Replies: 24
- Views: 6580
(Mogri created Gohrillas, I only wrote the sine/cosine script it uses). sheamkennedy describes that slice-parenting-trick as moving in an arc, but it's actually a triangle. For an arc you definitely need to use a for loop rather than a timer, so it only complicates things to use parenting and additi...
- Tue May 05, 2015 9:52 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67441
What? Oh, you're not joking. This is surely the first time I've ever seen someone claim they need just two more months to finish a game stuck in development purgatory for endless years, and then actually do it in just one week, instead of never. Incredible. I better not commit to anything a whole tw...
- Mon May 04, 2015 5:53 am
- Forum: Q&A Discussion
- Topic: Help, I'm having a weird problem in my game
- Replies: 9
- Views: 2021
In that case the difference between the right way and the other way of fixing it is unfortunately just to think carefully about where you need to add checks rather than adding them everywhere and hoping. It's an easier version of multithreaded programming. Multithreaded programming is too hard for m...
- Mon May 04, 2015 5:45 am
- Forum: Q&A Discussion
- Topic: Reward script
- Replies: 2
- Views: 1353
- Mon May 04, 2015 5:18 am
- Forum: Q&A Discussion
- Topic: Help, I'm having a weird problem in my game
- Replies: 9
- Views: 2021
- Sun May 03, 2015 1:40 pm
- Forum: Q&A Discussion
- Topic: Help, I'm having a weird problem in my game
- Replies: 9
- Views: 2021
Sounds like you might have multiple scripts running at the same time, so one starts and then another deletes the NPC? Or it could be another case of storing an NPC or slice reference in a variable and then deleting that NPC/slice without zeroing the variable holding the reference. NPC references and...
- Thu Apr 30, 2015 1:26 pm
- Forum: Q&A Discussion
- Topic: Newbie gamemaker/coder question
- Replies: 2
- Views: 1133
Generating mazes isn't actually that hard. There are lots of way to generate mazes; you can find many webpages about it. Have a look at the thread on Valigarmander's game Downward , which has a maze generator. However randomly generated mazes are generally a lot worse than hand crafted maps -- the r...
- Thu Apr 30, 2015 12:43 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67441
- Thu Apr 30, 2015 7:10 am
- Forum: Q&A Discussion
- Topic: How to make bullet originate from enemy (walktall)?
- Replies: 6
- Views: 1515
- Thu Apr 30, 2015 12:55 am
- Forum: Game Discussion
- Topic: Give Party Experience Issue
- Replies: 2
- Views: 948
- Tue Apr 28, 2015 3:06 pm
- Forum: Q&A Discussion
- Topic: Making a Straight Projectile in Different Directions
- Replies: 20
- Views: 5289