Search found 4098 matches

by TMC
Wed Nov 04, 2015 8:47 am
Forum: Q&A Discussion
Topic: A question regarding password recovery
Replies: 66
Views: 14844

So, does that mean you got it working?

scons.bat will just print a help message and quit immediately if you run it by double-clicking. You have to run it from the command prompt while in the OHR source directory. (I guess you could just specify the full path to scons.bat instead of editing PATH)
by TMC
Tue Nov 03, 2015 1:46 pm
Forum: Game Discussion
Topic: The Less Than A Week Terrible Halloween Contest Is Go!
Replies: 50
Views: 14369

Re: witchs.rpg: Ah, I forgot about the Witchies battle, I think that was fairly hard though I can't remember any more. Also I didn't really run from random encounters until later in the game, so my level might have been on the high end. The fast levelling didn't really hurt my enjoyment of this game...
by TMC
Tue Nov 03, 2015 12:54 pm
Forum: Q&A Discussion
Topic: A question regarding password recovery
Replies: 66
Views: 14844

Compiling the OHR isn't as easy these days as it used to be: you need to install quite a few requirements first. I'm pretty sure that the wiki is completely up to date on compiling requirements, though. It sounds like you know what you're doing, and have installed python and scons. The scons program...
by TMC
Tue Nov 03, 2015 11:22 am
Forum: Q&A Discussion
Topic: I can't unlump my game!
Replies: 25
Views: 5088

I PMed the game back to you. What happened was that the end of the file got blanked out with zeroes. You were extremely lucky that even though apparently nearly half the file was zeroed out, it only destroyed a single music file plus a couple unimportant data files that you might have never edited a...
by TMC
Mon Nov 02, 2015 7:54 pm
Forum: Q&A Discussion
Topic: I can't unlump my game!
Replies: 25
Views: 5088

Put it in a zip file. Click the "send a PM" button next to my name. At the bottom of the PM screen you have to click the 'Browse' button and then the 'Add Attachment' button.
by TMC
Mon Nov 02, 2015 7:46 pm
Forum: Game Discussion
Topic: The Less Than A Week Terrible Halloween Contest Is Go!
Replies: 50
Views: 14369

Wow, although I thought this was doomed, it really is one of the better Halloween contest turnouts. thriller.rpg: With the doom and gloom that Giz put out, I assumed this would be MJD upgraded to mp3 music, but here, there's actually something here. Somehow the exploding skeletons don't have the app...
by TMC
Mon Nov 02, 2015 8:47 am
Forum: Q&A Discussion
Topic: I can't unlump my game!
Replies: 25
Views: 5088

OK. We're going to need to see the .rpg file itself to make any sense of this. If you email or PM me your .rpg file then I will try to recover some data from it. (You can attach files to private messages on these forums.) However it does seem likely that at least part of the .rpg file has been destr...
by TMC
Sun Nov 01, 2015 5:25 pm
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

I went ahead and implemented a back-compat bitset. It was not "trivial" in the slightest; this was probably my biggest ever underestimation. And I just didn't know when to stop. However I can't upload/commit my changes at the moment for some reason.
by TMC
Sun Nov 01, 2015 4:39 am
Forum: Q&A Discussion
Topic: I can't unlump my game!
Replies: 25
Views: 5088

I doubt it would make a difference, but you can try if you want.

You should upload somewhere (eg. pastebin.com) or email us your c/g_debug.txt and c/g_debug_archive.txt files.

Since you are using Beelzebufo unfortunately there won't be a folder called autobackups containing backups of your game.
by TMC
Sat Oct 31, 2015 2:33 pm
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

Hmm, I have heard of such fake-animation attacks but can't remember actually seeing one, which is why I forgot. Assuming we also add an option to position the attack on each enemy there are two obvious alternatives: a fixbit to default to the bottom left corner, or a backcompat bit to default to for...
by TMC
Sat Oct 31, 2015 12:17 pm
Forum: Q&A Discussion
Topic: I can't unlump my game!
Replies: 25
Views: 5088

Not being able to open Custom is a separate issue which the c_debug.txt and c_debug_archive.txt files will hopefully shed some light on. What happens when you try to open it? Does it close instantly? Does it "stop responding"?
by TMC
Sat Oct 31, 2015 12:19 am
Forum: Q&A Discussion
Topic: I can't unlump my game!
Replies: 25
Views: 5088

The c/g_debug.txt and c/g_debug_archive.txt files should be in the same folder as your .rpg file.
by TMC
Fri Oct 30, 2015 12:03 pm
Forum: Q&A Discussion
Topic: Battle Animations
Replies: 26
Views: 5704

It's a trivial change if we treat it as a bugfix rather than a new feature and add a general setting. I'm in favour of changing it to centering retroactively for existing games, but what I'm not sure about is whether the attack graphic should be vertically centered or vertically aligned to the botto...
by TMC
Fri Oct 30, 2015 8:20 am
Forum: Game Discussion
Topic: The Less Than A Week Terrible Halloween Contest Is Go!
Replies: 50
Views: 14369

Screenshot of MJD, rip of MJD, what's the difference?

Hmm, I wonder whether that moon would look better or worse with F-S dithering...
by TMC
Thu Oct 29, 2015 8:35 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336345

Cool!
In case you'd forgotten, one of more of the mp3/ogg tracks in Vampire's Curse had a sampling rate of something other than the normal 44.1kHz, which hit a bug in SDL_mixer, causing it/them to play at the wrong speed. (I think the built-in MP3 to OGG conversion would fix that).