Search found 4098 matches

by TMC
Tue Jan 17, 2017 3:40 am
Forum: Q&A Discussion
Topic: scrolling dodge 'em up
Replies: 21
Views: 4232

Ah, your previous code only allowed the player to move once every 3 ticks, while what I posted allowed movement every 2 ticks. A simple solution to add an extra one tick delay is to replace if &#40;abs&#40;queued move&#41; < move speed&#41; then &#40; with if &#40;queued move...
by TMC
Tue Jan 17, 2017 3:26 am
Forum: Q&A Discussion
Topic: Deleting doorlinks from a map?
Replies: 1
Views: 924

Eventually (by looking at the source code) I realised that you can mark a doorlink as unused by setting the source door ID to -1. It wasn't documented on the help page. (Might have been in the HOWTO). I've just added a Delete key to the doorlinks menu to fully delete a doorlink (wait for nightlies, ...
by TMC
Mon Jan 16, 2017 3:07 am
Forum: General Discussion
Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
Replies: 601
Views: 105927

Oh, wow. Congratulations! It's a big day! I hope the three of you recover quickly.


Ah, all the game news of 2016 condensed into one paragraph, how handy! Interesting how I've heard of absolutely none of it aside from Pokemon Go; I really am out of it.
by TMC
Sun Jan 15, 2017 10:23 am
Forum: Q&A Discussion
Topic: scrolling dodge 'em up
Replies: 21
Views: 4232

Why not go a little further and also perform the 10 pixel movement more smoothly, over the course of 3 ticks? Of course this means you need to hit up/down 3 ticks before you reach an obstacle, making the game more difficult. Here's how you would implement this. 3 doesn't divide evenly into 10, so I ...
by TMC
Sun Jan 15, 2017 10:07 am
Forum: Q&A Discussion
Topic: I was playing an older OHR game when...
Replies: 8
Views: 2137

Ah, I forgot about that. That explains that problem Sparoku had.
by TMC
Sun Jan 15, 2017 10:04 am
Forum: Game Discussion
Topic: Amazon Underground and your Android apps.
Replies: 5
Views: 1519

This page is more helpful to understand what this Underground thing is about, once you skip a few pages down: https://developer.amazon.com/public/solutions/underground/docs/understanding-amazon-underground#Interstitial%20Advertisements So you could even submit apps that contain in-app purchases or a...
by TMC
Sun Jan 15, 2017 4:24 am
Forum: Q&A Discussion
Topic: Another Void Pyramid Android bug
Replies: 4
Views: 872

Seems like this problem happens often enough that it should be prioritised more highly. Luckily we only need to check for the out-of-space condition in a couple places, although not so easy. Actually, I don't think it's possible to get that specific error message you posted when trying to open the m...
by TMC
Mon Jan 09, 2017 9:41 am
Forum: Game Discussion
Topic: Let's Talk Resolution
Replies: 11
Views: 2414

The future was meantto be yesterday, but... see other thread. Animation apeeds will of course be framerate independent. Was particularly hoping to get these things done well before fighto fantasy was to be released, left it rather late. :(
by TMC
Mon Jan 09, 2017 9:35 am
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

Currently at a weeklong summer school on mathematical logic. Don't have a cable for my netbook :/ had hoped to get some stuff done before leaving but was too busy packing/preparing. Tacobot if youre THAT keen maybe you could even help... new hamsterspeak feats would be the next major project. Not su...
by TMC
Fri Jan 06, 2017 1:16 pm
Forum: Q&A Discussion
Topic: I was playing an older OHR game when...
Replies: 8
Views: 2137

Oh, yes, that's an idea! But the screenshot in the first post provides som evidence of that: it shows a segfault in ntdll.dll. I think the midi crash was quite reliably in the same spot, at least when due to a short looping midi. And it was a segfault in midimap.dll.
by TMC
Fri Jan 06, 2017 1:07 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

Err, yes, it's not implemented yet, but when it is I expect it to work well :) Re: HamsterLib: You've started over from scratch again? Hmm, then I guess it makes more sense to continue linking to the old project for now, but feel free to edit the wiki yourself. --- Having separated the sprite editor...
by TMC
Fri Jan 06, 2017 11:09 am
Forum: Q&A Discussion
Topic: 'Distribute Game': can't start linux file
Replies: 7
Views: 1984

Heh, that was an .sh I wasn't even aware we had. I just added a check for whether xterm is installed: + IF LEN&#40;find_helper_app&#40;"xterm"&#41;&#41; = 0 THEN + RETURN "Could not continue because xterm is not installed, please install it. For example run 'yum instal...
by TMC
Fri Jan 06, 2017 10:14 am
Forum: Q&A Discussion
Topic: scrolling dodge 'em up
Replies: 21
Views: 4232

However, if the bottom edge of the tile is directly adjacent to the north edge of a wall, it will trigger a collision (even if they do not overlap). Oh, that's because the bottom and right edges are exactly 20 pixels below/right of the top/left edges, which means they are actually one pixel past. Y...
by TMC
Fri Jan 06, 2017 9:35 am
Forum: Q&A Discussion
Topic: I was playing an older OHR game when...
Replies: 8
Views: 2137

Hmm, nothing unusual is in that debug log. I tried playing the game for a few minutes but nothing bad happened. Does it happen more than once, or was it a completely random occurrence? At which point did it crash? If you do try to reproduce it, save your game regularly; without a save file or other ...
by TMC
Fri Jan 06, 2017 9:03 am
Forum: General Discussion
Topic: Help with plotscripting
Replies: 7
Views: 1887

Don't make me pull my trump card, and build it into the engine!