Search found 4098 matches
- Tue Jan 17, 2017 3:40 am
- Forum: Q&A Discussion
- Topic: scrolling dodge 'em up
- Replies: 21
- Views: 4232
- Tue Jan 17, 2017 3:26 am
- Forum: Q&A Discussion
- Topic: Deleting doorlinks from a map?
- Replies: 1
- Views: 924
Eventually (by looking at the source code) I realised that you can mark a doorlink as unused by setting the source door ID to -1. It wasn't documented on the help page. (Might have been in the HOWTO). I've just added a Delete key to the doorlinks menu to fully delete a doorlink (wait for nightlies, ...
- Mon Jan 16, 2017 3:07 am
- Forum: General Discussion
- Topic: The Surlaw Reviews - 7/1/21 - 2021 Mid-Year Update
- Replies: 601
- Views: 105927
- Sun Jan 15, 2017 10:23 am
- Forum: Q&A Discussion
- Topic: scrolling dodge 'em up
- Replies: 21
- Views: 4232
Why not go a little further and also perform the 10 pixel movement more smoothly, over the course of 3 ticks? Of course this means you need to hit up/down 3 ticks before you reach an obstacle, making the game more difficult. Here's how you would implement this. 3 doesn't divide evenly into 10, so I ...
- Sun Jan 15, 2017 10:07 am
- Forum: Q&A Discussion
- Topic: I was playing an older OHR game when...
- Replies: 8
- Views: 2137
- Sun Jan 15, 2017 10:04 am
- Forum: Game Discussion
- Topic: Amazon Underground and your Android apps.
- Replies: 5
- Views: 1519
This page is more helpful to understand what this Underground thing is about, once you skip a few pages down: https://developer.amazon.com/public/solutions/underground/docs/understanding-amazon-underground#Interstitial%20Advertisements So you could even submit apps that contain in-app purchases or a...
- Sun Jan 15, 2017 4:24 am
- Forum: Q&A Discussion
- Topic: Another Void Pyramid Android bug
- Replies: 4
- Views: 872
Seems like this problem happens often enough that it should be prioritised more highly. Luckily we only need to check for the out-of-space condition in a couple places, although not so easy. Actually, I don't think it's possible to get that specific error message you posted when trying to open the m...
- Mon Jan 09, 2017 9:41 am
- Forum: Game Discussion
- Topic: Let's Talk Resolution
- Replies: 11
- Views: 2414
- Mon Jan 09, 2017 9:35 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
Currently at a weeklong summer school on mathematical logic. Don't have a cable for my netbook :/ had hoped to get some stuff done before leaving but was too busy packing/preparing. Tacobot if youre THAT keen maybe you could even help... new hamsterspeak feats would be the next major project. Not su...
- Fri Jan 06, 2017 1:16 pm
- Forum: Q&A Discussion
- Topic: I was playing an older OHR game when...
- Replies: 8
- Views: 2137
- Fri Jan 06, 2017 1:07 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
Err, yes, it's not implemented yet, but when it is I expect it to work well :) Re: HamsterLib: You've started over from scratch again? Hmm, then I guess it makes more sense to continue linking to the old project for now, but feel free to edit the wiki yourself. --- Having separated the sprite editor...
- Fri Jan 06, 2017 11:09 am
- Forum: Q&A Discussion
- Topic: 'Distribute Game': can't start linux file
- Replies: 7
- Views: 1984
- Fri Jan 06, 2017 10:14 am
- Forum: Q&A Discussion
- Topic: scrolling dodge 'em up
- Replies: 21
- Views: 4232
However, if the bottom edge of the tile is directly adjacent to the north edge of a wall, it will trigger a collision (even if they do not overlap). Oh, that's because the bottom and right edges are exactly 20 pixels below/right of the top/left edges, which means they are actually one pixel past. Y...
- Fri Jan 06, 2017 9:35 am
- Forum: Q&A Discussion
- Topic: I was playing an older OHR game when...
- Replies: 8
- Views: 2137
Hmm, nothing unusual is in that debug log. I tried playing the game for a few minutes but nothing bad happened. Does it happen more than once, or was it a completely random occurrence? At which point did it crash? If you do try to reproduce it, save your game regularly; without a save file or other ...
- Fri Jan 06, 2017 9:03 am
- Forum: General Discussion
- Topic: Help with plotscripting
- Replies: 7
- Views: 1887