Search found 4098 matches

by TMC
Fri Feb 24, 2017 1:23 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65973

Yeah, we've had to go to the tumblr for status updates!
It's pretty damn obvious that I voted for this.

I noticed the new Super Walrus Land logo recently and wondered whether you would be using it elsewhere; I didn't see it on the website. (And might I add, it's great)
by TMC
Fri Feb 24, 2017 9:50 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9301

Keep 'em coming. Heh, I think RMZ already is trying to fix up enough games at once. When you put an old game for sale you have raise it up to a higher standard (in many different regards). Afterall, most OHR games have ripped music. Too bad there really aren't that many games complete and up to sta...
by TMC
Thu Feb 23, 2017 9:17 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9301

That was quick. (I guess Greenlight is probably getting flooded right now!) Voted. Although, I think certain bits of the trailer were a bit slow and maybe would have been better edited shorter: both long shots of walking with not much happening, sometimes pauses like at 0:11. You've got so many leve...
by TMC
Tue Feb 21, 2017 2:48 pm
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9301

The game was completed in like 2011, but I think future updates make a lot of stuff error now that were fine then. If the game's broken due to changes in engine behaviour, we definitely want to have a look at that and try to fix it. Would it be possible for you to provide details, save files, etc? ...
by TMC
Tue Feb 21, 2017 12:36 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

As James said, increasing the number of hero definitions is far more work than increasing the size of the reserve party, although I don't know how much work he's already done on rewriting items. Larger reserve parties could happen soon, but it's personally not on my near-term todo list. Huh, I didn'...
by TMC
Tue Feb 21, 2017 7:17 am
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9301

So the backdrops that Soda Piggy drew weren't for the missing ending, but the game did get completed, and you just held off releasing it because you wanted to polish it further? Seems like you're getting a lot done. I honestly haven't played Mr Triangle's Adventure, so I was surprised to discover th...
by TMC
Mon Feb 20, 2017 6:14 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

I can't imagine that being noticable jerky, especially not at high framerates. Ticks per tile could work, and it seems like it has a broad enough range of speeds, although the gap between neighbouring speed becomes large for very fast movement. But I was hoping for a solution that's independent of t...
by TMC
Sun Feb 19, 2017 4:32 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

Obligatory request, if someone hasn't already said it: ability to set animation speed of players/npcs. Would make running at higher framerates way easier. That will be one of the benefits of switching to the new animation system: the default walking animations will be framerate-independent. In fact...
by TMC
Sun Feb 19, 2017 3:20 pm
Forum: Game Discussion
Topic: old ohrrpgce game search: penumbra?
Replies: 5
Views: 1795

I guess you could PM her on, what was it... myanimelist.net. I don't think I saw any other way to contact.

Oh wow, I see you put out a call for more betatesters yesterday for SD on Steam. So it's actually going to be released this year (before or after ID2?)
by TMC
Sat Feb 18, 2017 10:03 am
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

Since backdrops will no longer be restricted to the size of the screen I guess there should be an option for where to position them behind textboxes. Titlescreens and battle backdrops should just be centered. I don't see any reason to limit the size of a backdrop at all; use them as map layers :) --...
by TMC
Fri Feb 17, 2017 7:26 pm
Forum: Game Discussion
Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
Replies: 59
Views: 12938

Hmm, what have I been up to... I noticed that you get interesting patterns when you overlay a chequer pattern with a fuzzy rect and played with that; quite a waste of time... <img src="http://tmc.castleparadox.com/pics/ohrblog/7_fuzzing.gif" width="360"> (Can you spot HOHOHO?) I ...
by TMC
Fri Feb 17, 2017 10:52 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41506

Odd. Remind me to have a look at it when you release a demo :)
by TMC
Fri Feb 17, 2017 4:46 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41506

Oh, I certainly don't think that being able to enter house would improve the game; if there's no good reason for it then it's just a gimmick. Was just asking. Actually, I wasn't talking about parallax but clouds floating by on their own (although it could be combined with parallax). I think the own ...
by TMC
Thu Feb 16, 2017 9:41 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41506

Interesting designs. Will you be able to enter any of them? I can tell that it doesn't snow here (the roofs seem to have a low angle).

The clouds scroll by, right?
by TMC
Wed Feb 15, 2017 8:52 am
Forum: Q&A Discussion
Topic: get enemy level (enemy)?
Replies: 3
Views: 927

Instead of calculating the strength of a formation based on the enemies in it, an alternative is to just manually specify a level for each formation. You can't specify it in the formation editor, instead you need to put a lookup-table in the instead-of-battle script, like so: plotscript, the instead...