Yeah, we've had to go to the tumblr for status updates!
It's pretty damn obvious that I voted for this.
I noticed the new Super Walrus Land logo recently and wondered whether you would be using it elsewhere; I didn't see it on the website. (And might I add, it's great)
Search found 4098 matches
- Fri Feb 24, 2017 1:23 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65973
- Fri Feb 24, 2017 9:50 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9301
Keep 'em coming. Heh, I think RMZ already is trying to fix up enough games at once. When you put an old game for sale you have raise it up to a higher standard (in many different regards). Afterall, most OHR games have ripped music. Too bad there really aren't that many games complete and up to sta...
- Thu Feb 23, 2017 9:17 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9301
That was quick. (I guess Greenlight is probably getting flooded right now!) Voted. Although, I think certain bits of the trailer were a bit slow and maybe would have been better edited shorter: both long shots of walking with not much happening, sometimes pauses like at 0:11. You've got so many leve...
- Tue Feb 21, 2017 2:48 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9301
The game was completed in like 2011, but I think future updates make a lot of stuff error now that were fine then. If the game's broken due to changes in engine behaviour, we definitely want to have a look at that and try to fix it. Would it be possible for you to provide details, save files, etc? ...
- Tue Feb 21, 2017 12:36 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
As James said, increasing the number of hero definitions is far more work than increasing the size of the reserve party, although I don't know how much work he's already done on rewriting items. Larger reserve parties could happen soon, but it's personally not on my near-term todo list. Huh, I didn'...
- Tue Feb 21, 2017 7:17 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9301
So the backdrops that Soda Piggy drew weren't for the missing ending, but the game did get completed, and you just held off releasing it because you wanted to polish it further? Seems like you're getting a lot done. I honestly haven't played Mr Triangle's Adventure, so I was surprised to discover th...
- Mon Feb 20, 2017 6:14 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
I can't imagine that being noticable jerky, especially not at high framerates. Ticks per tile could work, and it seems like it has a broad enough range of speeds, although the gap between neighbouring speed becomes large for very fast movement. But I was hoping for a solution that's independent of t...
- Sun Feb 19, 2017 4:32 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
Obligatory request, if someone hasn't already said it: ability to set animation speed of players/npcs. Would make running at higher framerates way easier. That will be one of the benefits of switching to the new animation system: the default walking animations will be framerate-independent. In fact...
- Sun Feb 19, 2017 3:20 pm
- Forum: Game Discussion
- Topic: old ohrrpgce game search: penumbra?
- Replies: 5
- Views: 1795
- Sat Feb 18, 2017 10:03 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
Since backdrops will no longer be restricted to the size of the screen I guess there should be an option for where to position them behind textboxes. Titlescreens and battle backdrops should just be centered. I don't see any reason to limit the size of a backdrop at all; use them as map layers :) --...
- Fri Feb 17, 2017 7:26 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12938
- Fri Feb 17, 2017 10:52 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41506
- Fri Feb 17, 2017 4:46 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41506
Oh, I certainly don't think that being able to enter house would improve the game; if there's no good reason for it then it's just a gimmick. Was just asking. Actually, I wasn't talking about parallax but clouds floating by on their own (although it could be combined with parallax). I think the own ...
- Thu Feb 16, 2017 9:41 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41506
- Wed Feb 15, 2017 8:52 am
- Forum: Q&A Discussion
- Topic: get enemy level (enemy)?
- Replies: 3
- Views: 927
Instead of calculating the strength of a formation based on the enemies in it, an alternative is to just manually specify a level for each formation. You can't specify it in the formation editor, instead you need to put a lookup-table in the instead-of-battle script, like so: plotscript, the instead...