Search found 4098 matches
- Thu Apr 06, 2017 9:29 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
Edit: I know you replaced your long-winded post, but I'll reply to it anyway. I saw your previous one about code annotations too :) (To reply to that: Mostly that's what comments are for, however the source code is missing explanations of how major pieces of machinery work. Often people document tho...
- Thu Apr 06, 2017 6:34 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Another Mac problem is the fullscreen stuff. Oh boy. OS X is stupid, and fullscreen stuff is so weird Hmm, gfx_sdl tries again with a different zoom if it couldn't initialise the window, although I would have thought that if it couldn't create it, nothing happened. That might be what you're seeing....
- Thu Apr 06, 2017 3:48 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Yes. It uses NPCs that can't be placed in negative positions in the map editor. (I guess you mean setnpcposition/putnpc rather than the map editor.) Something I've been meaning to change, since people frequently have legitimate reason to place NPCs off-map. But when you shoot them they can be pushe...
- Thu Apr 06, 2017 3:02 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Although I only had a quick peek at the games, I'm impressed! Packaging everything together really, well, makes something bigger out of it. Most of my bug reports won't be news to anyone... The engine doesn't seem to reset the mouse cursor state properly when switching between games. Some of the gam...
- Wed Apr 05, 2017 11:36 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Did you turn the music volume down to zero while playing a game that was playing MIDI music? That sets the entire program's volume to zero in the Windows volume control, which is a terrible misfeature in Windows Vista and later (Microsoft decided to break the way that MIDI volume works, and there's ...
- Wed Apr 05, 2017 11:28 am
- Forum: Q&A Discussion
- Topic: changing bits of CUSTOM
- Replies: 59
- Views: 9325
I'm happy to see that you're both looking at the source and wanting to contribute! Have you both managed to actually compile the engine yourself? On Windows there's unfortunately a lot of stuff you need to install; it's another barrier to entry. I'm glad that the Guide to source files page was helpf...
- Wed Apr 05, 2017 11:00 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
You can read the text out of a textbox and stick it into a slice collection you've defined. Since you probably want to be able to use textbox conditions and so forth, either call a script from the textbox to do that, or use a script looping waiting for a textbox to be opened. Or you could manipulate...
- Wed Apr 05, 2017 10:04 am
- Forum: Q&A Discussion
- Topic: Sprite Editor Question
- Replies: 7
- Views: 1256
- Wed Apr 05, 2017 3:48 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Haha, I saw how much you wrote about previewing weapons and attacks before deleting it all. Thanks for cutting it down. As I said, hand/handle position stuff ought to be done in the graphics editor, where we can put effort into having a good preview ability. The item editor should probably display a...
- Tue Apr 04, 2017 12:50 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
Running low on ideas... If you go into the Windows volume controller, game.exe isn't turned down, is it? I don't know if you can even adjust the volume permanently. If you still have a copy of the last working nightly you had, does it still work? And what date was it? Does it make any difference if ...
- Tue Apr 04, 2017 5:31 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Tue Apr 04, 2017 4:26 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Tue Apr 04, 2017 2:44 am
- Forum: Q&A Discussion
- Topic: Song Looping
- Replies: 6
- Views: 1076
Oh, that would be a good idea. There's a size limit for sound effects of 500KB but you should get under it easily with a reasonable compression setting. SDL_mixer decodes the whole sound effect when it's loaded, which can cause the engine to freeze for a fraction of a second for large sound effects ...
- Tue Apr 04, 2017 2:36 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Tue Apr 04, 2017 2:06 am
- Forum: Q&A Discussion
- Topic: Pause all slice movement?
- Replies: 10
- Views: 1408
The engine-created bit would be quite similar to the Protect bit (which is applied to nearly all engine-created slices). I was implementing a per slice command which disallows pausing protected slices such as the walkabout layer (with a special case for the script layer), to make sure walkabouts can...