Search found 4098 matches

by TMC
Thu Apr 06, 2017 9:29 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Edit: I know you replaced your long-winded post, but I'll reply to it anyway. I saw your previous one about code annotations too :) (To reply to that: Mostly that's what comments are for, however the source code is missing explanations of how major pieces of machinery work. Often people document tho...
by TMC
Thu Apr 06, 2017 6:34 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Another Mac problem is the fullscreen stuff. Oh boy. OS X is stupid, and fullscreen stuff is so weird Hmm, gfx_sdl tries again with a different zoom if it couldn't initialise the window, although I would have thought that if it couldn't create it, nothing happened. That might be what you're seeing....
by TMC
Thu Apr 06, 2017 3:48 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Yes. It uses NPCs that can't be placed in negative positions in the map editor. (I guess you mean setnpcposition/putnpc rather than the map editor.) Something I've been meaning to change, since people frequently have legitimate reason to place NPCs off-map. But when you shoot them they can be pushe...
by TMC
Thu Apr 06, 2017 3:02 am
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Although I only had a quick peek at the games, I'm impressed! Packaging everything together really, well, makes something bigger out of it. Most of my bug reports won't be news to anyone... The engine doesn't seem to reset the mouse cursor state properly when switching between games. Some of the gam...
by TMC
Wed Apr 05, 2017 11:36 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Did you turn the music volume down to zero while playing a game that was playing MIDI music? That sets the entire program's volume to zero in the Windows volume control, which is a terrible misfeature in Windows Vista and later (Microsoft decided to break the way that MIDI volume works, and there's ...
by TMC
Wed Apr 05, 2017 11:28 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

I'm happy to see that you're both looking at the source and wanting to contribute! Have you both managed to actually compile the engine yourself? On Windows there's unfortunately a lot of stuff you need to install; it's another barrier to entry. I'm glad that the Guide to source files page was helpf...
by TMC
Wed Apr 05, 2017 11:00 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

You can read the text out of a textbox and stick it into a slice collection you've defined. Since you probably want to be able to use textbox conditions and so forth, either call a script from the textbox to do that, or use a script looping waiting for a textbox to be opened. Or you could manipulate...
by TMC
Wed Apr 05, 2017 10:04 am
Forum: Q&A Discussion
Topic: Sprite Editor Question
Replies: 7
Views: 1256

That wasn't intentional, it was a sideeffect of a bunch of code cleanup. I've fixed it. Let me know if anything else has changed for the worse.

The palette problem is weird, but I came across a weirder bug today. I'll note down to try leaving Custom open a long time and seeing if it happens.
by TMC
Wed Apr 05, 2017 3:48 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Haha, I saw how much you wrote about previewing weapons and attacks before deleting it all. Thanks for cutting it down. As I said, hand/handle position stuff ought to be done in the graphics editor, where we can put effort into having a good preview ability. The item editor should probably display a...
by TMC
Tue Apr 04, 2017 12:50 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Running low on ideas... If you go into the Windows volume controller, game.exe isn't turned down, is it? I don't know if you can even adjust the volume permanently. If you still have a copy of the last working nightly you had, does it still work? And what date was it? Does it make any difference if ...
by TMC
Tue Apr 04, 2017 5:31 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Couldn't reproduce it in a VM. Could you please post your g_debug.txt file. c_debug.txt might also be useful to compare. You'll probably have to copy the files before quitting game/custom due to autodelete.
Also, roughly what was the last nightly you tried that worked?
by TMC
Tue Apr 04, 2017 4:26 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Oh, lovely. Is the in-game sfx volume greater than 0? Does changing the music and sfx volume have any effect? Do you have any MIDI music?
by TMC
Tue Apr 04, 2017 2:44 am
Forum: Q&A Discussion
Topic: Song Looping
Replies: 6
Views: 1076

Oh, that would be a good idea. There's a size limit for sound effects of 500KB but you should get under it easily with a reasonable compression setting. SDL_mixer decodes the whole sound effect when it's loaded, which can cause the engine to freeze for a fraction of a second for large sound effects ...
by TMC
Tue Apr 04, 2017 2:36 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103556

Don't know what you mean by "staggering selected entries" or "portrait position to textbox". But no, nothing is done. Weapon handle/hand positions is a big problem we have to solve. Those ought to be defined in the graphics editor, not the item and hero editors. But the handle fo...
by TMC
Tue Apr 04, 2017 2:06 am
Forum: Q&A Discussion
Topic: Pause all slice movement?
Replies: 10
Views: 1408

The engine-created bit would be quite similar to the Protect bit (which is applied to nearly all engine-created slices). I was implementing a per slice command which disallows pausing protected slices such as the walkabout layer (with a special case for the script layer), to make sure walkabouts can...