Search found 4098 matches

by TMC
Sat Apr 08, 2017 2:01 pm
Forum: Q&A Discussion
Topic: Sprite Editor Question
Replies: 7
Views: 1256

I actually fixed a bug when reloading scripts yesterday. Does that make any difference? I doubt it though. Hmmm.. I think I vaguely remember seeing something like that some months ago. Are yuo using a recent nightly build? Do you make use of "load palette" or other master palette commands?...
by TMC
Sat Apr 08, 2017 1:55 pm
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Thanks! Committed. Infrequent activity is no real reason not to get commit access; I could still review patches before or after you commit them to svn. But James is disappearing on holiday for a week; I don't know if he's still around. That settings menu I was planning to add would be a good place t...
by TMC
Sat Apr 08, 2017 3:56 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Sadly most files actually contain mixed styles, so it's often not even possible to be consistent within a file. And if you want to move a function from one file to another it can feel like a waste of time to change everything. There are only a few files, like allmodex.bas, where everything is totall...
by TMC
Sat Apr 08, 2017 12:25 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64363

I'd still like to see Giz's other menus get used (is that the plan?) You could always use one of them for that purpose.
by TMC
Fri Apr 07, 2017 10:44 pm
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

Huh, wow, a readme. I had thought the character's name was Plbl, some kind of abbreviation for a strange name to cram every byte into the ROM cartridge. Pibi can earn an extra life starting at 15,000 points, and then every score value multiplied by 3 after that. I suggest rewording that, it's very u...
by TMC
Fri Apr 07, 2017 2:00 pm
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Thanks! I'm just heading to bed now, but here are some comments: -Use RectType for rectangles, not MouseArea, which is just for clickable things. -You can write DIM area as RectType = (x, y, w, h) and tssize as XYPair = (x,y) if you want to keep things shorter (not necessary) -Draw the white rectang...
by TMC
Fri Apr 07, 2017 1:00 pm
Forum: Game Discussion
Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
Replies: 88
Views: 16228

You could download a Mac/Linux nightly build instead of using Wine. -the game is mouse controlled (with no instructions btw) but selecting menu options is done via keyboard. Perhaps allow the use of a mouse to select options? I found that annoying as well. I happen to have a script for that: # Lets ...
by TMC
Fri Apr 07, 2017 10:21 am
Forum: Games
Topic: Fire projectile script example
Replies: 0
Views: 1463

Fire projectile script example

This is an example game for the fire projectile script on the wiki, for throwing slices in parabolic arcs. The scripts included in this differ from those on the wiki to add controls for playing around with different gravity, speed, and distance values, and for a demonstration of multi-level platform...
by TMC
Fri Apr 07, 2017 9:53 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Cool. I did mean it when I suggested you ask for hints before tackling any of those. This is easier than you think, because of the fact that the maptile editor doesn't operate on a copy of the maptile, rather it reads/writes directly to the tileset. As a historical artifact of the DOS version, there...
by TMC
Fri Apr 07, 2017 2:18 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

git branches work well for me. Pull requests are fine (it happens that I actually saw your commit before you made a pull request), or you can let me know in some other way about them. Of course, you can also send patches to the mailinglist if you prefer. Hmm, actually I could change the git-svn cron...
by TMC
Thu Apr 06, 2017 4:07 pm
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Hahah, I had to look that one up, it was before my time. A message in HSpeak v1. Interesting messages therein... '---load each file into a buffer one by one and finish it--- PRINT "taxing the peasants" onebyone ... spiterror "Warning:" + mne$ + ": too many au...
by TMC
Thu Apr 06, 2017 11:47 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Wendigo has completed a 12 year project to cleanup the source code by removing the last remaining GOSUBs! 64-bit builds of Custom should now be safe to use. (However, we're still missing 64 bit .deb files, and support in the Distribute menu for 64 bit linux packages.) I found the conditional editing...
by TMC
Thu Apr 06, 2017 10:05 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Well, basically you should use different attacks for different attackers if possible, to avoid needing lots of branching. Throughout the engine most of the time you can only condition something on a single tag, which is an artificial limitation which I'm not really happy about, as checking these mul...
by TMC
Thu Apr 06, 2017 9:50 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

(Reply to your second edit of the last post): Yes, actually I am planning a view/browser like that (to try out the ideas I was discussing with Wendigo in the other thread). A single browser that can view any type of data record, which as you said is built on abstraction from the data records in ques...
by TMC
Thu Apr 06, 2017 9:38 am
Forum: Q&A Discussion
Topic: changing bits of CUSTOM
Replies: 59
Views: 9325

Oh, OK. I completely misinterpreted the question. ([s]Edit: Oh come on! You removed your new question too and replaced it with something else! Stop that! The old "new" question I'm addressing was "What if I need an attack chain to differ based on who's performing the attack?"[/s]...