Search found 4098 matches
- Fri May 12, 2017 4:17 am
- Forum: Q&A Discussion
- Topic: Simulating NES Scanline Limit
- Replies: 5
- Views: 1307
I can't see what difference it makes to tracking hidden slices, although I see another reason it would be easier to do it the way that you are. Why would you have to save which sprites you're hiding? Are you using setspritesetnumber instead of setslicevisible? I would use slice extra data to mark an...
- Fri May 12, 2017 2:10 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9301
16c a game! So that bundle's only been running half a day? Seems like there are a lot of bundles these days. Is groupee a prominent place to get bundles? Since MTM isn't complete and released yet, how does that work? Have any of these games been released (outside of Steam)? Is there a good chance th...
- Fri May 12, 2017 1:05 am
- Forum: Q&A Discussion
- Topic: Shooting a slice towards a position
- Replies: 3
- Views: 939
- Fri May 12, 2017 12:59 am
- Forum: Q&A Discussion
- Topic: Simulating NES Scanline Limit
- Replies: 5
- Views: 1307
- Thu May 11, 2017 3:24 pm
- Forum: Q&A Discussion
- Topic: Wendigos Custom development thread
- Replies: 11
- Views: 2141
- Thu May 11, 2017 11:06 am
- Forum: Q&A Discussion
- Topic: scroll slices: how do they work?
- Replies: 2
- Views: 702
Re: scroll slices: how do they work?
I expected to you ask how scroll slices work, but apparently not! - scroll to next child - scroll to previous child (Is this redundant?) Next child from what? There is no concept of a 'current' child. You have to store it yourself in a variable. Then just do "scroll to child(scrollsl, nextsibli...
- Thu May 11, 2017 3:14 am
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Unlocking that game is a great idea! Maybe you'll want to remove a forest from the manual, since there's no information about it anyway. Just leaving it in the credits section is a nice obscure reference to it. Normally I would say you use exportglobals and importglobals to save state, but in this c...
- Wed May 10, 2017 5:26 pm
- Forum: Q&A Discussion
- Topic: Raspberry Pi
- Replies: 4
- Views: 1056
So I downloaded the official crosscompiling toolchain, compiled FB, worked around some problems, found that the toolchain doesn't have all the libraries need to link, downloaded Rasbian Lite, that didn't have any graphical libraries, downloaded the full Rasbian, and spent quite a while trying to con...
- Wed May 10, 2017 3:18 pm
- Forum: Game Discussion
- Topic: Megallennium High Score Mega Thread
- Replies: 22
- Views: 5383
Keep trying, I know you can beat him... but can you beat me? ;) I beat my previous score by 100, making it a series 43,500, 43,600, 43,700, 43,800. Then I kept playing. I'm going to make you watch the recording to see what score I got, because what fun is knowing the result ahead of time? http://tmc...
- Tue May 09, 2017 11:25 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103556
- Tue May 09, 2017 9:57 pm
- Forum: Q&A Discussion
- Topic: Raspberry Pi
- Replies: 4
- Views: 1056
I don't have a cross-compiler set up for ARM GNU/Linux, but I can guide you through compiling it yourself for your machine. You will need gcc, python, scons, SDL and SDL_mixer. I believe the RPi comes with gcc and python. Actually, you shouldn't need a special build of FB. FB supports ARM out of the...
- Tue May 09, 2017 9:08 pm
- Forum: Game Discussion
- Topic: Megallennium High Score Mega Thread
- Replies: 22
- Views: 5383
- Mon May 08, 2017 6:51 pm
- Forum: Game Discussion
- Topic: Megallennium High Score Mega Thread
- Replies: 22
- Views: 5383
Played more Owlbears and started to learn how to play it properly. Timing is everything. Don't hold down shoot. The game seems so simple, but has a fair depth of strategy. I'll be continuing to improve. I was quite shocked when I discovered that somewhere north of 30,000 points the owlbears begin to...
- Mon May 08, 2017 3:47 pm
- Forum: Game Discussion
- Topic: (Beta Testing) 1999: Megallennium 6-in-1 Mega Cart
- Replies: 88
- Views: 16228
Awesome! No better time to provide feedback than the 1.0 release, right? Firstly, Owlbears is still completely broken. For me the whole game goes crazy under Linux (see gif I posted earlier). I was quite serious when I accused Newbie of putting a kill switch in the demo to make it stop working after...
- Mon May 08, 2017 11:18 am
- Forum: Q&A Discussion
- Topic: How can I avoid "Interpreter Overload" script error?
- Replies: 1
- Views: 546