Search found 4098 matches

by TMC
Tue May 23, 2017 6:11 pm
Forum: Game Discussion
Topic: LinearQuest series master thread
Replies: 10
Views: 3437

Makes sense! The best thing to do is to get to a point where you can rapidly see the effect of your efforts. Adding some new attack or item or npc isn't very rewarding if you don't have a playable game to put it into.
by TMC
Tue May 23, 2017 5:01 pm
Forum: Game Discussion
Topic: LinearQuest series master thread
Replies: 10
Views: 3437

Wow, I always assumed that these games were just a drawn out joke. I didn't think that there was some master plan behind it, and you were building up reaaaaally slowly to something more substantial. How far will you make it, I wonder? Seems like very little added in each version. I haven't played LQ...
by TMC
Tue May 23, 2017 12:42 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19103

It's a very good idea to have an 'end of demo' message. Looks great! In that third screenshot the cliffs (specifically the bright vertical parts) look strange; I don't know how to read them. However, the diagonal cliff edges definitely look a lot better than jagged square edges, especailly as in the...
by TMC
Tue May 23, 2017 3:48 am
Forum: Game Discussion
Topic: Sword of Jade - Truesight murders everything?
Replies: 14
Views: 3227

Wow, you don't miss a beat. I didn't email you yet 'cause it was really late last night and I haven't actually pushed the bugfix yet (but it's not required to play the patched version).

So you haven't edited any enemies since the last release? It would be trivial to repeat the data-merge process.
by TMC
Tue May 23, 2017 3:41 am
Forum: Q&A Discussion
Topic: So NPCs can't leave the map
Replies: 18
Views: 3809

That script looks correct. There's probably something else going on. Probably you didn't give the NPC a non-zero movement speed, which will cause any attempt to move it to do nothing. Is the NPC set to "useable only once"? Do you have other scripts which destroy an NPC? Following from Shea...
by TMC
Mon May 22, 2017 4:24 pm
Forum: Game Discussion
Topic: Sword of Jade - Truesight murders everything?
Replies: 14
Views: 3227

OK, turns out that wasn't the problem; the damage settings were always like that. The problem is that the attack used to fail against visble (not-invisible) enemies. In fact, it turns out that ALL weak to, strong to, absorb and enemytype bits for ALL enemies got wiped due to an engine bug in the upg...
by TMC
Mon May 22, 2017 9:44 am
Forum: Game Discussion
Topic: Sword of Jade - Truesight murders everything?
Replies: 14
Views: 3227

No, attack data isn't stored in saves.

I had a look at the latest .rpg file (I had to use tabulate.py just to figure out which attack it was, as there are over 2200), and I think I see the problem...

How this happened, I have no idea.
by TMC
Mon May 22, 2017 9:05 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

Well, you definitely can't avoid writing some code to transform your data, even if we allowed reading RELOAD files... a csv to reload tool could be general purpose though. Another option one future might to transform to xml somehow and then use xml2reload. I also started writing a json2reload/reload...
by TMC
Mon May 22, 2017 3:23 am
Forum: Q&A Discussion
Topic: pstutor
Replies: 4
Views: 974

Hi! What operating system are you using? On Linux and Mac, the game player program is called ohrrpgce-game or OHRRPGCE-Game, and the game editor is called ohrrpgce-custom or OHRRPGCE-Custom. On Windows they're called game.exe and custom.exe. So to edit the game, run Custom and "Load Existing Ga...
by TMC
Mon May 22, 2017 3:10 am
Forum: Q&A Discussion
Topic: Layers
Replies: 9
Views: 1739

Just ask us why a script doesn't work! You're probably just misunderstanding a couple small details, which might be hard for you to work out by yourself. I remember when I first tried to learn C programming, my programs just didn't work although they seemed correct to me. I didn't have anyone to ask...
by TMC
Mon May 22, 2017 3:05 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

Ah yes, data entry. The usual reason to autogenerate scripts. Not a bad way to go about it. In future we might have text file reading/writing commands so an alternative might become to export the spreadsheet as a csv and parse it with a script... but then you're stuck parsing it. But I assume when y...
by TMC
Mon May 22, 2017 2:58 am
Forum: Game Discussion
Topic: Sword of Jade - Truesight murders everything?
Replies: 14
Views: 3227

That isn't the most recent version, see http://rpg.hamsterrepublic.com/ohrrpgce/Game:Sword_of_Jade SoJ suffered attack data corruption, it could have been the case that garbage data got inserted into new data fields when upgrading at some point. Does the version you're playing have a bunch of garbag...
by TMC
Sat May 20, 2017 12:59 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

Wow, script generation? So it generates scripts which generate menus? Was the purpose to make everything much easier to edit than creating menus by hand?
by TMC
Sat May 20, 2017 4:49 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103545

Would it be possible to include a search like the search in the textbox menu in the NPC menu for the display text setting? As it is now, I have to remember the textbox numbers or search them manually. We should just let you press Enter to go to the textbox editor, then you can use the text search f...
by TMC
Fri May 19, 2017 9:52 am
Forum: Q&A Discussion
Topic: Gamepad weirdness
Replies: 9
Views: 2348

I can see the cause of the titlescreen problem: it's indirectly due to a bug whereby the joystick menu and use keys lag by one tick. Did you ever notice that? Also, it's clear now why running from battle doesn't work. The joystick code is so broken, we should just delete it instead of trying to save...