Search found 4098 matches
- Sun May 28, 2017 3:05 pm
- Forum: Q&A Discussion
- Topic: using arguments (for custom textboxes) and jibberjabber
- Replies: 2
- Views: 678
- Sun May 28, 2017 12:43 pm
- Forum: Game Discussion
- Topic: My New Project
- Replies: 9
- Views: 2691
The perspective on that intro scene looks great! One problem. It took be a while to realise, but the center stripe on the road is enormous. BTW, there's a tool to export images of maps: http://rpg.hamsterrepublic.com/ohrrpgce/Ohr-cartographer However someone reported a problem with it and Sephy hasn...
- Sun May 28, 2017 12:40 pm
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6748
- Sun May 28, 2017 11:18 am
- Forum: Q&A Discussion
- Topic: using arguments (for custom textboxes) and jibberjabber
- Replies: 2
- Views: 678
Arguments are special local variables, which get an initial value from the place that the script is called or triggered. You can also make arguments optional by giving them default values, like so: script, buy item, item id, how many = 1, begin ... Warning: default values are ignored when the engine...
- Sun May 28, 2017 11:08 am
- Forum: Q&A Discussion
- Topic: restart tile animation by script?
- Replies: 6
- Views: 1170
- Sun May 28, 2017 8:22 am
- Forum: Q&A Discussion
- Topic: restart tile animation by script?
- Replies: 6
- Views: 1170
You can't use writemapblock to change which tile an animated tile currently appears as, because the tile number of an animated tile (as seen by readmapblock) never changes. Only what that tile ID appears as on the screen changes. So tile ID 160 (the first animated tile) might look like tile 40, then...
- Sun May 28, 2017 5:16 am
- Forum: Q&A Discussion
- Topic: restart tile animation by script?
- Replies: 6
- Views: 1170
I don't really understand the question. But if you want to revert the tiles to their non-animated states, then you need to use writemapblock to write the correct tile values at 10,3 and 10,4. By the way, you can put tag conditions in tile animations. Then you don't need to use a script to toggle a t...
- Sat May 27, 2017 3:34 pm
- Forum: Game Discussion
- Topic: Palette talk
- Replies: 59
- Views: 23736
I expect CHGPAL should still mostly work except it doesn't know about the modern master palette format so can't actually set the new master palette. Portraits and box borders should work, because only the 16-colour palettes, backdrops and tilesets are changed. The engine does still save a copy of th...
- Sat May 27, 2017 8:42 am
- Forum: Game Discussion
- Topic: NPC pathfinding
- Replies: 33
- Views: 6748
Awesome; that looks so natural . One of those features we soon wouldn't want to do without. Aw, man, this is great to see. Now I can comfortably and confidently resume work on this tale of madness: https://www.slimesalad.com/forum/viewtopic.php?t=6070 Hmm, I'd forgotten there was pathfinding involve...
- Sat May 27, 2017 8:22 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336323
- Fri May 26, 2017 5:41 pm
- Forum: Game Discussion
- Topic: Attack Bitsets
- Replies: 9
- Views: 1819
Thanks, I'm happy seeing a fresh proposal like this. I found it confusing for quite a while, but now I understand it. It's a one-screen summary view of an attack (and top-level menu of the attack editor), potentially with some editing ability, not a one-screen attack editor. A summary view would be ...
- Fri May 26, 2017 10:58 am
- Forum: Q&A Discussion
- Topic: Any action RPGs made in OHRRPGCE?
- Replies: 8
- Views: 1826
- Fri May 26, 2017 6:37 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
- Thu May 25, 2017 8:28 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103545
- Thu May 25, 2017 3:17 pm
- Forum: Game Discussion
- Topic: The 2016 In Review Contest [Reviews: 43]
- Replies: 70
- Views: 18291
I've just realised that there are some tech demos missing from the list of games released in 2016! Which tech demos? Well Giz's of course. I used the gamedump.php page to put together a list of files that were updated in 2016. Here it is . (I should have thought of this earlier!) This was actually c...