Search found 4098 matches

by TMC
Sun Jun 25, 2017 9:05 am
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12619

Aside from my changes to caption behaviour when the battle ends, I don't think it's changed since C+1. I'm already forgetting the details of how captions work, so I'm probably mistaken. Do captions already allow variables (e.g. ${H1})? They didn't last I checked (admittedly a long time ago), and tha...
by TMC
Sun Jun 25, 2017 8:55 am
Forum: Q&A Discussion
Topic: string var in text box to show random numbers
Replies: 5
Views: 916

You need to write "random(70, 75)", not "random(70 - 75)". That hspeak doesn't show an error when you write 70-75 is a known bug in hspeak. And you need to write "${S1}" in the textbox, not "{$S1}". Also, if you just want to show a number in a textbox, you can...
by TMC
Sun Jun 25, 2017 5:24 am
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12619

These suggestions are all great ideas. I would implement some of these immediately, but I'm trying to avoid working on the OHR due to a pressing deadline. Some way to hide the MP cost indicator, maybe keyed off of whether the hero's MP stat is hidden? That "0 0/0" is a little ugly. I wonde...
by TMC
Sat Jun 24, 2017 6:53 am
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12619

Now that's innovation! Looking good.

We probably should have more tag conditions in places in the battle system. Anything you recommend?
by TMC
Sat Jun 24, 2017 4:24 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103543

James' script is missing one thing: you should check whether a use key is pressed in the key handler: if (keyval(key:space) > 1 || keyval(key:enter) > 1 || keyval(key:ctrl) > 1) then (... (Using keyval in...
by TMC
Fri Jun 23, 2017 11:14 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65966

Hmm, gives me ideas. Automatically filtered variants of each tile could be produced at load-time, without actually needing to manually produce and place a bunch of variant tiles... The only problem is coming up with suitable filters with the right properties.
by TMC
Thu Jun 22, 2017 1:06 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65966

Ah, too bad. It would be possible though (with a lot of trouble). What's that filter called? I keep saying that it would be nice to come up with a system for editing maps without using writemapblock; a way to toggle parts of the map between different states. It's something people want to do pretty o...
by TMC
Thu Jun 22, 2017 12:23 pm
Forum: Game Discussion
Topic: Please talk to me about OHRRPGCE on Linux
Replies: 20
Views: 5847

His notes are obsolete. Compiling on Raspberry Pi is now no different from compiling on any other Linux distribution. The only difference is how you install FreeBASIC: there's no official package for linux-arm. I've put up instructions on getting FB here: https://rpg.hamsterrepublic.com/ohrrpgce/Get...
by TMC
Thu Jun 22, 2017 11:12 am
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65966

All of those look incredibly good. Really nice texturing in all the 'Boston' screenshots; is that what you needed more tilesets for? It looks like heaps of tiles were used to make all the paths and walls look natural and unique.
by TMC
Wed Jun 21, 2017 3:25 am
Forum: Q&A Discussion
Topic: changing the view of the slice editor permanently
Replies: 5
Views: 946

Frankly I have no idea how placing the collection on-screen works (please enlighten me) It seems to keep changing position, sometimes displaying the collection perfectly in the middle of the window, sometimes collections appear to be aligned on the right edge of the window, and sometimes I can only...
by TMC
Wed Jun 21, 2017 3:16 am
Forum: Game Discussion
Topic: Please talk to me about OHRRPGCE on Linux
Replies: 20
Views: 5847

Great. I've heard of those magazines in other countries, but not around here. Still, there's a strong GNU/Linux community here, and the linux.conf.au conference, one of the biggest and longest running in the world, was even held at my university two years ago. Linus reviewed comments he'd made at L....
by TMC
Wed Jun 21, 2017 3:12 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103543

I started adding an additional generic attack stat cost setting not long ago (I get distracted halfway through even a small change), so I guess I could go further and add that. I wonder whether to make it in addition to, or instead of, the fixed costs. (E.g. 5 + 10% MP cost)
by TMC
Wed Jun 21, 2017 3:08 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42322

Re: Axe Cop

It looks excellent; amazing to have a project like that! Soda Piggy is handling large format art (including those amazing promo graphics at the top of the post), such as battles and backdrops and such along with music. They're so good, I assumed they were Axe Cop 'franchise material'. Oh, so Soda Pi...
by TMC
Wed Jun 21, 2017 2:58 am
Forum: Game Discussion
Topic: Flavor Text Adventure Contest
Replies: 55
Views: 12619

I'm not sure if I can get it done, but I might try to churn out a few joke games instead :p How about minigames rather than joke games? Well, I assume a minigame about, say, making a cup of tea without scalding yourself might be considered satire of the adventure game genre, and what is satire if n...
by TMC
Tue Jun 20, 2017 3:09 am
Forum: Game Discussion
Topic: Please talk to me about OHRRPGCE on Linux
Replies: 20
Views: 5847

You can config which repositories it uses; as a ubuntu derivative I would assume it uses the ubuntu repositories in addition to the easypeasy-specific ones. But I think Canonical moved the repositories for old distributions, as my netbook which has an old Lubuntu can no long install anything with ap...