A lot of different spelling variants on ealdorman in various languages; mostly seen as alderman in English.
Eldercraft seems to be a minecraft mod.
"Ethel dreme" is an extremely obscure phrase and Etheldreme doesn't seem to occur on any word lists.
Search found 4098 matches
- Sat Aug 26, 2017 2:49 am
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
- Sat Aug 26, 2017 1:37 am
- Forum: General Discussion
- Topic: Triggering tags only the first time you get and Item?
- Replies: 4
- Views: 1422
- Fri Aug 25, 2017 1:54 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41504
- Fri Aug 25, 2017 1:52 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42318
- Fri Aug 25, 2017 1:37 am
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
I got back from Australia two days ago. So less busy, but still pretty busy for a few more days. I'll finish off a few more bugfixes. Any new svn rel/* branches should be automatically added as new git branches by git-svn. This thread hasn't seen much activity, but behind the scenes some other bugs ...
- Fri Aug 25, 2017 1:24 am
- Forum: Game Discussion
- Topic: Test 64-bit Linux packages for Wandering Hamster
- Replies: 4
- Views: 1087
Doesn't work for me: libtinfo.so.5 missing. It turns out that Slackware has libtinfo.so.6 and both libncurses.so.5 and libncurses.so.6, but not libtinfo.so.5. That could be considered a deficiency in Slackware (though it's only very recently that it started including libtinfo for compatibility with ...
- Mon Aug 21, 2017 12:21 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Sun Aug 20, 2017 11:00 am
- Forum: Q&A Discussion
- Topic: Workflow?
- Replies: 5
- Views: 1189
Because I'm extremely implusive, I find it helps to write ideas down on a (hierarchically organised) todo list and then forget about them instead of working on them immediately, so I can continue whatever I was doing. Often they'll no longer sound worth doing when I go back to the list later. Now I ...
- Sat Aug 19, 2017 9:32 am
- Forum: Q&A Discussion
- Topic: Backward walk
- Replies: 12
- Views: 2553
- Mon Aug 14, 2017 1:46 pm
- Forum: General Discussion
- Topic: .rpg_0.bak file corrupting my game.
- Replies: 2
- Views: 1130
I think you may be confused about something. If you press alt-F4 or press the window X button repeatedly to force Custom to exit, then instead of overwriting your original .rpg file it saves it as a .rpg_#.bak file. It should not ever be corrupt, because saving the game in that way is completely ide...
- Mon Aug 14, 2017 1:16 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Mon Aug 14, 2017 1:15 pm
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
- Sat Aug 12, 2017 11:37 am
- Forum: Q&A Discussion
- Topic: Telling the game to do stuff while a menu is open
- Replies: 30
- Views: 5847
- Sat Aug 12, 2017 11:30 am
- Forum: General Discussion
- Topic: Quests that require "X" items
- Replies: 14
- Views: 3044
- Thu Aug 10, 2017 10:25 am
- Forum: General Discussion
- Topic: Quests that require "X" items
- Replies: 14
- Views: 3044