Search found 4098 matches

by TMC
Fri Sep 01, 2017 6:33 pm
Forum: Front Page
Topic: OHRRPGCE Stable Release (Dwimmercrafty)
Replies: 41
Views: 15477

Different font sizes is actually likely going to be easier to support in Custom rather than in games, since most text in the editor is laid out without strict space limits. Better font support is something I want to get back to working on soon (after animations). I'd like to be able to have separate...
by TMC
Fri Sep 01, 2017 3:42 pm
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5904

Along with some others including ekistical, I liked etheldreme too. I suppose it's a compound word, with zero hits on Google. Better than too many results. (Doesn't show that it wasn't used as a word, since Middle English isn't well-indexed.) I'm not so keen on random botanical names (there's never ...
by TMC
Thu Aug 31, 2017 4:43 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

Only [s]two[/s] (edit: three) bugfixes of note today. And some polish. And a feature missing from whatsnew that really was a secret.
by TMC
Wed Aug 30, 2017 6:03 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

Maybe you're right about that. Certainly for non-numeric fields, it seems natural to scroll down to reach later options (as far as non-numeric options are ordered at all). Maybe the scroll speed should depend on how large the numbers are, so it goes up percentage-wise if you're editing big numbers; ...
by TMC
Wed Aug 30, 2017 5:17 pm
Forum: Q&A Discussion
Topic: Strange bug in while-loop (Eyes Only: James or TMC)
Replies: 9
Views: 2008

Yes, your while condition is wrong. This is a common mistake. Don't use "and". Use && instead. Likewise, use || instead of "or". (No commas needed.) Best to use them by default to avoid the same problem in future. "and" and "or" are bitwise operators ....
by TMC
Tue Aug 29, 2017 4:03 pm
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

Actually, doesn't rightclick+scroll increment/decrement in the wrong direction? I feel like moving the wheel away (scrolling up) should increase instead of decrease values. What do other people think? So I've just checked in two data corruption bugfixes, a fix for a infinite loop freeze, and a fix f...
by TMC
Tue Aug 29, 2017 12:02 pm
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5904

eupnoeic (this is mostly good because it looks like the result of applying one's face to the keyboard) I have a cold and can't breathe, this will be something to look forward to. euthenism (not to be confused with euphemism) Not a word, although euthenics is. (A definition on Urban Dictionary certa...
by TMC
Mon Aug 28, 2017 1:35 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42317

OK, yes, that level isn't actually large, thanks to the run ability. I did mean relative to the content. But it's been a while since I played, and I think I misremembered: it felt large because it had several branches (meaning backtracking), because the terrain was barren, and mostly because I spent...
by TMC
Mon Aug 28, 2017 1:01 am
Forum: General Discussion
Topic: Hamsterbot - The OHR's friendly twitter feed
Replies: 13
Views: 4417

Questions? You mean that people directed them at the bot? Or tagged a question #ohrrpgce and hoped someone would answer? I have no idea whether that's something people do on twitter.

'Ohr' is bizarre enough to be an OHR game.
by TMC
Sun Aug 27, 2017 3:39 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103542

I'd love to be able to copy NPCs in the NPC editor. Lots of times I make new NPCs that are modifications of existing ones, would save a lot of time to do that similar to how the Attack Editor asks if you want to add a new one or a copy. It seemed easier and more powerful, so I opted to do this by a...
by TMC
Sun Aug 27, 2017 9:23 am
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

Thanks. There's no such hotkey. Is anyone else using Windows Vista+ (especially with the Aero glass window borders)? Does this occur for you or doesn't it? I looked at the SDL changelog for fixes, and I doubt there. Maybe setting the window size to 320x200 another time would fix it (although it's al...
by TMC
Sun Aug 27, 2017 7:48 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42317

Come now, I can SEE you've got bananas! Ah, so both Sockarang and Ralph unlock extra stuff on the first level. That map is fairly large and a tad barren, so I probably wouldn't be inclined to go back to it if I suspected that. (I think it makes sense to NOT give any hints that there's more on that m...
by TMC
Sun Aug 27, 2017 2:17 am
Forum: Game Discussion
Topic: Tim-Tim 2 Dev Thread
Replies: 231
Views: 41504

Ah, eah, if there are a lot of beetles flying about the level that could be pretty dangerous. Though they fly pretty slowly.
by TMC
Sun Aug 27, 2017 2:13 am
Forum: Game Discussion
Topic: almost stable release: release candidate!
Replies: 35
Views: 6973

What happens when you resize the window? Or switch to fullscreen and then back to windowed? Does the border disappear? If you make the window slightly larger and then return to the original size, is the window size reported as 320x200, or something else? That looks like 324x204.
by TMC
Sat Aug 26, 2017 12:56 pm
Forum: Game Discussion
Topic: codename suggestions for the "e" stable release
Replies: 26
Views: 5904

But iVBORw0KGgo doesn't start with E!
Or maybe a link shortener. Or just give the version its own logo.
Virtuous Sword wrote:Elephantsealion - Maybe a bit of a pun with sea-lion and seal-ion? :p
No such thing, but...