Search found 4098 matches
- Fri Sep 01, 2017 6:33 pm
- Forum: Front Page
- Topic: OHRRPGCE Stable Release (Dwimmercrafty)
- Replies: 41
- Views: 15477
Different font sizes is actually likely going to be easier to support in Custom rather than in games, since most text in the editor is laid out without strict space limits. Better font support is something I want to get back to working on soon (after animations). I'd like to be able to have separate...
- Fri Sep 01, 2017 3:42 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
Along with some others including ekistical, I liked etheldreme too. I suppose it's a compound word, with zero hits on Google. Better than too many results. (Doesn't show that it wasn't used as a word, since Middle English isn't well-indexed.) I'm not so keen on random botanical names (there's never ...
- Thu Aug 31, 2017 4:43 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Wed Aug 30, 2017 6:03 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
Maybe you're right about that. Certainly for non-numeric fields, it seems natural to scroll down to reach later options (as far as non-numeric options are ordered at all). Maybe the scroll speed should depend on how large the numbers are, so it goes up percentage-wise if you're editing big numbers; ...
- Wed Aug 30, 2017 5:17 pm
- Forum: Q&A Discussion
- Topic: Strange bug in while-loop (Eyes Only: James or TMC)
- Replies: 9
- Views: 2008
- Tue Aug 29, 2017 4:03 pm
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
Actually, doesn't rightclick+scroll increment/decrement in the wrong direction? I feel like moving the wheel away (scrolling up) should increase instead of decrease values. What do other people think? So I've just checked in two data corruption bugfixes, a fix for a infinite loop freeze, and a fix f...
- Tue Aug 29, 2017 12:02 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
eupnoeic (this is mostly good because it looks like the result of applying one's face to the keyboard) I have a cold and can't breathe, this will be something to look forward to. euthenism (not to be confused with euphemism) Not a word, although euthenics is. (A definition on Urban Dictionary certa...
- Mon Aug 28, 2017 1:35 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42317
OK, yes, that level isn't actually large, thanks to the run ability. I did mean relative to the content. But it's been a while since I played, and I think I misremembered: it felt large because it had several branches (meaning backtracking), because the terrain was barren, and mostly because I spent...
- Mon Aug 28, 2017 1:01 am
- Forum: General Discussion
- Topic: Hamsterbot - The OHR's friendly twitter feed
- Replies: 13
- Views: 4417
- Sun Aug 27, 2017 3:39 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103542
I'd love to be able to copy NPCs in the NPC editor. Lots of times I make new NPCs that are modifications of existing ones, would save a lot of time to do that similar to how the Attack Editor asks if you want to add a new one or a copy. It seemed easier and more powerful, so I opted to do this by a...
- Sun Aug 27, 2017 9:23 am
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
Thanks. There's no such hotkey. Is anyone else using Windows Vista+ (especially with the Aero glass window borders)? Does this occur for you or doesn't it? I looked at the SDL changelog for fixes, and I doubt there. Maybe setting the window size to 320x200 another time would fix it (although it's al...
- Sun Aug 27, 2017 7:48 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42317
Come now, I can SEE you've got bananas! Ah, so both Sockarang and Ralph unlock extra stuff on the first level. That map is fairly large and a tad barren, so I probably wouldn't be inclined to go back to it if I suspected that. (I think it makes sense to NOT give any hints that there's more on that m...
- Sun Aug 27, 2017 2:17 am
- Forum: Game Discussion
- Topic: Tim-Tim 2 Dev Thread
- Replies: 231
- Views: 41504
- Sun Aug 27, 2017 2:13 am
- Forum: Game Discussion
- Topic: almost stable release: release candidate!
- Replies: 35
- Views: 6973
- Sat Aug 26, 2017 12:56 pm
- Forum: Game Discussion
- Topic: codename suggestions for the "e" stable release
- Replies: 26
- Views: 5904
But iVBORw0KGgo doesn't start with E!
Or maybe a link shortener. Or just give the version its own logo.
Or maybe a link shortener. Or just give the version its own logo.
No such thing, but...Virtuous Sword wrote:Elephantsealion - Maybe a bit of a pun with sea-lion and seal-ion? :p