Search found 4098 matches

by TMC
Sun Sep 17, 2017 2:24 pm
Forum: Q&A Discussion
Topic: NPC walkabout picture is being unexpectedly altered?
Replies: 3
Views: 1007

So is guardNumber a global variable? Without see the whole script (with the showvalue) I can't understand what was happening. I think I do want my LOS script to search for hero in party position 0. I'm not clear on what you're saying, are you trying to argue that that line of code I pointed out is a...
by TMC
Sun Sep 17, 2017 2:17 am
Forum: Q&A Discussion
Topic: touchscreen commands
Replies: 2
Views: 743

Yes, you just use the mouse commands. Touching the screen counts as left mouse button down. You can't move the mouse position without left button down. I don't think there's a right button (unless two fingers does that? I don't have a multitouch phone to test on. I doubt it) You can use one of the o...
by TMC
Sun Sep 17, 2017 2:09 am
Forum: Q&A Discussion
Topic: Dwimmercrafty bug when choosing Distribute Game
Replies: 5
Views: 1176

There are two problems here: firstly there's an SDL bug where the keys can get stuck when a cmd.exe window pops up (and SDL has the same problem on other OSes too), and secondly, the engine is running a terminal command in a cmd.exe window when it should be doing it invisibly. Thanks for the video, ...
by TMC
Sat Sep 16, 2017 1:14 pm
Forum: Q&A Discussion
Topic: NPC walkabout picture is being unexpectedly altered?
Replies: 3
Views: 1007

Yes, it looks like the script couldn't possibly do that. But it is, so some other assumption is wrong. So guardNumber is the NPC id? Looping from 4 to 14? And I assume it's not a global variable. Try adding showvalue or tracevalue above "Alter NPC (guardNumber,NPCstat:picture,50) " to prin...
by TMC
Sat Sep 16, 2017 10:39 am
Forum: Q&A Discussion
Topic: duplicating a slice?
Replies: 4
Views: 921

There's an internal function for cloning slice trees, so I could just add a new script command to access that function.
by TMC
Fri Sep 15, 2017 11:28 am
Forum: Q&A Discussion
Topic: Feature Suggestion: Edit NPC's May Layer Individually
Replies: 5
Views: 1256

There would be lots of different things that need to be changed, (e.g. handling the old overhead tile bit), but most of those tasks look like they will be easy. Fairly big project overall. I think by far the trickest thing is figuring out how the walking connections between layers should work. Likel...
by TMC
Fri Sep 15, 2017 8:12 am
Forum: Q&A Discussion
Topic: Feature Suggestion: Edit NPC's May Layer Individually
Replies: 5
Views: 1256

Funny, I was just thinking about that just today, Yes, we do need to allow moving NPCs/heroes to other map layers. I'm quite interested in allowing each walkabout layer to have its own wallmap and letting you move between different layers automatically when you step on certain tiles. Is there any ne...
by TMC
Fri Sep 15, 2017 2:57 am
Forum: Game Discussion
Topic: OHR Essentials
Replies: 28
Views: 10076

Have you ever (since the original release) released a demo with actual "end of demo" markers and half-built areas cordoned off? Do you have any plans to release such a demo instead of waiting a few more decades before this thing is finished? If you have released a 'proper' demo of the exte...
by TMC
Thu Sep 14, 2017 4:03 am
Forum: Q&A Discussion
Topic: more Void Pyramid Android support
Replies: 2
Views: 805

Yes, looks like they still don't have enough disk space. I haven't looked at this recently, but we should make a move on it. IIRC Void Pyramid is about 40MB, so it requires 40MB to store the .apk, plus a bit more than another 40MB to unzip the .apk the first time you run it, which happens during the...
by TMC
Thu Sep 14, 2017 2:58 am
Forum: Front Page
Topic: Spend your Slimebucks: Slime Salad feature request thread
Replies: 131
Views: 57665

I can understand you not wanting to enable iframe. I'm surprised everyone else seems to.

Since Spoonweaver paid for youtube support I guess I owe him S$8000 for a feature of his choice (yes! lets pool funds and corner the market!)
by TMC
Wed Sep 13, 2017 4:58 pm
Forum: Game Discussion
Topic: Browsing for sprites
Replies: 11
Views: 2338

Oh, I beat you to it.
Yes, all the Frame<->Surface stuff is nasty and I'm really unhappy with the current API, which is temporary (I'm going to merge those two UDTs to do away with it all).
But that's not what I was referring to; I meant sneaking in the use of 32-bit surfaces and vpages!
by TMC
Wed Sep 13, 2017 2:40 pm
Forum: Game Discussion
Topic: Browsing for sprites
Replies: 11
Views: 2338

The way to use surface_scale is entirely non-obvious. I think you'll be surprised at what's going on! Hmm, we actually have three different ways to scale a sprite. And all of them have major problems/shortcomings. Even though it feels messy, I guess I'll pick surface_scale and build sprite scaling i...
by TMC
Wed Sep 13, 2017 2:57 am
Forum: Game Discussion
Topic: Browsing for sprites
Replies: 11
Views: 2338

Wasn't expecting this; nice! I'm planning a tiled interface for the new spriteset editor too. Is exploiting the "Shrink" Dissolve type in Custom going to come back to bite me on the bum? Oh is that what you did? Ah, that explains why the browser runs at 1.3 fps on my netbook :P I had assum...
by TMC
Tue Sep 12, 2017 1:25 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103540

Ah, that's an oversight. Fixed, thanks.
I also lifted most of the hero/enemy stat caps while I was at it, since they were artificially constrained, bad in particular for custom battle systems.
by TMC
Tue Sep 12, 2017 12:34 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

This looks promising! A regular RPG?

Also, wow, you've been posting a lot of stuff on your tumblr since I last looked. You're drawing/creating 100 different dungeons? Incredible (and beautiful) What are these for? Are they full tilesets? For a game?