Search found 4098 matches
- Mon Oct 09, 2017 2:52 am
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9300
Oh, nice! Great to hear that you and Worthy are nearing the end of fixing or improving all the mechanical/scripting things that needed fixing or improving. Although you seem to be working on three games at once (well, I guess Batman and Robin was just a short diversion?) Nice soundtrack too, very ap...
- Mon Oct 09, 2017 1:36 am
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21915
In that case, I think that sorting just by Y probably wouldn't look too bad, and probably would be indistinguishable if you stuck to tile-based movement. But to be totally correct you can script the sort order. However, as I said there's not yet a script command to change the autosort type of the wa...
- Sun Oct 08, 2017 3:45 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
- Sun Oct 08, 2017 3:40 pm
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21915
Oh, of course, it works because Sword parented another sprite to the walkabout's sprite, rather than changing the walkabout sprite itself. Yes, parenting any slice to another one means that get drawn together (parents before children). The sorting of slices isn't affected by what children they have;...
- Sun Oct 08, 2017 10:28 am
- Forum: Game Discussion
- Topic: What kind of art? What kind of future? What kind of engine?
- Replies: 83
- Views: 21915
Ah, I had wondered exactly what you were doing there! No, I haven't seen anybody else post scripts, nor use, walkabouts larger than hero battle sprites... with the possible exception of Tim-Tim's Tower? I actually wasn't sure whether it was possible change NPC/hero sprites to something with less tha...
- Fri Oct 06, 2017 11:26 am
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42317
What I meant is that some future version (soon, I hope) is going to let you customise the save/load menu, no scripting required, and your save menu demonstrates some things like hero portraits which ought to be available to stick on the screen. James has done heaps of work on allowing menu customisa...
- Thu Oct 05, 2017 5:22 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
I didn't think of set bonuses. But you could accomplish it with local flags and an extra equip usage on one of the items in the set which is enabled only if all the other parts of the set are already equipped. It's too bad we're no longer using bugzilla; it let you vote on bugs and feature requests....
- Wed Oct 04, 2017 4:47 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
I can understand not wanting to read this whole thread! I was wary of having different state bonuses, etc for each slot an item can be equipped in when I first read the idea... But upon thinking about it, I think it is a good idea, especially if we have one default set of equip data, and then each s...
- Wed Oct 04, 2017 2:08 pm
- Forum: Game Discussion
- Topic: A 72 hour game jam (gamejolt DreamHack)
- Replies: 19
- Views: 4748
These Gamejolt jams are confusing. Each game has separate pages on gamejolt.com and on the jam website at gamejolt.io. Each site has separate voting systems! At least, votes on the jam page don't count for game on gamejolt.com, so I assume the reverse don't count either. (Voting is ~5 more days) I g...
- Wed Oct 04, 2017 1:33 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42317
- Wed Oct 04, 2017 1:30 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65942
<img width="80" src="https://www.slimesalad.com/forum/images/smiles/wow.png">
- Wed Oct 04, 2017 1:26 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
- Wed Oct 04, 2017 9:23 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
I would have to think hard about that. Using top-left corners for everything was a mistake, but I don't know if a general bitset to change that is a good idea, as then forever I will have to ask whether the bit is on when someone posts a script. For the purpose of zone triggers, once they're impleme...
- Wed Oct 04, 2017 6:56 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
switching to items.reld is something I would like to do pretty soon. And yes, the reload format will be flexible enough to allow things like more equip slots, and items that can go in multiple equip slots. OK, but we're doing that anyway, so what about the rest my suggestion? --- Pathfinding is a w...
- Mon Oct 02, 2017 4:19 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
(I edited the post above slightly, most significantly to mention per-hero slot copy counts, eg for number of limbs) Yes, I've been arguing for years not to add any item script commands until after we've implemented a new equip system, to avoid back-compat headaches. I've likewise argued against chan...