Search found 4098 matches

by TMC
Sun Nov 05, 2017 1:46 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65942

Swapping heroes during battle could be pretty cool here, if someone were to implement it. However, I imagine that's going to need the whole game to be rebalanced, and the difficulty levels changed too (since you can't easily swap party on Hard). That's just making excuses, though, for both me and yo...
by TMC
Sun Nov 05, 2017 11:58 am
Forum: Game Discussion
Topic: Complicated Gallery (or Pur: Ignis)
Replies: 8
Views: 1906

Experiment, alright! It's... kind of deranged. Exiting the gallery after a painting seems to lack a fade-in. The screen remains black? not sure if this is an error on my end or what. It happened after "branding" I think. I noticed the same thing. The "murderer of the worst kind" ...
by TMC
Sun Nov 05, 2017 5:47 am
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

In English? Which Japanese creation kit are you thinking of? VERGE was released in 1997, and also had a long run, but seems to be dead. Hard to tell, since it was forked and reimplemented a number of times. Of course, some people understandably thought the OHR was dead too due to those multi-year ga...
by TMC
Sat Nov 04, 2017 3:02 pm
Forum: Game Discussion
Topic: OHRRPGCE 20 Year Anniversary!
Replies: 49
Views: 10803

OHRRPGCE 20 Year Anniversary!

https://rpg.hamsterrepublic.com/wiki-images/2/20/Ohrrpgce.png http://tmc.castleparadox.com/pics/20th-0.png Yes, really! Today, is the remarkable 20th anniversary of the oldest surviving copy of the Official Hamster Republic Role Playing Game Construction Engine, a demo of Wandering Hamster dated No...
by TMC
Fri Nov 03, 2017 5:23 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65942

Ah yes, those are pretty much all things I was planning to add sooner rather than later. I was going to start on some tonight but got distracted by dreary minutia in the music/sound import menu, just like always... Anyway, some feedback. (I didn't read all of the other feedback) Firstly, of course, ...
by TMC
Tue Oct 31, 2017 2:30 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65942

Oh, cool! I'll take a look tomorrow. Busy day here. If you were hoping for any engine features, it would be helpful if you re-iterated the requests because I can't remember all the stuff that gets requested (per-attack damage digit colours? What about depending on whether it hit/cured/missed/failed?...
by TMC
Sun Oct 29, 2017 7:44 am
Forum: Game Discussion
Topic: Mindblowing pixel art tutorials
Replies: 1
Views: 892

Ah yes, someone linked to that tutorial on Discord, so I already added it to the Tutorials page on the wiki. It's really nice! Very brief on explanations, and largely advanced stuff, but gets the point across quick. Here's another set of pixel art tutorials that were mentioned: https://finalbossblue...
by TMC
Sat Oct 28, 2017 11:47 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19103

So, I actually got around to playing Bale for the OHR Essentials recently (so many games on my back-log...), and really loved it. It does so much well, in particular ambient sound and great story to create an intruiging atmosphere, which I really care for. Although, because I was trying to play thro...
by TMC
Wed Oct 25, 2017 4:02 pm
Forum: Q&A Discussion
Topic: How to use: slice contains?
Replies: 2
Views: 645

Re: How to use: slice contains?

I'm confused. The following two statements seem contradictory: I'm comparing my hitbox to see if it lies within the zone container which consists of many rectangle slices attached to zone 1. In the game I have a pit. The pit is represented by a rectangular slice. If you want to find whether one slic...
by TMC
Wed Oct 25, 2017 1:55 am
Forum: Game Discussion
Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
Replies: 32
Views: 7211

That video's very interesting, great find! I never realised there were such complicated rules around camera movement. However, the more complexity you introduce, the more edge cases you'll create, which will require even more rules to fix, ballooning into quite a headache. At the end of the video yo...
by TMC
Thu Oct 19, 2017 4:07 am
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 336305

Very nice - I was impressed with how the floor tiles don't seem to repeat at all, almost every spot looks uniquely textured thanks to mixing different variants.

The tentative name is beyondthedoor_crash_recovered_0_crash_recovered_0? Terrifying.
by TMC
Wed Oct 18, 2017 10:09 am
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103538

I still haven't entirely decided how to let you draw fonts in multiple colours, while also allowing the text colour to vary. Probably something like make fonts paletted, with part of the palette fixed and part being the text colour plus a small ramp of lighter and darker shades automatically found i...
by TMC
Sun Oct 15, 2017 8:07 am
Forum: Game Discussion
Topic: Captain Obvious Tutorials
Replies: 5
Views: 1744

Tutorials! More tutorials is always nice. I might write a couple on the wiki and link them here. About things like tips for using the Test Game feature, since there's lots of tips with regard to that that people might miss. Re: 1.The Captain Obvious Tutorial for Faster Global Variable Definitions I ...
by TMC
Thu Oct 12, 2017 12:57 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65942

Ah dang, too bad it's not playable; I would have thought it's a small step to go from mockup to actually connecting the buttons!

Wow, so this demo is getting released soon! Is this going to be the only demo before the full release? When that's looking to be?
by TMC
Wed Oct 11, 2017 11:45 pm
Forum: Game Discussion
Topic: Mr. Triangle's Maze
Replies: 41
Views: 9300

A big improvement!

What's the longterm goal for Batman and Robin? Are there many changes you still want to make on it? At one point I had mistakenly thought you were going to withdraw it entirely, rather than just on Google Play.