Search found 4098 matches
- Sun Nov 05, 2017 1:46 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65942
Swapping heroes during battle could be pretty cool here, if someone were to implement it. However, I imagine that's going to need the whole game to be rebalanced, and the difficulty levels changed too (since you can't easily swap party on Hard). That's just making excuses, though, for both me and yo...
- Sun Nov 05, 2017 11:58 am
- Forum: Game Discussion
- Topic: Complicated Gallery (or Pur: Ignis)
- Replies: 8
- Views: 1906
- Sun Nov 05, 2017 5:47 am
- Forum: Game Discussion
- Topic: OHRRPGCE 20 Year Anniversary!
- Replies: 49
- Views: 10803
In English? Which Japanese creation kit are you thinking of? VERGE was released in 1997, and also had a long run, but seems to be dead. Hard to tell, since it was forked and reimplemented a number of times. Of course, some people understandably thought the OHR was dead too due to those multi-year ga...
- Sat Nov 04, 2017 3:02 pm
- Forum: Game Discussion
- Topic: OHRRPGCE 20 Year Anniversary!
- Replies: 49
- Views: 10803
OHRRPGCE 20 Year Anniversary!
https://rpg.hamsterrepublic.com/wiki-images/2/20/Ohrrpgce.png http://tmc.castleparadox.com/pics/20th-0.png Yes, really! Today, is the remarkable 20th anniversary of the oldest surviving copy of the Official Hamster Republic Role Playing Game Construction Engine, a demo of Wandering Hamster dated No...
- Fri Nov 03, 2017 5:23 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65942
Ah yes, those are pretty much all things I was planning to add sooner rather than later. I was going to start on some tonight but got distracted by dreary minutia in the music/sound import menu, just like always... Anyway, some feedback. (I didn't read all of the other feedback) Firstly, of course, ...
- Tue Oct 31, 2017 2:30 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65942
Oh, cool! I'll take a look tomorrow. Busy day here. If you were hoping for any engine features, it would be helpful if you re-iterated the requests because I can't remember all the stuff that gets requested (per-attack damage digit colours? What about depending on whether it hit/cured/missed/failed?...
- Sun Oct 29, 2017 7:44 am
- Forum: Game Discussion
- Topic: Mindblowing pixel art tutorials
- Replies: 1
- Views: 892
Ah yes, someone linked to that tutorial on Discord, so I already added it to the Tutorials page on the wiki. It's really nice! Very brief on explanations, and largely advanced stuff, but gets the point across quick. Here's another set of pixel art tutorials that were mentioned: https://finalbossblue...
- Sat Oct 28, 2017 11:47 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19103
So, I actually got around to playing Bale for the OHR Essentials recently (so many games on my back-log...), and really loved it. It does so much well, in particular ambient sound and great story to create an intruiging atmosphere, which I really care for. Although, because I was trying to play thro...
- Wed Oct 25, 2017 4:02 pm
- Forum: Q&A Discussion
- Topic: How to use: slice contains?
- Replies: 2
- Views: 645
Re: How to use: slice contains?
I'm confused. The following two statements seem contradictory: I'm comparing my hitbox to see if it lies within the zone container which consists of many rectangle slices attached to zone 1. In the game I have a pit. The pit is represented by a rectangular slice. If you want to find whether one slic...
- Wed Oct 25, 2017 1:55 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
That video's very interesting, great find! I never realised there were such complicated rules around camera movement. However, the more complexity you introduce, the more edge cases you'll create, which will require even more rules to fix, ballooning into quite a headache. At the end of the video yo...
- Thu Oct 19, 2017 4:07 am
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 336305
- Wed Oct 18, 2017 10:09 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103538
I still haven't entirely decided how to let you draw fonts in multiple colours, while also allowing the text colour to vary. Probably something like make fonts paletted, with part of the palette fixed and part being the text colour plus a small ramp of lighter and darker shades automatically found i...
- Sun Oct 15, 2017 8:07 am
- Forum: Game Discussion
- Topic: Captain Obvious Tutorials
- Replies: 5
- Views: 1744
Tutorials! More tutorials is always nice. I might write a couple on the wiki and link them here. About things like tips for using the Test Game feature, since there's lots of tips with regard to that that people might miss. Re: 1.The Captain Obvious Tutorial for Faster Global Variable Definitions I ...
- Thu Oct 12, 2017 12:57 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65942
- Wed Oct 11, 2017 11:45 pm
- Forum: Game Discussion
- Topic: Mr. Triangle's Maze
- Replies: 41
- Views: 9300