Search found 4098 matches

by TMC
Sat Dec 16, 2017 8:27 am
Forum: Game Discussion
Topic: Axe Cop
Replies: 217
Views: 42311

But the stat growth is deterministic? Unlike Pokemon? Showing a full preview is definitely nice; yet another thing that would be neat to have builtin... You can set a "run script instead" conditional on the textbox linked to the item, so it's not necessary to show a textbox. Yes, it's awkw...
by TMC
Sat Dec 16, 2017 8:21 am
Forum: General Discussion
Topic: Secret Santa!? [THERE'S NO TIME MAN!]
Replies: 61
Views: 12003

Is that the box it came in??
by TMC
Thu Dec 14, 2017 9:56 am
Forum: Game Discussion
Topic: Deck of Many Dungeons
Replies: 5
Views: 1444

Oh, interesting... I haven't read through the rules though, as the 17 page rulebook dissuades a casual browsing. Tabletop Simulator? Oh, it's a commercial program. And fairly expensive. Is there any way to play this card game online without spending money? If so, I might try it. I had assumed there ...
by TMC
Wed Dec 13, 2017 11:32 pm
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

Goes like this: see that list of slices in the collection I gave you; where there's a separate container slice for each stat, which has two child text slices? Well you would delete all but one, and use that one as a template. The script duplicates the template repeatedly, filling in the stat name an...
by TMC
Wed Dec 13, 2017 8:53 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

You probably want to make each column a different text slice, so that the columns line up nicely regardless of the number of digits. Or alternatively you could write a script to add each stat to the map using a for loop and the 'clone slice' command. That's the way I would do it, to avoid having lot...
by TMC
Wed Dec 13, 2017 2:45 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

Could you please upload the slice collection for the default status menu? http://tmc.castleparadox.com/ohr/statusmenu.slice Import it into the slice collection editor by pressing F3. Note that it contains lots of special embed codes like ${HERONAME}, none of which will work outside of the builtin s...
by TMC
Tue Dec 12, 2017 8:46 am
Forum: Front Page
Topic: OHRRPGCE stable release (Etheldreme)
Replies: 29
Views: 13599

Haha, that's the most complete solution to the problem :)
Do you mean it used to block the installer, but no longer does? That's good news.
by TMC
Tue Dec 12, 2017 8:15 am
Forum: Q&A Discussion
Topic: Linux: hspeak - command not found [Etheldreme]
Replies: 2
Views: 874

Uh oh. I checked, and the x86_64 linux tarball does include hspeak... but it's compiled for x86, not x86_64! It was compiled with the wrong build of Euphoria. I could upload an x86_64 build of hspeak as a temporary fix. (Edit: you can get it here and just replace the existing hspeak file with it.) C...
by TMC
Sun Dec 10, 2017 4:53 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

It would be good to add an option to pick reserve party heroes, but it's not that simple to add, so I would wait until someone actually needs it. Oddly, there are about three different hero pickers in the engine (which all look the same).
by TMC
Fri Dec 08, 2017 5:54 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

Isn't it possible to alter the layout of the status scene by script? ... And is it possible to special screens open at the same time as menus? Nope, and nope. All of the built-in menus pause the rest of the engine, just like battles. For selecting which hero to alter stats (if you want to do it one...
by TMC
Fri Dec 08, 2017 3:28 am
Forum: Q&A Discussion
Topic: Display stat screen with menu
Replies: 27
Views: 5161

I think it's easier to get a grip on the slice editor if you load up some existing collections. For example, have a look at the ones in Mr. Hamster's Math Class. Some are quite complicated, others are simple.
by TMC
Fri Dec 08, 2017 3:25 am
Forum: General Discussion
Topic: Greetings!
Replies: 19
Views: 4007

Oh, even if you don't loop? That's even stranger. I'd assume it depends on the playback and encoding programs.
by TMC
Fri Dec 08, 2017 3:00 am
Forum: Game Discussion
Topic: 3-D games using the OHRRPGCE engine
Replies: 17
Views: 4530

I've still got all the files for Eldardeen, including design docs, chat logs, and svn change history. Seems we worked on it in 2006, 2007, 2008 and 2009, but mostly just 2006-7. I have a vague feeling that there was some work you were doing which you might have lost in a harddisk crash before sendin...
by TMC
Fri Dec 08, 2017 2:01 am
Forum: General Discussion
Topic: Greetings!
Replies: 19
Views: 4007

Why would there be a difference between looping mp3s vs wavs? I guess there could be bugs in whatever playback (or encoding) program you're using. I know that SDL_mixer (which the OHR uses) used to handle looping music very badly. Hmm, maybe mp3 has some kind of minimum block size, rather than allow...
by TMC
Thu Dec 07, 2017 12:28 pm
Forum: General Discussion
Topic: Greetings!
Replies: 19
Views: 4007

I really like it - a little wanderlust, a lot of nostalgia and serenity. Maybe I'm imagining it, as it's been years since I actually played it, but I think some parts remind me of some of the music from FTL. Or something else. It literally ends on a high note, which seems to be typical of your piece...