Search found 4098 matches
- Sat Dec 30, 2017 11:25 pm
- Forum: Q&A Discussion
- Topic: How can I make this code work if 2 NPCs occupy same space?
- Replies: 3
- Views: 845
- Sat Dec 30, 2017 11:14 pm
- Forum: Q&A Discussion
- Topic: Is there a way to clear all instances of a zone?
- Replies: 9
- Views: 1488
Re: Is there a way to clear all instances of a zone?
I was wondering if there is a way to clear every instance of zone #22 on a map without having to scan through every single (x,y) value on the map? Kind of, by calling "load map state" or "reset map state". But that will load/reset all zones. Also, because it's doing so much more...
- Fri Dec 29, 2017 11:49 pm
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103535
Slices are meant to be able to compute the positions of their children efficiently, since they recompute them every frame. I think radial layout or anything else not likely to be needed for creating slice collections should be instead implemented as a script. That would work much better; then it doe...
- Fri Dec 29, 2017 5:06 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103535
The impetus I had to implement Layout slices is for the graphics ThingBrowser, to replace the grid currently used. E.g. for picking an enemy sprite: they come in different sizes, so you want to pack them onto the screen rather than use the size of the largest sprite. This will become especially impo...
- Fri Dec 29, 2017 3:31 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103535
Hmm, yes, it actually won't be as easy as I expected to implement that, and it'll be a waste of time. Should just wait for the animation system. Which I really want to resume... tomorrow? Am I right in thinking padding is the same for all children (?) Yes. Radial layout would be much trickier; I don...
- Thu Dec 28, 2017 11:42 am
- Forum: Game Discussion
- Topic: OHRRPGCE feature requests/suggestions
- Replies: 698
- Views: 103535
Not sure if this has been asked for already, but could we have an option to set the speed of Walk In Place NPCs? Yes, you have, and so have other people. Maybe someone should just add a global setting. (A global setting is not a backcompat problem... however it will hopefully be obsolete within wee...
- Sun Dec 24, 2017 9:25 pm
- Forum: Q&A Discussion
- Topic: Are there any other OHRRPGCE developers living in Tokyo?
- Replies: 7
- Views: 1328
- Sun Dec 24, 2017 12:04 pm
- Forum: Q&A Discussion
- Topic: Are there any other OHRRPGCE developers living in Tokyo?
- Replies: 7
- Views: 1328
- Sun Dec 24, 2017 12:01 pm
- Forum: Q&A Discussion
- Topic: How to check pushablility of NPC at spot(x,y)
- Replies: 5
- Views: 1113
'continue' doesn't escape out of a for loop, 'break' does. But the fact that you're using a hard-coded relative position, (xNPC, yNPC--2), makes me concerned that you aren't using a for loop to loop over a column of tiles in-between the guard and the hero when you should be. Anyway, if it works for ...
- Thu Dec 21, 2017 8:51 pm
- Forum: General Discussion
- Topic: Plotscripts w/ tags
- Replies: 6
- Views: 1622
- Wed Dec 20, 2017 10:59 am
- Forum: Q&A Discussion
- Topic: Display stat screen with menu
- Replies: 27
- Views: 5161
Should I just assign another variable to the parent and free that instead? There are many different ways to get a handle to a slice, but since you already have it, it's simplest to just store it in a global to use later. Hmm, really there are a ton of obvious string functions that are missing, such...
- Wed Dec 20, 2017 3:04 am
- Forum: Game Discussion
- Topic: I found a potential bug...
- Replies: 4
- Views: 1261
- Wed Dec 20, 2017 1:38 am
- Forum: Game Discussion
- Topic: I found a potential bug...
- Replies: 4
- Views: 1261
- Sun Dec 17, 2017 10:41 pm
- Forum: Game Discussion
- Topic: Axe Cop
- Replies: 217
- Views: 42311
- Sun Dec 17, 2017 11:53 am
- Forum: Game Discussion
- Topic: Pixel-Based walking with dwimmercrafty (etheldreme!)
- Replies: 32
- Views: 7211
This is really cool! I'm impressed you can even push multiple npcs at once. Later on when I have more time, I'll play around with the scripts and try to fix the jittering, if it's still a problem then. This is definitely getting into physics simulation territory now, which is my idea of fun. I was s...