Yes, it's a monster catch game like pokemon.
I hope to make it more random than pokemon, so that it's fun to play for me, even if i was the one who made the game.
Search found 673 matches
- Sat Sep 07, 2013 1:58 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37752
- Sat Sep 07, 2013 1:39 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37752
Some screenshots of what I did today with help : I added rain to my monster game. The game needs a name... http://up.picr.de/15754704fh.png http://up.picr.de/15754705zl.png Anyhow it's now a nameless game with rain every 100 steps for another 100 steps on that map. Next I'll make the rain effect if ...
- Sat Sep 07, 2013 8:33 am
- Forum: Game Discussion
- Topic: The Great 2012 Review Contest [Reviews: 94] [CLOSED]
- Replies: 119
- Views: 43096
Review: Towers of Love and Energy I tried to play it, but I faild and gave up soon. The „Story“ You play a girl, who has to climb to towers, one called the 'Tower of Love' and the other called the 'Tower of Energy'. The first NPC I met was a talking cat head, wich reminded me of Alice in Wonderland...
- Sat Sep 07, 2013 8:24 am
- Forum: General Discussion
- Topic: Hello, introducing myself and my project.
- Replies: 13
- Views: 4261
Hello Luis and welcome to slimesalad! :D Your project sounds interesting. If you need help with art or such you can make use of the work for hire thread: http://www.slimesalad.com/forum/viewtopic.php?t=5098. Or you take a look in the OHR-wiki's sprite database for graphics. How long hav you been wor...
- Sat Sep 07, 2013 8:18 am
- Forum: Reviews
- Topic: Review - Alice Falls Asleep
- Replies: 0
- Views: 1055
Review - Alice Falls Asleep
I thought from the title and the description that this was a joke game, so I was a surprised in a good way to see that it was not a joke game but a nicely done game. The „Story“ As this game is not an RPG it's story is easily told: Alice falls asleep is about a girl trying to stay awake during class...
- Fri Sep 06, 2013 6:20 pm
- Forum: Game Discussion
- Topic: Fools Quest – Progress
- Replies: 33
- Views: 6703
It's been a while. Today as part of the 'Work on your Game Weekend' I fixed some easy to solve bugs, like spelling and map passability. The more difficult things like scripting and re-thinking the scripts, I kept for later, it's no use to make things worse while trying to fix them. So, I still need ...
- Fri Sep 06, 2013 3:41 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37752
Althoug the day is almost over, I'm very happy that it's time for the 'work on your game weekend' again. :D In the morning I tried to write a plotscript, it seems to work. Later I was busy and now that I have time again, I feel tired. I'll try continue with some easy bugfixes in FoolsQuest, before I...
- Sun Sep 01, 2013 7:36 am
- Forum: Game Discussion
- Topic: variable shall be set to be = another variable
- Replies: 1
- Views: 940
variable shall be set to be = another variable
Hello, in the following script, I want to set the variable current day equal to system day. But wether I write "currentday == system day " or "currentday = system day" the compiler does not accept it. Is there another command to set two variables equal? Thanks for your help in ad...
- Sat Aug 31, 2013 4:58 am
- Forum: Game Discussion
- Topic: Android/OUYA RPG collaboration game -Proposal-
- Replies: 27
- Views: 5102
- Fri Aug 30, 2013 5:36 am
- Forum: Game Discussion
- Topic: Android/OUYA RPG collaboration game -Proposal-
- Replies: 27
- Views: 5102
@Master K: It will be good for the texts Chronoboy and I write, if you'd check them. And for graphics, it's best if you talk to BMR, I think he wanted to focus on tiles, but I don't want to say anything wrong. Actually, we are on our way getting started (or already started). :D I'd say planning is m...
- Thu Aug 29, 2013 5:58 pm
- Forum: Game Discussion
- Topic: Macabre
- Replies: 255
- Views: 67427
- Thu Aug 29, 2013 4:30 pm
- Forum: Game Discussion
- Topic: Android/OUYA RPG collaboration game -Proposal-
- Replies: 27
- Views: 5102
I'd be happy to assign you mainly to the writing task as well, we'll need lot's of texts. Not only for the main protegonists, but also for NPCs and random messages ect. If you are an native englishspeaker, could you also check it Chronoboys and my texts sound natural? You could also help BMR with gr...
- Thu Aug 29, 2013 9:03 am
- Forum: Game Discussion
- Topic: Android/OUYA RPG collaboration game -Proposal-
- Replies: 27
- Views: 5102
@ Chronoboy: BitBucket also supports Mercurial which is easier to use than Git and is very similar in syntax to Subversion. I prefer Mercurial over Git, personally. I can provide you the basics of using Mercurial in IRC if you wanted to learn. That would be great! :) About the dialogue, I'm no nativ...
- Wed Aug 28, 2013 8:14 pm
- Forum: Game Discussion
- Topic: Android/OUYA RPG collaboration game -Proposal-
- Replies: 27
- Views: 5102
I'd guess Meowskiwich is either choosing doing sprites or not taking part. I don't know what Chronoboy would like to do. I'll try to do the rest as good as I can, so you can focus on the graphics. Thoug, I'd like someone who's not me to write the dialogue (or at least check the dialogue.) I guess th...
- Wed Aug 28, 2013 5:06 pm
- Forum: Game Discussion
- Topic: Fools Quest – Progress
- Replies: 33
- Views: 6703