Search found 673 matches
- Tue Sep 10, 2013 10:27 am
- Forum: Game Discussion
- Topic: plant grwing script help
- Replies: 2
- Views: 717
plant grwing script help
Hello, this time I need help finding an bug that make the first plant (NPC 0, on map 3) change it's picture then it shouldn't. Almost immediately after picking a fuit the plant switches back to the picture facing left, displaying the fully grown plant. :/ For one plant the script wokred fine, but af...
- Tue Sep 10, 2013 10:22 am
- Forum: Game Discussion
- Topic: html displaying texts - questions
- Replies: 4
- Views: 1017
Hey, thanks for your reply. :D I'm sorry, but can't post the code, the forum won't let me. That's why I used pastebin and posted the link. I could also send you the files via PM, if you like? Edit: I don't understand why question 2 is displayed but 1 isn't. I'm not sure what the script is doing (and...
- Tue Sep 10, 2013 10:12 am
- Forum: Game Discussion
- Topic: html displaying texts - questions
- Replies: 4
- Views: 1017
html displaying texts - questions
Hello, I's me asking questions again. :) This time about htlm. I don't know much about it, but the outcome looks like this: http://up.picr.de/15789963qr.png :o Is that correct? I feel like there shouldn't be anything shown on the page, and can't figure out why the second question is shown but the fi...
- Mon Sep 09, 2013 6:50 pm
- Forum: Game Discussion
- Topic: Fools Quest – Progress
- Replies: 33
- Views: 6703
FoolsQuest II and Manual
A html manual was added to the game's download page today. FoolsQuest has already been downloaded 10 times. That makes me happy. :D I'll be waiting for complains about bugs ect, before I'll think about making an update. ~FoolsQuest II~ I'll more openly document the progress on Fools'Quest II. So I'l...
- Mon Sep 09, 2013 12:12 pm
- Forum: Game Discussion
- Topic: Android/OUYA RPG collaboration game -Proposal-
- Replies: 27
- Views: 5102
It's me doubleposting here, but this topic was lacking action a bit. I've send you a PM, so please macke sure to read it and look on the things I've uploaded in dropbox. We should start working on the project now, even if we don't have a server yet. Let's beginn! That's the team: BMR - Tiles, Sprite...
- Mon Sep 09, 2013 7:53 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37754
@Bob: You can now hold ALT and press left and right arrow keys or type in a box ID number to jump to another text box without having to ESC back to the main text box menu. (basically the same as what you can do in the Attack and Enemy submenus) Thank you so much! That was a feature I was waiting for...
- Sun Sep 08, 2013 7:11 pm
- Forum: Game Discussion
- Topic: Fools Quest – Progress
- Replies: 33
- Views: 6703
- Sun Sep 08, 2013 6:32 pm
- Forum: General Discussion
- Topic: Hello, introducing myself and my project.
- Replies: 13
- Views: 4261
- Sun Sep 08, 2013 2:44 pm
- Forum: Games
- Topic: FoolsQuest against the All-Seeing-Eye
- Replies: 1
- Views: 2152
FoolsQuest against the All-Seeing-Eye
~Fools Quest against the All-Seeing-Eye~ http://up.picr.de/15767032ef.png Summary: In this game you play a fool on your quest to bring happieness back to a small village. On your quest against the All-Seeing-Eye, you meet new friends and explore the games world.Depending on your choices the game wo...
- Sun Sep 08, 2013 1:56 pm
- Forum: Game Discussion
- Topic: Fools Quest – Progress
- Replies: 33
- Views: 6703
- Sun Sep 08, 2013 9:43 am
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37754
Sunday of the work on your game weekend... I should feel more awake, but I'm still tired. This morning, I tried to get the plant growing script to work, without sucssess. :???: <- that's that I looked like yesterday evening and this morning ... Anyway, here are some screenshots. The number indicates...
- Sun Sep 08, 2013 6:11 am
- Forum: Game Discussion
- Topic: hero spells + scripting functions
- Replies: 3
- Views: 727
@Bob: I planned to give the hero new attacks on level up and allow removing old ones (by a menu or so). I don't need to use the spell list, because the hero will not know many attacks. If just setting tags at level up and will make the hero learn/forget attacks I'll use this. Otherwise, I'll use a s...
- Sat Sep 07, 2013 5:20 pm
- Forum: Game Discussion
- Topic: hero spells + scripting functions
- Replies: 3
- Views: 727
hero spells + scripting functions
I have a scripting related question: http://up.picr.de/15757041qc.png If i don't use spell list, but assign the spells throug the battle menu to the heros, how can I alter thoses spells? Are there functions to work with thoses spells? I looked in the plotscripting dictionary, but I found only thoses...
- Sat Sep 07, 2013 4:10 pm
- Forum: Game Discussion
- Topic: The Great 2012 Review Contest [Reviews: 94] [CLOSED]
- Replies: 119
- Views: 43096
Review: Abel I don't like militrairy stories/settings, so my judgement may be biased. The Story: You are a soldier working for an army called Abel in a futuristic cyberpunk world. You wake up and are advised by other soldiers/scientists about game play secific things. A nicely done tutorial. After ...
- Sat Sep 07, 2013 3:03 pm
- Forum: Game Discussion
- Topic: Work-On-Your-Game-Weekend!
- Replies: 177
- Views: 37754
Thanks, that's kind of you. :) The game itself is rather in tech-demo stage, and the story elements were not added yet. At the moment I'm happily implementing environment things/effects, I plan to add the story element as last things to the game. If I have more to look at I'll upload asome kind of t...