Search found 673 matches

by marionline
Sat Dec 17, 2016 4:08 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98152

I'm looking for someone to spell & grammar check enemy descriptions I'm going to include in my game. Please also help me to find the tone that resembles somewhat a biology book. There are 48 descriptions and they are about 2-4 sentences long. In return, I can offer to look at german text should ...
by marionline
Fri Dec 16, 2016 7:12 pm
Forum: Game Discussion
Topic: OHRRPGCE feature requests/suggestions
Replies: 698
Views: 103120

I would like features that make it easier to make games/improve the OHR's usabiliy: A) Problem: During making a game one accumulates a lot of data (all graphics, color palettes, texts in text boxes) in the OHR. It is hard to keep an overview, if you make a large game. Idea: Add a way to sort and fin...
by marionline
Wed Dec 14, 2016 2:08 pm
Forum: Q&A Discussion
Topic: trouble with crafting script
Replies: 3
Views: 1331

Hello TMC, thanks for you help. :D I used the advices you gave, and I found the bugs. There were '@'s missing in the crafting scripts for Charm attk and charm dog. Without the '@' the script seems to be executed immediately. That's why these messages were displayed. Also an surplus open menu functio...
by marionline
Sun Dec 04, 2016 12:00 am
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14790

What's everyone doing? Christmas shopping? Forum-Lurking? It's about a month that I joined the contest! :) Here's my newest progress: I'm a bit frustrated because Calc is quite efficient at hindering the game making process... It craches way to often. >:( I got the cafting script working, with a men...
by marionline
Fri Dec 02, 2016 8:20 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

I really like the 2nd one. :D Will it be a playable character? He/She would make a really good hero design. For the other two walkabouts, the darker outline color was almost not visible on my screen. When I fist saw the image I thought the first one could do with a white T-shrit and red jacket. So I...
by marionline
Thu Dec 01, 2016 6:44 pm
Forum: Q&A Discussion
Topic: trouble with crafting script
Replies: 3
Views: 1331

trouble with crafting script

I am having trouble with my crafting script. Start script talking to NPC: http://up.picr.de/27593036lo.png See Menu and already a textbox is shown. http://up.picr.de/27593035rv.png Get another Menu with textbox. http://up.picr.de/27593037bz.png I used TMC ideas from here (link: http://www.slimesalad...
by marionline
Wed Nov 30, 2016 10:22 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335751

These cat-humans are NPCs and I am not sure if I'll use these images in the game. It could be nice to use images to show how they look different (or similar) compared to the humans main characters. But then again it's a question of workload and consistent(ness?), other NPCs would need to have such i...
by marionline
Wed Nov 30, 2016 9:31 pm
Forum: Q&A Discussion
Topic: How to show string-var in textbox?
Replies: 5
Views: 1407

Thanks a lot! :D
I finally got the textbox that is displaying the item name.
by marionline
Tue Nov 29, 2016 2:19 pm
Forum: Q&A Discussion
Topic: How to show string-var in textbox?
Replies: 5
Views: 1407

Thanks for your answer. :) Is it's string sprintf(id-of-old-string ,id-of-new-string, Val), right? Unfortuntely, even the change string part commented out, the textbox does not display the string variable. script, show_text, itemid, begin $200="You created SOMETHING COOL." #string sprintf&...
by marionline
Tue Nov 29, 2016 1:46 pm
Forum: Q&A Discussion
Topic: ESC from battle
Replies: 8
Views: 1779

You can make escape attacks: From the Edit Attacks -> Bitsets... -> Force Victory (ends the battle by letting heroes win) From the Edit Attacks -> Bitsets... -> Force Battle Exit (ends battle) From the Edit Attacks -> Bitsets... -> Cause heros to run away (heroes flee) I'd like to see a 'cause enem...
by marionline
Tue Nov 29, 2016 1:31 pm
Forum: Q&A Discussion
Topic: How to show string-var in textbox?
Replies: 5
Views: 1407

How to show string-var in textbox?

I'm trying to get text as $string into a textbox. I'm somewhat clueless here ... maybe it's just a something like spelling mistake, that I don't see? I wrote a script show_text: script, show_text, itemid, begin $200="You created %s!" string sprintf(200, 200, get item name(i...
by marionline
Mon Nov 28, 2016 9:25 pm
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14790

guo wrote: What are the $0="Sword (blade + handle)" and "@craft sword" parts? I'm guessing $0 is a string to caption the new menu item and @craft sword indicates which script the crafting menu should call ... That's right. :) TMC wrote: script, add craft recipe, name, which scri...
by marionline
Mon Nov 28, 2016 8:11 pm
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14790

@TMC:
Wow! Many, many thanks TMC! :D
That saved me from about writing 50 tags and implementing menu items!
It's way more fun to use that script.
by marionline
Sun Nov 27, 2016 6:50 pm
Forum: Game Discussion
Topic: Official MEGA-THREAD for "Finish Your Damn Game" Contest
Replies: 44
Views: 14790

@TMC: Using git/hg/svn probably doesn't have many benefits until you want to collaborate on a game with someone else, and merge changes. Agreed. It's most usefull for collab work. But it's good for me if I work on diffrent machienes on the game, to not overwrite the progress I made. @Willy ­Elektrix...
by marionline
Mon Nov 21, 2016 7:53 am
Forum: Q&A Discussion
Topic: Exporting a whole map as bmp?
Replies: 7
Views: 1939

@TMC: Thanks for your answer. :) From the thread I take it, it can be run under Linux. But I am not familliar with Ruby .... I tried: <quote>ruby main.rb </quote> And that's the error I got: <quote> ruby main.rb /usr/lib/ruby/2.1.0/rubygems/core_ext/kernel_require.rb:55:in `require': cannot load suc...