Search found 910 matches

by Willy Elektrix
Tue Mar 26, 2013 11:50 pm
Forum: General Discussion
Topic: What open source games do you play?
Replies: 12
Views: 3646

I've also played a lot of Wesnoth in the past, but not in the last year or two. And a lot of roguelikes. Most recently Nethack 4, Cataclysm , and a little Dungeon Crawl Stone Soup. Anyone interested in Rogue-likes should try Dungeon Crawl Stone Soup if they haven't already. It can't be beat in term...
by Willy Elektrix
Tue Mar 26, 2013 11:45 pm
Forum: Game Discussion
Topic: Dreg Sector: The Tract
Replies: 2
Views: 1435

Wow... So I installed this and played it for a little while and am pretty conflicted about it. On one hand I think this kind of game is a perfect fit for this engine. I love the color scheme and the graphics and a whole bunch of the game mechanics. There is no doubt in my mind that this took a lot ...
by Willy Elektrix
Tue Mar 26, 2013 2:16 am
Forum: Game Discussion
Topic: Dreg Sector: The Tract
Replies: 2
Views: 1435

Dreg Sector: The Tract

I released version 1.1 of Dreg Sector: The Tract. It is now available in the games section of this forum. It has numerous improvements and bug fixes over the previous version. Most importantly, the bug that filled the trader shops with infinite goods has now been fixed. Special attacks have been bet...
by Willy Elektrix
Mon Mar 25, 2013 2:26 am
Forum: Game Discussion
Topic: Hamster Burrow high score challenge #1!
Replies: 36
Views: 7526

foreverblue2 wrote:This was prerty cool to see people competing with my game. Thx for playing everyone!!
Out of curiosity, what's your high score? I'm assuming it's something awesome.
by Willy Elektrix
Mon Mar 25, 2013 2:23 am
Forum: Game Discussion
Topic: script debugging help
Replies: 7
Views: 1282

TMC wrote:No, don't do that, it'll break when you switch to Beelzebufo.
Cool. Instead, I'll update to the newest nightly when it's posted. Although, I doubt I would bring this project into Beelzebufo anyway.
by Willy Elektrix
Sun Mar 24, 2013 11:38 pm
Forum: Game Discussion
Topic: script debugging help
Replies: 7
Views: 1282

for (i, 0, 3) do ( if (hero by slot(i) > -1) then ( hpleft:= get hero stat(i, stat:Hull, current stat) if (hpleft > 0) then (someone alive := true) ) &...
by Willy Elektrix
Sun Mar 24, 2013 2:28 am
Forum: Game Discussion
Topic: script debugging help
Replies: 7
Views: 1282

script debugging help

The script below causes every hero up to 20 damage (randomized) and then checks to see if any of them are still alive. If none are still alive, the script causes are a game over. This works perfectly if I have 2 or more heroes in the party. However, if I only have 1 hero, that single hero can reach ...
by Willy Elektrix
Sat Mar 23, 2013 11:03 pm
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103277

James fixed the infinite shop stock bug two weeks ago. It had been present since (and including) Zenzizenzic. It affected shops only on the second attempt at the game and onwards (either quitting to the title screen and restarting, or loading a save in the middle of a game). It made all the stocks ...
by Willy Elektrix
Sat Mar 23, 2013 9:17 pm
Forum: Game Discussion
Topic: Hamster Burrow high score challenge #1!
Replies: 36
Views: 7526

TMC: I enjoyed watching your video. I would have liked to record my run, but I'm not really setup to do that. It isn't much different from your run though. It seems to me that the game ramps in difficulty at 60, 120, and 180 points, but I don't think it gets any harder after that.
by Willy Elektrix
Sat Mar 23, 2013 3:13 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2012
Replies: 532
Views: 103277

Willy Elektrix, if you start from the beginning of the game, instead of playing from a save, do you see the problem then? That's not the problem. The stock amounts are all correct when I view them in the Shop Editor in a nightly, but they are infinite in-game. Actually, I thought I saw one shop wit...
by Willy Elektrix
Sat Mar 23, 2013 3:05 am
Forum: Game Discussion
Topic: spell that reduces encounter rate
Replies: 8
Views: 3159

Thanks MSW188. That worked great!
by Willy Elektrix
Thu Mar 21, 2013 12:00 am
Forum: Game Discussion
Topic: spell that reduces encounter rate
Replies: 8
Views: 3159

I guess I'm doing this as an item rather than a spell. Here is the script I came up with. The script "step" is run each time the hero moves. The script "radar" is done when the hero activates the item. Unfortunately, the script "radar" freezes when it runs, because it's...
by Willy Elektrix
Wed Mar 20, 2013 12:55 am
Forum: Game Discussion
Topic: Woryurs of Woberyun High Score Challenge
Replies: 30
Views: 7507

This is quite tricky because the state of the game after the script is the same as the state before. I think ideally we would have a general bitset or a "stop other triggered scripts" command for this. What I would do is to have a short period of immunity at the beginning of the game, jus...
by Willy Elektrix
Tue Mar 19, 2013 1:09 am
Forum: Game Discussion
Topic: spell that reduces encounter rate
Replies: 8
Views: 3159

I've come into another problem. How do I make a spell that can only be triggered outside of combat? Is this even possible?

Likewise, I don't think I can make a spell that triggers a script. I would prefer to have this effect be a spell rather than an item if at all possible.
by Willy Elektrix
Mon Mar 18, 2013 11:34 pm
Forum: Game Discussion
Topic: Woryurs of Woberyun High Score Challenge
Replies: 30
Views: 7507

This is triggered when you touch one of monsters. A similar script called "monster2" or "monster 3" is triggered when you touch another of the monsters. How can I implement a check so it doesn't run if another script is running? plotscript, monster1, begin if (check tag &...