Search found 910 matches

by Willy Elektrix
Sat Aug 31, 2013 5:09 pm
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Tell me if this is possible. I want to write an on-step script that reads what zone the PC is currently in and then randomly displays thematic text boxes based on this zone. I'm pretty sure it could be done and I think I can figure out how. However, I'm not at a good point in development to begin ex...
by Willy Elektrix
Sat Aug 31, 2013 2:10 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361330

thanks guys, I'm just a re-uploading a new version - found some last minute bugs in there (wrong linking doors!!). I was just going to tell about those doors. Glad you found them. I completed the game. The graphics, music, and overall atmosphere were engrossing. However, I wish the world was more e...
by Willy Elektrix
Tue Aug 27, 2013 2:10 am
Forum: Game Discussion
Topic: Memento Mori journal
Replies: 17
Views: 4414

BMR wrote:Well, it's not a very uncommon name. d20 has a similarly named spell.
I've said this before, but it's always a good idea to do a quick web search for any title you plan to use. You'll notice all of my games have weird titles for this reason.
by Willy Elektrix
Wed Aug 21, 2013 2:01 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Another question. Is there an easy way to dump of all my text boxes to a text file? The reason I ask is because it would be much easier for me to proofread and edit them this way. However, I do not need to import them back into OHR.
by Willy Elektrix
Wed Aug 21, 2013 1:25 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Thanks for your answers, both of you. I use a lot of NPCs that are disabled by tags so I think I will end up using TMCs method more.
by Willy Elektrix
Wed Aug 21, 2013 1:22 am
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32336

While the core gameplay and mechanics are similar, my edition diverges from the original in several respects. First is that, thanks to the magic of Computation, the maze is procedurally generated and therefore guaranteed to be possible. Second is that the monsters are mostly distinct and combat is ...
by Willy Elektrix
Mon Aug 19, 2013 3:26 pm
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

How can I tell how many NPCs I have on a map other than counting them by hand?
by Willy Elektrix
Sat Aug 17, 2013 3:02 pm
Forum: Front Page
Topic: OHRRPGCE Top 15 - 2013
Replies: 55
Views: 32336

To do this right, I would really need to play all of the awesome games I never have. For instance, I've been meaning to try Tales of the New World I and Vampire's Curse or years. However, I don't have time to seriously dig into those games in the next week. #1 Spellshard: The Black Crown of Horgoth)...
by Willy Elektrix
Sun Aug 11, 2013 1:48 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Whoa, slow down. Lifting the 300 NPC limit won't be hard, just need to replace one simple file format with another. Could be less work than scripting an elaborate workaround like that (which is frequently the case. Wouldn't it be nice f users could implement their own features? :) I'm not sure I fo...
by Willy Elektrix
Sat Aug 10, 2013 5:24 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

While we are discussing limits. How many NPCs can I use on a single map? http://rpg.hamsterrepublic.com/ohrrpgce/What_are_the_limits_on_various_things%3F#NPCs I read that, but I didn't know if the wiki was accurate or not. I'm creating a game with a 1 giant map. I will have to be very careful becau...
by Willy Elektrix
Sat Aug 10, 2013 2:44 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

While we are discussing limits. How many NPCs can I use on a single map?
by Willy Elektrix
Tue Aug 06, 2013 11:50 pm
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Then, you can export your tag names to your .hsi file, open it up in a text editor, and to a search on it whenever you need to find the name of the tag you need. This is a good idea. I will probably use it. (You know what? I should totally add the ability to search for tags by name right into the t...
by Willy Elektrix
Tue Aug 06, 2013 12:21 am
Forum: Game Discussion
Topic: Gamebook: Caverns of None Shall Pass
Replies: 9
Views: 1859

Likewise, (disregarding the Final Encounter) each skill is used an equal number of times. I should point out that I was counting the amount of times each skill let you skip an encounter. There are certain uses which I did not count (for example, there is a scenario involving the merchant which is e...
by Willy Elektrix
Tue Aug 06, 2013 12:20 am
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

Are you worried about running out of tags? Or are you just trying to keep your list of tags uncluttered? If your concern is the first, let me remind you that the current version no longer has a 1000 tag limit! You can use up to 16000 tags. I'm worried about the organizational hassle of having so ma...
by Willy Elektrix
Sun Aug 04, 2013 11:35 pm
Forum: Game Discussion
Topic: destroy npc command
Replies: 25
Views: 4522

destroy npc command

Is there anyway to make the Destroy NPC command permanent? For instance, when I save/load a game, I want NPCs who have been destroyed to stay destroyed.

I know I can do this with tags, but I'm trying to avoid that to cut down on the number of excessive tags this game will be using.