Search found 910 matches
- Tue Nov 19, 2013 2:52 am
- Forum: Game Discussion
- Topic: Seeking a musician
- Replies: 5
- Views: 1243
- Wed Nov 13, 2013 1:53 am
- Forum: Game Discussion
- Topic: Seeking a musician
- Replies: 5
- Views: 1243
Seeking a musician
I've been working on a new game for 4 months. It's about 65% done but will be completed by the end of the year. I need someone to compose an original soundtrack for it. Send me a PM if you are interested. Here's the premise: Your spaceship has crashed on a planet decimated by cataclysms and populate...
- Wed Nov 06, 2013 12:34 am
- Forum: Game Discussion
- Topic: Planning the 2013/2014 Finish Your Dang Game Contest (FYDG)
- Replies: 18
- Views: 2941
- Tue Nov 05, 2013 12:42 am
- Forum: Game Discussion
- Topic: Halloween Contest Voting
- Replies: 7
- Views: 1864
Alice is Trapped - 4 Fun and unpredictable. I wouldn't mind seeing this expanded into something larger and more polished. I enjoyed exploring the school and finding the different secrets. Scare Spree - 4 Very polished, but frustrating to play for a high score. The disbursement of the students seems ...
- Mon Oct 28, 2013 3:17 am
- Forum: Game Discussion
- Topic: Things to avoid when writing a game's story.
- Replies: 32
- Views: 6705
If you really want to tell a tightly controlled narrative, you should probably write a book or make a movie. Games are tricky storytelling medium due to player interaction. Unless you have really minimal player interaction, in which case you probably aren't making a very good game. Although, now thi...
- Sun Oct 27, 2013 8:42 pm
- Forum: Game Discussion
- Topic: Things to avoid when writing a game's story.
- Replies: 32
- Views: 6705
I wouldn't stress too much about how often a story element has already been used. Instead, focus on making your characters interesting. Then instead of being yet another story about ancient evil that has been unleashed and now needs to be locked away, it becomes about the interactions of your chara...
- Wed Oct 16, 2013 2:02 am
- Forum: Game Discussion
- Topic: Does having many NPC's slow down the game as it runs?
- Replies: 14
- Views: 2653
- Sun Oct 06, 2013 9:09 pm
- Forum: Game Discussion
- Topic: C. Kane - 2.0 Now on Steam!
- Replies: 80
- Views: 30317
- Sat Oct 05, 2013 8:32 pm
- Forum: Game Discussion
- Topic: Vehicle as "touch" NPC
- Replies: 10
- Views: 2682
- Fri Oct 04, 2013 1:22 am
- Forum: Game Discussion
- Topic: Vehicle as "touch" NPC
- Replies: 10
- Views: 2682
- Wed Oct 02, 2013 12:06 am
- Forum: Game Discussion
- Topic: Vehicle as "touch" NPC
- Replies: 10
- Views: 2682
All of your ideas are good. I'm not sure how I will resolve this, but you've given me a place to start. You could use a script to selectively remove walls next to the boat. Another solution, requiring lite scripting, would be it have 1 script run when you exit the boat, that makes the tile the boat ...
- Tue Oct 01, 2013 2:59 am
- Forum: Game Discussion
- Topic: Vehicle as "touch" NPC
- Replies: 10
- Views: 2682
Vehicle as "touch" NPC
Is there anyway to have a boat vehicle act as a "touch" NPC instead of a "use" NPC? The problem is, you can't touch an NPC through a wall, therefore you can't touch the boat through the shoreline. However, for reasons of consistency, I want to make the boat function like a touch ...
- Tue Sep 17, 2013 12:04 am
- Forum: Game Discussion
- Topic: Here's a short screen capture video of my game...
- Replies: 26
- Views: 5038
- Sun Sep 15, 2013 10:29 pm
- Forum: Game Discussion
- Topic: C. Kane - 2.0 Now on Steam!
- Replies: 80
- Views: 30317
- Wed Sep 04, 2013 11:48 pm
- Forum: Game Discussion
- Topic: OHRRPGCE Top 15 2013 - Results
- Replies: 10
- Views: 2682