Search found 910 matches
- Wed Oct 08, 2014 11:45 pm
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
- Wed Oct 08, 2014 12:59 am
- Forum: Game Discussion
- Topic: New Game: Ramble Planet
- Replies: 65
- Views: 14344
Oh, wow! That is cool. I never noticed the different skulls, I just got through that maze with a little brute-force-guessing, and a lot of luck. Ha! That's funny. I bet some other people did the same. On my earlier game, Castle on the Night Land, I had an invisible maze. If you carried the TORCH it...
- Wed Oct 08, 2014 12:54 am
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
- Mon Oct 06, 2014 11:44 pm
- Forum: Game Discussion
- Topic: New Game: Ramble Planet
- Replies: 65
- Views: 14344
How do you get in to the area with the skull-walls? I keep getting pushed out. Take a look at the attached screen shot. I am standing beside one of the entrances. The correct paths are marked by skulls that look like the ones shown by this entrance. In other words, look carefully at the skulls and ...
- Mon Oct 06, 2014 11:37 pm
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
Although you have solved this, is there a reason you're not using slices for this? That would have been a pretty easy thing to do, I think. Slices can basically be big text boxes, if you want. You can also put pictures in there, too, so your stats can have icons. If I couldn't figure this out, my i...
- Mon Oct 06, 2014 3:37 am
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
I ended up working around this problem in a complete different way. Now, when the player presses ESC to open the main menu, it simultaneously opens the stats menu right beside the main menu. Since the stats menu is not the top menu, it cannot be manipulated. However, the stats are visible whenever t...
- Sun Oct 05, 2014 5:25 pm
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
Anyways, if the menu is just going to act like a text box, use a textbox. Otherwise, you'll need to provide more information about what you're actually talking about. Screenshots included. A text box has a limit to the number of lines it contains. A menu is much more useful in this regard. I'm not ...
- Sun Oct 05, 2014 4:54 pm
- Forum: Game Discussion
- Topic: disabling menu control
- Replies: 15
- Views: 3368
disabling menu control
I want to use a custom menu to display the heroes stats. However, I want to disable the player's control of that menu so that they can't move the cursor around and highlight different menu items. In other words, it will be formatted like a menu, but function like a text box. The menu bitset "di...
- Tue Sep 30, 2014 3:20 am
- Forum: Game Discussion
- Topic: Need Graphics Artist: Void Crypt
- Replies: 7
- Views: 1197
- Mon Sep 29, 2014 11:52 pm
- Forum: Game Discussion
- Topic: Need Graphics Artist: Void Crypt
- Replies: 7
- Views: 1197
This sounds very cool! The game sounds like it would be a roughly even mix of battles and outside of battle aspects, right? That's the idea. I play a fair amount of pen-and-paper role-playing. I've always appreciated the fact that those games have systems to model events outside of combat. I wish m...
- Sun Sep 28, 2014 3:14 pm
- Forum: Game Discussion
- Topic: Work for Hire
- Replies: 162
- Views: 98177
I am looking for a graphics artist to collaborate on my next game. Development will start as soon as I have found the right person. The development time for the game will be approximately 6-8 months. Below are some details about what the game will actually be. When completed, this game will be distr...
- Sun Sep 28, 2014 3:13 pm
- Forum: Game Discussion
- Topic: Need Graphics Artist: Void Crypt
- Replies: 7
- Views: 1197
Need Graphics Artist: Void Crypt
I am looking for a graphics artist to collaborate on my next game. Development will start as soon as I have found the right person. The development time for the game will be approximately 6-8 months. Below are some details about what the game will actually be. When completed, this game will be distr...
- Sat Sep 27, 2014 5:11 pm
- Forum: Game Discussion
- Topic: Battle Cursor Disappear
- Replies: 6
- Views: 1073
- Sat Sep 27, 2014 5:00 pm
- Forum: Game Discussion
- Topic: Battle Cursor Disappear
- Replies: 6
- Views: 1073
Battle Cursor Disappear
I am planning a new game. I am currently experimenting with features in the battle system. I want to make battles between one hero and one monster that have the appearance of being in first-person. The hero will not have a sprite on screen. If you imagine the Dragon Quest 1 battles, you will know wh...
- Wed Sep 24, 2014 11:48 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335931