Search found 910 matches

by Willy Elektrix
Wed Oct 08, 2014 11:45 pm
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

I don't understand why pressing enter here would be a problem, but maybe it was because there was more to the script. If you have problems with things double triggering it is almost certainly because you are using "keyispressed(key:enter)" when you should be using "keyval(key:enter) ...
by Willy Elektrix
Wed Oct 08, 2014 12:59 am
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

Oh, wow! That is cool. I never noticed the different skulls, I just got through that maze with a little brute-force-guessing, and a lot of luck. Ha! That's funny. I bet some other people did the same. On my earlier game, Castle on the Night Land, I had an invisible maze. If you carried the TORCH it...
by Willy Elektrix
Wed Oct 08, 2014 12:54 am
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

Regarding Willy's original question, the script that you posted was wrong. "top menu" returns a menu handle, not a menu ID number. Those are different things: a handle is just an opaque number like an npc reference. Writing "while (top menu)" or "while (menu is open(1))&quo...
by Willy Elektrix
Mon Oct 06, 2014 11:44 pm
Forum: Game Discussion
Topic: New Game: Ramble Planet
Replies: 65
Views: 14344

How do you get in to the area with the skull-walls? I keep getting pushed out. Take a look at the attached screen shot. I am standing beside one of the entrances. The correct paths are marked by skulls that look like the ones shown by this entrance. In other words, look carefully at the skulls and ...
by Willy Elektrix
Mon Oct 06, 2014 11:37 pm
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

Although you have solved this, is there a reason you're not using slices for this? That would have been a pretty easy thing to do, I think. Slices can basically be big text boxes, if you want. You can also put pictures in there, too, so your stats can have icons. If I couldn't figure this out, my i...
by Willy Elektrix
Mon Oct 06, 2014 3:37 am
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

I ended up working around this problem in a complete different way. Now, when the player presses ESC to open the main menu, it simultaneously opens the stats menu right beside the main menu. Since the stats menu is not the top menu, it cannot be manipulated. However, the stats are visible whenever t...
by Willy Elektrix
Sun Oct 05, 2014 5:25 pm
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

Anyways, if the menu is just going to act like a text box, use a textbox. Otherwise, you'll need to provide more information about what you're actually talking about. Screenshots included. A text box has a limit to the number of lines it contains. A menu is much more useful in this regard. I'm not ...
by Willy Elektrix
Sun Oct 05, 2014 4:54 pm
Forum: Game Discussion
Topic: disabling menu control
Replies: 15
Views: 3368

disabling menu control

I want to use a custom menu to display the heroes stats. However, I want to disable the player's control of that menu so that they can't move the cursor around and highlight different menu items. In other words, it will be formatted like a menu, but function like a text box. The menu bitset "di...
by Willy Elektrix
Tue Sep 30, 2014 3:20 am
Forum: Game Discussion
Topic: Need Graphics Artist: Void Crypt
Replies: 7
Views: 1197

I wonder why you wouldn't want to make it with the style of graphics you always do. I love those. I read many reviews of Ramble Planet from outside the OHR community that started with something like, "Don't be turned away by the graphics..." Also, having a graphics artist will hopefully s...
by Willy Elektrix
Mon Sep 29, 2014 11:52 pm
Forum: Game Discussion
Topic: Need Graphics Artist: Void Crypt
Replies: 7
Views: 1197

This sounds very cool! The game sounds like it would be a roughly even mix of battles and outside of battle aspects, right? That's the idea. I play a fair amount of pen-and-paper role-playing. I've always appreciated the fact that those games have systems to model events outside of combat. I wish m...
by Willy Elektrix
Sun Sep 28, 2014 3:14 pm
Forum: Game Discussion
Topic: Work for Hire
Replies: 162
Views: 98177

I am looking for a graphics artist to collaborate on my next game. Development will start as soon as I have found the right person. The development time for the game will be approximately 6-8 months. Below are some details about what the game will actually be. When completed, this game will be distr...
by Willy Elektrix
Sun Sep 28, 2014 3:13 pm
Forum: Game Discussion
Topic: Need Graphics Artist: Void Crypt
Replies: 7
Views: 1197

Need Graphics Artist: Void Crypt

I am looking for a graphics artist to collaborate on my next game. Development will start as soon as I have found the right person. The development time for the game will be approximately 6-8 months. Below are some details about what the game will actually be. When completed, this game will be distr...
by Willy Elektrix
Sat Sep 27, 2014 5:11 pm
Forum: Game Discussion
Topic: Battle Cursor Disappear
Replies: 6
Views: 1073

Nevermind. I figured it out. The OHR has become so loaded with features since I first started using it. I love it!
by Willy Elektrix
Sat Sep 27, 2014 5:00 pm
Forum: Game Discussion
Topic: Battle Cursor Disappear
Replies: 6
Views: 1073

Battle Cursor Disappear

I am planning a new game. I am currently experimenting with features in the battle system. I want to make battles between one hero and one monster that have the appearance of being in first-person. The hero will not have a sprite on screen. If you imagine the Dragon Quest 1 battles, you will know wh...
by Willy Elektrix
Wed Sep 24, 2014 11:48 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335931

Tacobot:

I've been developing a game with TWINE for the past few months. TWINE is an engine for developing games or fiction using hypertext. If you have an interest in that sort of thing, you should check TWINE out.