Search found 910 matches
- Sat Jun 18, 2016 12:38 am
- Forum: General Discussion
- Topic: METACHAT: The Unburning (D&D5e)
- Replies: 300
- Views: 50631
- Fri Jun 10, 2016 1:07 am
- Forum: Game Discussion
- Topic: Heart of the OHR Contest 2016
- Replies: 279
- Views: 56732
- Thu Jun 02, 2016 2:51 am
- Forum: General Discussion
- Topic: Hamsterbot - The OHR's friendly twitter feed
- Replies: 13
- Views: 4417
- Tue May 31, 2016 6:06 pm
- Forum: General Discussion
- Topic: Hamsterbot - The OHR's friendly twitter feed
- Replies: 13
- Views: 4417
- Tue May 31, 2016 12:28 am
- Forum: General Discussion
- Topic: Hamsterbot - The OHR's friendly twitter feed
- Replies: 13
- Views: 4417
- Sun May 15, 2016 5:21 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35592
Version 1.3 is out on PC and Mac. Android version is forthcoming. *Brand new icon featuring the Serpopard. *Added many new sound effects. *Added an additional ending screen that totals the player's deaths. *Added an additional ending screen based on hours of play time. *Main menu now has an option t...
- Sat May 07, 2016 2:21 pm
- Forum: Game Discussion
- Topic: 30 Day Challenge[s]
- Replies: 180
- Views: 35208
- Thu May 05, 2016 1:17 pm
- Forum: Q&A Discussion
- Topic: Suitable experience point progression
- Replies: 4
- Views: 1262
If it makes you feel any better (or worse), character advancement one of the hardest things to balance when developing an RPG (in OHR or otherwise). Here is a problem I often encounter: I play test my games dozens of times myself and master them. Then they seem too easy, so I make them harder. Then ...
- Thu May 05, 2016 1:15 pm
- Forum: Game Discussion
- Topic: Void Pyramid
- Replies: 142
- Views: 35592
Now is a good to time to post that Void Pyramid has an FAQ at GameFAQs . The question about the Ankh happens to already be in that FAQ. EDIT: Reading through that FAQ just made me realize that the coordinates given by the Augury Terminals in the game might be reversed. X (horizontal) should come fir...
- Wed May 04, 2016 6:14 pm
- Forum: Q&A Discussion
- Topic: full screen / windowed disable on Android
- Replies: 2
- Views: 855
Re: full screen / windowed disable on Android
EDIT: Wait! Forget all that! Windowed/Fullscreen menu items are already magically disabled when running on Android. It will just work correctly already :) Do remember to turn on the "hide menu item if disabled" bitset for Windowed and Fullscreen so that they will be completely invisible r...
- Wed May 04, 2016 1:06 pm
- Forum: Q&A Discussion
- Topic: full screen / windowed disable on Android
- Replies: 2
- Views: 855
full screen / windowed disable on Android
I am using the full screen/windowed menu options on my game. Is there a way I can disable those on the Android version of my game without just making a separate .RPG file for the Android version?
- Mon May 02, 2016 1:43 pm
- Forum: Game Discussion
- Topic: Take on the Evil Dead (Update Thread)
- Replies: 7
- Views: 3573
- Sat Apr 30, 2016 12:56 am
- Forum: Game Discussion
- Topic: OHRRPGCE stable release (callipygous)
- Replies: 33
- Views: 11133
- Sat Apr 30, 2016 12:25 am
- Forum: Game Discussion
- Topic: OHRRPGCE stable release (callipygous)
- Replies: 33
- Views: 11133
- Sun Apr 17, 2016 4:57 pm
- Forum: General Discussion
- Topic: Testing interest in another D&D game(After Castle Amber end)
- Replies: 21
- Views: 6400