Search found 648 matches
- Fri Oct 30, 2015 4:20 pm
- Forum: Game Discussion
- Topic: The Less Than A Week Terrible Halloween Contest Is Go!
- Replies: 50
- Views: 14364
- Wed Oct 28, 2015 4:56 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 333738
Rachelle reprises her role as guard of the camp. She was never too fond of big human cities, and waltzing into one - especially given how she looked - wouldn't end well for her. Instead, she pulls out her magic book and continues reading. She and the rest of the party would have her hands full with...
- Tue Oct 27, 2015 5:11 am
- Forum: Roleplaying
- Topic: Pre-Emptive Re-Roll Center
- Replies: 5
- Views: 70
- Mon Oct 26, 2015 4:09 pm
- Forum: Q&A Discussion
- Topic: Large Portraits
- Replies: 6
- Views: 1839
- Mon Oct 26, 2015 2:14 pm
- Forum: Q&A Discussion
- Topic: Large Portraits
- Replies: 6
- Views: 1839
I'd go the backdrop method, but it would mean that the portraits would be getting covered up to varying degrees for any amount of text greater than two lines. Normally that's fine, but I want to be able to account for edge cases like in the attached picture. As far as I can tell, the best place to d...
- Mon Oct 26, 2015 4:48 am
- Forum: Q&A Discussion
- Topic: Large Portraits
- Replies: 6
- Views: 1839
Large Portraits
Okay, so I'm doing large portraits for harpy game . While I currently just have them as transparent backdrops, what I'd really like to do is to be able to replace regular portraits with them without having to plotscript every conversation out. At the very least I'd like to have the ability to just h...
- Sat Oct 24, 2015 3:11 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335814
- Sat Oct 24, 2015 1:32 am
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6818
- Thu Oct 22, 2015 3:09 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 333738
- Tue Oct 20, 2015 4:31 am
- Forum: Q&A Discussion
- Topic: Diagonal Stairs
- Replies: 15
- Views: 5088
Okay, I'm not sure how much of this will actually work since I haven't tested it yet, but...: include, plotscr.hsd #include, yourGAMEfile.hsi include, scancode.hsi plotscript,startupScript,begin #this one goes as a New-game plotscript suspend player moveRewrite #anything else you want to do in the s...
- Tue Oct 20, 2015 2:03 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 333738
Rachelle scrunches up her face upon hearing about what exactly Harvey was up to last night. You'd have thought that at least one side of the family would have gone into a respectable business. After finishing up breakfast, she'll have a wander around town, in case anything is worth picking up. Woul...
- Mon Oct 19, 2015 6:46 pm
- Forum: Q&A Discussion
- Topic: Diagonal Stairs
- Replies: 15
- Views: 5088
I'm not quite sure what the issue is with that script. I'm pretty sure that NPC scripts only trigger once, so asking one for an input will just mess things up. Anyway, I took a stab at making a stairs script several years ago , but the main problem I ran into with it was that scripts are triggered o...
- Mon Oct 19, 2015 2:24 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335814
- Sun Oct 18, 2015 5:15 am
- Forum: General Discussion
- Topic: Castle Amber: A D&D Adventure
- Replies: 4322
- Views: 333738
In spite of whatever foul things their newest party member was doing in the building, Rachelle was beyond ready to get some proper rest. 8 hours of sleep is a lot when you're used to getting by with 4 hours of a sleep substitute, after all. She'll bring up The Sublime Codex of Duna, just in case sh...
- Thu Oct 15, 2015 9:24 pm
- Forum: Roleplaying
- Topic: Castle Clover: METACHAT
- Replies: 869
- Views: 6818