Search found 718 matches

by guo
Fri Apr 29, 2016 10:38 pm
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35207

Love the eyes!
by guo
Fri Apr 29, 2016 9:50 am
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

I don't use a bunch of tags, I just make an NPC and paste copies of it where needed, then use the script function "delete npc (npcref)" to delete that copy. I don't even know what a fake array or boolean index is :???:
by guo
Thu Apr 28, 2016 10:41 pm
Forum: Game Discussion
Topic: Kaiju Big Battel: Fighto Fantasy - Now available
Replies: 359
Views: 65762

Entertaining presentation! Was that the biggest platform the OHRRPGCE has been seen on before?

The game looks fantastic, perhaps the most professional looking game I've seen on the engine, but really... where is the Kickstarter for Dr Cube's Firewatch? :angel:
by guo
Wed Apr 27, 2016 1:13 pm
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

That's so elegant, I wouldn't have thought of that. I have never naturally been a coder, so I always tend to think more "obtusely" when approaching these sorts of things. My thinking was along the lines of: script, level mp +1, begin variable (slot) for (slot, 0, 7&...
by guo
Tue Apr 26, 2016 10:46 pm
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

Thanks! Brilliant. While I have you here, may I ask for an efficient way to restore levelled mp (all slots, regardless of how many spells have been used in each) by "1" spell without going over maximum ?
by guo
Tue Apr 26, 2016 5:06 am
Forum: Q&A Discussion
Topic: Dark Souls style "Bonfire"
Replies: 11
Views: 2182

Dark Souls style "Bonfire"

Aloha. In Dark Souls, when you rest at a Bonfire you can save your game and restore your health + estus flasks, but all the enemies you have slain are respawned (with the exception of some boss characters). In my game, as you may have read in a previous thread, there are wandering NPCs that trigger ...
by guo
Tue Apr 26, 2016 3:31 am
Forum: Game Discussion
Topic: Keeping a game interesting with just one hero
Replies: 4
Views: 2005

I like this, Gizmog. I actually have some enemies and attacks that would work great with that idea.
by guo
Mon Apr 25, 2016 6:18 am
Forum: Game Discussion
Topic: Keeping a game interesting with just one hero
Replies: 4
Views: 2005

Keeping a game interesting with just one hero

Hi all, I'm looking for ways to make a game interesting and fun, while retaining balance, with only 1 party member. This is within the confines of the default battle system (of course, chain trickery etc is fine). Some of my ideas so far: *Learning spells by items, some which are mutually exclusive ...
by guo
Mon Apr 25, 2016 5:11 am
Forum: Game Discussion
Topic: VOTING THREAD for OHR's Monster Combo Art Contest 2016
Replies: 17
Views: 6093

Congrats Sodapiggy!
by guo
Sun Apr 24, 2016 10:23 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361235

Looks really good. Sci fi/cyberpunk setting?
by guo
Tue Apr 19, 2016 10:16 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335737

All this great art, it's intimidating.
by guo
Tue Apr 19, 2016 5:54 am
Forum: Game Discussion
Topic: Quodia
Replies: 3
Views: 1672

Have you tried the "Do not chain if attack fails" bitset for SMAAASH attack?
by guo
Sat Apr 16, 2016 9:43 pm
Forum: Game Discussion
Topic: Show off your graphics!
Replies: 1625
Views: 335737

Thanks TMC. I'm pretty happy with how it looks animated, but I'm still tweaking the odd pixel every now and then.

Pheonix, that looks great. Are you using the walktall script, as well as 3 frame animation for walkabouts?
by guo
Fri Apr 15, 2016 12:51 am
Forum: Q&A Discussion
Topic: Would this work ? (death spawning)
Replies: 3
Views: 1126

Thanks Bob. I've been testing it a little, and it seems that even if I kill an enemy with a non-elemental attack I am still getting the standard "on death" spawn reward.
by guo
Fri Apr 15, 2016 12:24 am
Forum: Q&A Discussion
Topic: Would this work ? (death spawning)
Replies: 3
Views: 1126

Would this work ? (death spawning)

I want to have a slightly alternative levelling system in my game. Basically, you level up as normal but the only stats affected in this way are level-mp and your magic/willpower stats. Levelling of physical attributes (HP, Attack, Defence etc) is done by items and scripting. One of the features I w...