Search found 718 matches
- Fri Apr 29, 2016 10:38 pm
- Forum: Game Discussion
- Topic: 30 Day Challenge[s]
- Replies: 180
- Views: 35207
- Fri Apr 29, 2016 9:50 am
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
- Thu Apr 28, 2016 10:41 pm
- Forum: Game Discussion
- Topic: Kaiju Big Battel: Fighto Fantasy - Now available
- Replies: 359
- Views: 65762
- Wed Apr 27, 2016 1:13 pm
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
- Tue Apr 26, 2016 10:46 pm
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
- Tue Apr 26, 2016 5:06 am
- Forum: Q&A Discussion
- Topic: Dark Souls style "Bonfire"
- Replies: 11
- Views: 2182
Dark Souls style "Bonfire"
Aloha. In Dark Souls, when you rest at a Bonfire you can save your game and restore your health + estus flasks, but all the enemies you have slain are respawned (with the exception of some boss characters). In my game, as you may have read in a previous thread, there are wandering NPCs that trigger ...
- Tue Apr 26, 2016 3:31 am
- Forum: Game Discussion
- Topic: Keeping a game interesting with just one hero
- Replies: 4
- Views: 2005
- Mon Apr 25, 2016 6:18 am
- Forum: Game Discussion
- Topic: Keeping a game interesting with just one hero
- Replies: 4
- Views: 2005
Keeping a game interesting with just one hero
Hi all, I'm looking for ways to make a game interesting and fun, while retaining balance, with only 1 party member. This is within the confines of the default battle system (of course, chain trickery etc is fine). Some of my ideas so far: *Learning spells by items, some which are mutually exclusive ...
- Mon Apr 25, 2016 5:11 am
- Forum: Game Discussion
- Topic: VOTING THREAD for OHR's Monster Combo Art Contest 2016
- Replies: 17
- Views: 6093
- Sun Apr 24, 2016 10:23 pm
- Forum: Game Discussion
- Topic: Hype Up Your Game Thread
- Replies: 1513
- Views: 361235
- Tue Apr 19, 2016 10:16 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335737
- Tue Apr 19, 2016 5:54 am
- Forum: Game Discussion
- Topic: Quodia
- Replies: 3
- Views: 1672
- Sat Apr 16, 2016 9:43 pm
- Forum: Game Discussion
- Topic: Show off your graphics!
- Replies: 1625
- Views: 335737
- Fri Apr 15, 2016 12:51 am
- Forum: Q&A Discussion
- Topic: Would this work ? (death spawning)
- Replies: 3
- Views: 1126
- Fri Apr 15, 2016 12:24 am
- Forum: Q&A Discussion
- Topic: Would this work ? (death spawning)
- Replies: 3
- Views: 1126
Would this work ? (death spawning)
I want to have a slightly alternative levelling system in my game. Basically, you level up as normal but the only stats affected in this way are level-mp and your magic/willpower stats. Levelling of physical attributes (HP, Attack, Defence etc) is done by items and scripting. One of the features I w...