Search found 718 matches

by guo
Wed May 11, 2016 1:26 am
Forum: Q&A Discussion
Topic: "Identify" attack?
Replies: 3
Views: 937

Make an "identify" element, and have enemies have a counter attack to "identify" elemental attacks that does no damage, no animation and does not cause flinching. You will have to make a counter attack for each element/enemy type combination (eg one for fire, one for air ... and ...
by guo
Tue May 10, 2016 5:30 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

Sephy... I am disturbed.
by guo
Sun May 08, 2016 8:31 pm
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

SSSSSSsssss.
by guo
Sat May 07, 2016 7:50 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

I spent way too long on this entry (done over the past 3 days in between work and family).

I give you Day 4: Cyclops
by guo
Thu May 05, 2016 1:51 pm
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

I love this thread so much. Harlock, your pixel art is simply phenomenal.
by guo
Thu May 05, 2016 1:50 pm
Forum: Q&A Discussion
Topic: Using menus for conversation choices.
Replies: 5
Views: 1159

Thanks TMC. I'll play around a bit in the morning and post what I come up with. Definitely given me some food for thought.
by guo
Thu May 05, 2016 1:48 pm
Forum: General Discussion
Topic: Help pick a codename that starts with the letter "D"
Replies: 23
Views: 6344

Thanks TMC, very interesting.
by guo
Thu May 05, 2016 4:32 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

Love that elemental.
by guo
Thu May 05, 2016 1:58 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

Day 3, mimic:
by guo
Thu May 05, 2016 12:03 am
Forum: Q&A Discussion
Topic: Using menus for conversation choices.
Replies: 5
Views: 1159

Cheers. The way I was thinking of doing it was to have a variable increment by 1 for each choice selected, and delete menu item to remove the choice. Once the requisite number of choices has been reached an "if" statement jumps to the next part of the conversation. I can't really get my he...
by guo
Wed May 04, 2016 9:15 am
Forum: Q&A Discussion
Topic: Using menus for conversation choices.
Replies: 5
Views: 1159

Using menus for conversation choices.

Good evening. I want to use menus for conversation choices - the menu will list dialogue choices, which you can select to open the appropriate text boxes and advance the conversation. So far so good, but what I'm looking for is an efficient way to handle situations where you might want the dialogue ...
by guo
Tue May 03, 2016 11:45 pm
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

I've been busy the last few days, but here is Day 2 : Hard Shelled.
by guo
Mon May 02, 2016 12:58 pm
Forum: Game Discussion
Topic: Hype Up Your Game Thread
Replies: 1513
Views: 361320

I never knew how much I wanted a surfing dinosaur game until now.
by guo
Mon May 02, 2016 6:03 am
Forum: Game Discussion
Topic: Heart of the OHR Contest 2016
Replies: 279
Views: 56730

There's 3.5 months remaining?
by guo
Sat Apr 30, 2016 1:15 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

Ok I was inspired, I'll start off with this guy: