Search found 718 matches

by guo
Tue Jan 31, 2017 11:36 pm
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

Nice articles, Pepsi.
If that shoreline is scripted to produce a family of crabs whenever you get close, this command will know whether you’re standing in the zone (assuming you’ve marked the shoreline with the zone you’re looking for).
Prescient!
by guo
Wed Jan 25, 2017 9:47 pm
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

Right as things get interesting, I have to leave town for 3 nights! I'm going to be mulling this over in my brain every spare moment I have.
by guo
Wed Jan 25, 2017 10:36 am
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

Omg Pepsi you have sent my mind spinning with possibilities now. This is going to be a bigger undertaking than I had originally envisioned earlier this evening! I really like your ideas. As well as checking if the spawn tile overlaps zone 5 (forbidden zone) ,it would make sense to also check if ther...
by guo
Wed Jan 25, 2017 8:51 am
Forum: Q&A Discussion
Topic: Long one (enemy spawning on map)
Replies: 21
Views: 3701

Long one (enemy spawning on map)

Aloha, how are we all this evening? I would like to have enemy npcs dynamically spawn just offscreen of the player, set to chase so that when they touch the player a battle is started. The basic logic I would like to follow is: -When the battle counter is run down, it triggers an "instead of ba...
by guo
Mon Jan 23, 2017 3:25 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Also today I drew a crab, I hope you like him.
by guo
Mon Jan 23, 2017 3:23 am
Forum: Q&A Discussion
Topic: Battle Frequency Counter
Replies: 2
Views: 954

Thanks!
by guo
Mon Jan 23, 2017 3:23 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Style for now, but I guess I could add a little texture to it.
by guo
Fri Jan 20, 2017 10:55 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Mapping is taking up a lot of my time atm, and I can't implement a lot of quests, interactions etc because I want them to span multiple maps - some of which don't exist yet.
by guo
Thu Jan 19, 2017 10:53 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Work has finally started slowing down again so I've had more time to work on things.

-Several more quests incorporated , including boss fight
-large area of "landscaping" is complete, but still needs to be fleshed out with npcs, dialogue, etc
-finetuning attacks, stats etc.
by guo
Thu Jan 19, 2017 10:47 am
Forum: Q&A Discussion
Topic: Battle Frequency Counter
Replies: 2
Views: 954

Battle Frequency Counter

Hi !

Is there a way to use the "battle frequency counter" as a variable? I want to have an audio file increasing in volume the closer the player is to a random encounter.

Cheers :)
by guo
Sun Jan 15, 2017 3:03 am
Forum: Game Discussion
Topic: 30 Day Challenge[s]
Replies: 180
Views: 35208

26: an enticing enemy
by guo
Wed Jan 11, 2017 4:46 am
Forum: Game Discussion
Topic: OHR Multicart Compilation
Replies: 418
Views: 64203

In all honesty I don't think I'll have anything ready by March. I've been working crazy hours over xmas/new year and my manager is about to go away for a month = temporary promotion.

Apologies.
by guo
Wed Dec 07, 2016 10:53 pm
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Thanks for the praise! Mapping takes a lot of time for me. Sometimes I'll be doing an area and think to myself "this would look cool here", and spend the next 2 hours drawing new tiles. Unfortunately, I just got my christmas roster and it looks like I'm going to have very little time to wo...
by guo
Wed Dec 07, 2016 9:12 am
Forum: Game Discussion
Topic: Bale dev log
Replies: 74
Views: 19097

Mapping today, while I watch numerous Netflix documentaries in the background.
by guo
Mon Dec 05, 2016 9:36 am
Forum: Q&A Discussion
Topic: Complicated NPC shenanigans for script
Replies: 6
Views: 1483

Got it! Bless the magic of IRC.