Search found 718 matches
- Wed Mar 22, 2017 12:21 am
- Forum: Q&A Discussion
- Topic: Change hero order but main hero 1st in caterpillar
- Replies: 6
- Views: 1305
Change hero order but main hero 1st in caterpillar
Any ideas for this? You can arrange your party however you wish, but the protagonist is still the lead walkabout in the caterpillar outside of battle. Short of removing caterpillar and giving all heroes the same walkabout, I can't think of a workaround at this stage outside of extensive before and a...
- Wed Mar 08, 2017 10:20 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19097
Experimenting with battle systems. Experiment #43: The random encounter system was ok but it didn't fit with the type of maps and enemies I have designed. For now I have gone back to hand scripting events with some light respawning and randomisation. It feels right. That isn't to say, however, that ...
- Wed Mar 01, 2017 1:05 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19097
- Tue Feb 28, 2017 12:40 am
- Forum: Game Discussion
- Topic: Bale dev log
- Replies: 74
- Views: 19097
Removed the enemy spawning system. Was too clunky and prone to pathing/obstruction issues. Went for an optional random encounter system. Under Options, the player can set 4 levels of random encounter frequency: Off Normal Hard Brutal Here are the scripts: #~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~...
- Mon Feb 20, 2017 10:22 pm
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12931
- Mon Feb 20, 2017 1:09 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Mon Feb 13, 2017 10:40 am
- Forum: Game Discussion
- Topic: Official MICRO-blog THREAD for "Finish Your Damn Game Engine"
- Replies: 59
- Views: 12931
- Sat Feb 04, 2017 8:57 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Fri Feb 03, 2017 7:39 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Thu Feb 02, 2017 3:04 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Thu Feb 02, 2017 2:28 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Thu Feb 02, 2017 12:40 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
So you're not going to check that there aren't any walls between the hero and the spawn point, you're just going to mark in the map editor those areas that are safe to spawn? Basically I'm going the zone route because it lets me control from which list of enemies to spawn. Eg, if the script checks ...
- Wed Feb 01, 2017 8:41 pm
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Wed Feb 01, 2017 12:33 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701
- Wed Feb 01, 2017 12:04 am
- Forum: Q&A Discussion
- Topic: Long one (enemy spawning on map)
- Replies: 21
- Views: 3701